currency/income.lua
2018-09-21 18:33:06 -04:00

45 lines
1.2 KiB
Lua

players_income = {}
-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime;
if timer >= 720 then --720 for one day
timer = 0
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if players_income[name] == nil then
players_income[name] = 0
end
players_income[name] = 1
minetest.log("info", "[Currency] "..S("basic income for @1", name))
end
end
end)
earn_income = function(player)
if not player or player.is_fake_player then return end
local name = player:get_player_name()
if players_income[name] == nil then
players_income[name] = 0
end
if players_income[name] > 0 then
count = players_income[name]
local inv = player:get_inventory()
inv:add_item("main", {name="currency:minegeld_10", count=count})
players_income[name] = 0
minetest.log("info", "[Currency] "..S("added basic income for @1 to inventory", name))
end
end
minetest.register_on_dignode(function(pos, oldnode, digger)
earn_income(digger)
end)
minetest.register_on_placenode(function(pos, node, placer)
earn_income(placer)
end)