currency/income.lua
Vanessa Ezekowitz 5e5580db1e initial commit
2014-07-04 05:28:19 -04:00

41 lines
1.2 KiB
Lua

players_income = {}
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime;
if timer >= 720 then --720 for one day
timer = 0
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if players_income[name] == nil then
players_income[name] = 0
end
players_income[name] = 1
print("[Currency] basic income for "..name.."")
end
end
end)
earn_income = function(player)
if not player or player.is_fake_player then return end
local name = player:get_player_name()
if players_income[name] == nil then
players_income[name] = 0
end
if players_income[name] > 0 then
count = players_income[name]
local inv = player:get_inventory()
inv:add_item("main", {name="currency:minegeld_5", count=count})
players_income[name] = 0
print("[Currency] added basic income for "..name.." to inventory")
end
end
minetest.register_on_dignode(function(pos, oldnode, digger)
earn_income(digger)
end)
minetest.register_on_placenode(function(pos, node, placer)
earn_income(placer)
end)