currency/safe.lua
Thomas--S 9623dca902 Use new safe privilege function (#4)
The new behavior is equal to the locked chests.
2016-10-23 21:15:39 -07:00

111 lines
3.6 KiB
Lua

function default.get_safe_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,9]"..
"list[nodemeta:".. spos .. ";main;1,1;6,2;]"..
"list[current_player;main;0,5;8,4;]"
return formspec
end
local function has_safe_privilege(meta, player)
local name = ""
if player then
if minetest.check_player_privs(player, "protection_bypass") then
return true
end
name = player:get_player_name()
end
if name ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("currency:safe", {
description = "Safe",
inventory_image = "safe_front.png",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"safe_side.png",
"safe_side.png",
"safe_side.png",
"safe_side.png",
"safe_side.png",
"safe_front.png",},
is_ground_content = false,
groups = {cracky=1},
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Safe (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Safe")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 6*2)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and has_safe_privilege(meta, player)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_safe_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a safe belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_safe_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a safe belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_safe_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a safe belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in safe at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to safe at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from safe at "..minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if has_safe_privilege(meta, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"currency:safe",
default.get_safe_formspec(pos)
)
end
end,
})