local death_pos = {} minetest.register_on_dieplayer(function(player, reason) local send_tip = minetest.settings:get("death_pos.send_tip_on_die") or true -- Sends tip to use 'death_pos' command when player dies (if true) death_pos[player:get_player_name()] = player:get_pos() if player and send_tip == true then minetest.chat_send_player(player:get_player_name(), minetest.colorize("#60e645", "You died. You can return back to your last death position by using /death_pos command")) end end) minetest.register_chatcommand("death_pos", { description = "Go to your last death position", func = function(name) local player = minetest.get_player_by_name(name) local pos = death_pos[player:get_player_name()] local clear_pos = minetest.settings:get("death_pos.clear_pos") or true -- Clears the death position when 'death_pos' command is used (if true) if pos then player:set_pos(pos) if clear_pos == true then death_pos[player:get_player_name()] = nil end return false, minetest.colorize("#60e645", "Teleported you back to your death position!") else return false, "You don't have a death position right now" end end })