rolling-4

This commit is contained in:
Lars Mueller 2020-04-21 15:03:19 +02:00
parent 5298d0df20
commit 5511e3ab7f
3 changed files with 136 additions and 55 deletions

@ -2,9 +2,42 @@
A mod displaying a colored list of recent kills/deaths and the causes(killer, used item).
## About
Depends on [`modlib`](https://github.com/appgurueu/modlib) and - depending on your configuration - also other mods. If you use the default configuration, it depends on `default` and `fire`.
**If there are other mods registering `on_punchplayer` or `on_hp_change` handlers, add them to the dependency list to make sure they execute before `deathlist`.**
**Note: If there are other mods registering `on_punchplayer` or `on_hp_change` handlers, add them to the dependency list to make sure they execute before `deathlist`.**
Licensed under MIT.
## Screenshot
![Screenshot](https://raw.githubusercontent.com/appgurueu/deathlist/master/screenshot.png)
![Screenshot](https://raw.githubusercontent.com/appgurueu/deathlist/master/screenshot.png)
## API
`deathlist` provides a few internal functions, but the most common way to trigger a custom message is passing a custom type to `set_hp`:
```lua
-- example, kills player
player:set_hp(0, {
-- killer, required
killer = {
-- name, required
name = "singleplayer",
-- color, optional integer, will be completed if valid playername
color = 0xFFFFFF
},
-- method, required
method = {
-- image of used method, required
image = "blank.png",
-- name for logging, optional
name = "blank"
}
-- victim, optional overrides
victim = {
-- name, optional
name = "singleplayer",
-- color, optional
color = 0xFFFFFF
}
})
```

149
main.lua

@ -1,22 +1,36 @@
modlib.log.create_channel("deathlist") -- Create modlib.log channel
local coordinate={type="table",
children={
x={type="number"},
y={type="number"}
}}
local color={type="table",
children={
r={type="number", interval={0,255}},
g={type="number", interval={0,255}},
b={type="number", interval={0,255}}
}}
local node_caused={children={
color=color,
method={type="string"},
nodes={type="table", keys={type="string"}, values={type="table", keys={possible_values={name=true, color=true, method=true}}}},
}}
local config=modlib.conf.import("deathlist",{
local coordinate={
type="table",
children={
x={type="number"},
y={type="number"}
}
}
local color={
type="table",
children={
r={type="number", interval={0,255}},
g={type="number", interval={0,255}},
b={type="number", interval={0,255}}
}
}
local node_caused={
children={
color=color,
method={type="string"},
nodes={
type="table",
keys={type="string"},
values={
type="table",
keys={possible_values={name=true, color=true, method=true}}
}
}
}
}
local config=modlib.conf.import("deathlist", {
type="table",
children={
max_messages={type="number", interval={1}},
@ -205,45 +219,73 @@ function add_node_kill_message(killing_node, cause, victim) --Drowning & Node Da
if method=="generate" then
method=modlib.minetest.get_node_inventory_image(killing_node.name)
end
add_kill_message({name=override.name or killing_node.description,
color=override.color or environmental_reasons[cause].color},
method,
victim)
add_kill_message({
name=override.name or killing_node.description,color=override.color or environmental_reasons[cause].color
}, method, victim)
end
if enable_environmental then
minetest.register_on_player_hpchange(
function(player, hp_change, reason)
if player:get_hp() > 0 and player:get_hp()+hp_change <= 0 then
local victim={name=player:get_player_name(), color=modlib.player.get_color_int(player)}
if reason.type=="fall" then
add_environmental_kill_message("falling", victim)
modlib.log.write("deathlist","Player "..victim.name.." died due to falling")
elseif reason.type=="drown" then
local eye_pos=vector.add(player:get_pos(), {x=0, z=0, y=player:get_properties().eye_height})
local drowning_node=minetest.registered_nodes[minetest.get_node(eye_pos).name]
add_node_kill_message(drowning_node, "drowning", victim)
modlib.log.write("deathlist","Player "..victim.name.." died due to drowning in "..drowning_node.name)
elseif reason.type=="node_damage" then
local killing_node_feet=minetest.registered_nodes[minetest.get_node(player:get_pos()).name]
local eye_pos=vector.add(player:get_pos(), {x=0, z=0, y=player:get_properties().eye_height})
local killing_node_head=minetest.registered_nodes[minetest.get_node(eye_pos).name]
local killing_node=killing_node_feet
if (killing_node_head.node_damage or 0) > (killing_node_feet.node_damage or 0) then
killing_node=killing_node_head
end
add_node_kill_message(killing_node, "node_damage", victim)
modlib.log.write("deathlist","Player "..victim.name.." died due to node damage of "..killing_node.name)
elseif reason.type ~= "punch" and enable_unknown then
add_environmental_kill_message("unknown", victim)
modlib.log.write("deathlist","Player "..victim.name.." died for unknown reasons.")
function on_player_hpchange(player, hp_change, reason)
local type_type = type(reason.type)
local type = reason.type
if type == "punch" then
return -- punches are handled by on_punchplayer
end
if player:get_hp() > 0 and player:get_hp()+hp_change <= 0 then
local victim={name=player:get_player_name(), color=modlib.player.get_color_int(player)}
if type == "set_hp" and reason.killer and reason.method then
if reason.victim then
victim.name = reason.victim.name or victim.name
victim.color = reason.victim.color or victim.color
end
local killer = {
name = reason.killer.name,
color = reason.killer.color
}
if not killer.color then
local killer_obj = minetest.get_player_by_name(killer.name)
if killer_obj then
killer.color = modlib.player.get_color_int(killer_obj)
end
end
add_kill_message(killer, reason.method.image, victim)
modlib.log.write("deathlist", "Player "..killer.name.." killed "..victim.name.." using "..(reason.method.name or reason.method.image))
return
end
)
if enable_environmental then
if type=="fall" then
add_environmental_kill_message("falling", victim)
modlib.log.write("deathlist", "Player "..victim.name.." died due to falling")
return
end
if type=="drown" then
local eye_pos=vector.add(player:get_pos(), {x=0, z=0, y=player:get_properties().eye_height})
local drowning_node=minetest.registered_nodes[minetest.get_node(eye_pos).name]
add_node_kill_message(drowning_node, "drowning", victim)
modlib.log.write("deathlist", "Player "..victim.name.." died due to drowning in "..drowning_node.name)
return
end
if type=="node_damage" then
local killing_node_feet=minetest.registered_nodes[minetest.get_node(player:get_pos()).name]
local eye_pos=vector.add(player:get_pos(), {x=0, z=0, y=player:get_properties().eye_height})
local killing_node_head=minetest.registered_nodes[minetest.get_node(eye_pos).name]
local killing_node=killing_node_feet
if (killing_node_head.node_damage or 0) > (killing_node_feet.node_damage or 0) then
killing_node=killing_node_head
end
add_node_kill_message(killing_node, "node_damage", victim)
modlib.log.write("deathlist","Player "..victim.name.." died due to node damage of "..killing_node.name)
return
end
end
if enable_unknown then
add_environmental_kill_message("unknown", victim)
modlib.log.write("deathlist", "Player "..victim.name.." died for unknown reasons.")
end
end
end
minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
function on_punchplayer(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
if player:get_hp() > 0 and player:get_hp()-damage <= 0 and hitter then
local wielded_item_name=hitter:get_wielded_item():get_name()
local tool
@ -255,6 +297,11 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
local killer={name=hitter:get_player_name(), color=modlib.player.get_color_int(hitter)}
local victim={name=player:get_player_name(), color=modlib.player.get_color_int(player)}
add_kill_message(killer,tool,victim)
modlib.log.write("deathlist","Player "..killer.name.." killed "..victim.name.." using "..wielded_item_name)
modlib.log.write("deathlist", "Player "..killer.name.." killed "..victim.name.." using "..wielded_item_name)
end
end )
end
minetest.register_on_mods_loaded(function()
minetest.register_on_player_hpchange(on_player_hpchange)
minetest.register_on_punchplayer(on_punchplayer)
end)

@ -1,3 +1,4 @@
name=deathlist
description=Adds a kill history.
depends=modlib, default, fire
description=Adds a kill history
depends=modlib, default, fire
optional_depends=3d_armor