digibuilder/node.lua

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2020-06-14 20:14:52 +02:00
minetest.register_node("digibuilder:digibuilder", {
description = "Digibuilder",
tiles = {"digibuilder.png"},
tube = {
insert_object = function(pos, _, stack, _)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, _, stack, _)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
stack = stack:peek_item(1)
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {bottom = 1}
},
light_source = 13,
groups = {
cracky = 3,
oddly_breakable_by_hand = 3,
tubedevice = 1,
tubedevice_receiver = 1
},
sounds = default.node_sound_glass_defaults(),
digiline = {
receptor = {
rules = digibuilder.digiline_rules,
action = function() end
},
effector = {
rules = digibuilder.digiline_rules,
action = digibuilder.digiline_effector
}
},
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
-- default digiline channel
meta:set_string("channel", "digibuilder")
end,
on_construct = function(pos)
-- start nodetimer if not started
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(2)
end
-- inventory
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
-- formspec
digibuilder.update_formspec(meta)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
local name = player:get_player_name()
return inv:is_empty("main") and
inv:is_empty("upgrade") and
not minetest.is_protected(pos, name)
end,
on_timer = function()--pos, elapsed)
-- restart timer
return true
end,
on_receive_fields = function(pos, _, fields, sender)
--local meta = minetest.get_meta(pos);
if not sender then
return
end
if minetest.is_protected(pos, sender:get_player_name()) then
-- not allowed
return
end
if fields.save then
print("save")
end
end,
-- inventory protection
allow_metadata_inventory_take = function(pos, _, _, stack, player)
if player and player:is_player() and minetest.is_protected(pos, player:get_player_name()) then
-- protected
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_put = function(pos, _, _, stack, player)
if player and player:is_player() and minetest.is_protected(pos, player:get_player_name()) then
-- protected
return 0
end
return stack:get_count()
end,
on_punch = function()--pos, node, puncher)
--TODO show marker on punch
end
})