use item.on_place

This commit is contained in:
BuckarooBanzay 2021-04-19 17:05:06 +02:00
parent 89c9f51656
commit 59e5f192d2

@ -118,7 +118,7 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
end
-- get and validate place node definition
local place_node_def = minetest.registered_nodes[msg.name]
local place_node_def = minetest.registered_items[msg.name]
if not place_node_def then
digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
pos = msg.pos,
@ -128,13 +128,23 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
return
end
if not place_node_def.on_place then
-- can't place node
digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
pos = msg.pos,
error = true,
message = "node can't be placed: '" .. msg.name .. "'"
})
return
end
if not is_creative then
-- remove item
inv:remove_item("main", msg.name)
end
-- only allow param2 setting for "facedir" types
local param2 = tonumber(msg.param2)
local param2 = tonumber(msg.param2) or 0
local enable_param2 = place_node_def.paramtype2 == "facedir" and param2 and param2 > 0 and param2 <= 255
local place_node = {
@ -152,22 +162,37 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
minetest.pos_to_string(absolute_pos)
)
minetest.set_node(absolute_pos, place_node)
-- create fake player for certain function arguments (after_place_node, etc)
local player = digibuilder.create_fake_player({
name = owner
})
-- see:
-- https://github.com/minetest-mods/digtron/blob/843dbd227658a93ee4df791bfdd3d136ee7adf85/util_item_place_node.lua
local pointed_thing = {}
pointed_thing.type = "node"
pointed_thing.above = {x=absolute_pos.x, y=absolute_pos.y, z=absolute_pos.z}
pointed_thing.under = {x=absolute_pos.x, y=absolute_pos.y, z=absolute_pos.z}
if place_node_def.paramtype2 == "facedir" then
pointed_thing.under = vector.add(absolute_pos, minetest.facedir_to_dir(param2))
elseif place_node_def.paramtype2 == "wallmounted" then
pointed_thing.under = vector.add(absolute_pos, minetest.wallmounted_to_dir(param2))
end
local itemstack = ItemStack(msg.name .. " 1")
local returnstack, success = place_node_def.on_place(ItemStack(itemstack), player, pointed_thing)
if returnstack and returnstack:get_count() < itemstack:get_count() then success = true end
if success then
local placed_node = minetest.get_node(absolute_pos)
placed_node.param2 = param2
minetest.set_node(absolute_pos, placed_node)
end
-- check if "after_place_node" is defined
if place_node_def.after_place_node then
local player = digibuilder.create_fake_player({
name = owner
})
local pointed_thing = {}
pointed_thing.type = "node"
pointed_thing.above = {x=absolute_pos.x, y=absolute_pos.y, z=absolute_pos.z}
pointed_thing.under = {x=absolute_pos.x, y=absolute_pos.y - 1, z=absolute_pos.z}
local itemstack = ItemStack()
place_node_def.after_place_node(absolute_pos, player, itemstack, pointed_thing)
place_node_def.after_place_node(absolute_pos, player, ItemStack(), pointed_thing)
end
-- check if the node is falling