create a fake user for "after_place_node" / various fixes

This commit is contained in:
BuckarooBanzay 2021-02-18 14:00:58 +01:00
parent f5128886f8
commit e67151d350
6 changed files with 165 additions and 35 deletions

134
create_fake_player.lua Normal file

@ -0,0 +1,134 @@
-- borrowed from https://gitlab.com/VanessaE/pipeworks/-/blob/master/common.lua
local function delay(...)
local args = {...}
return (function() return unpack(args) end)
end
local function get_set_wrap(name, is_dynamic)
return (function(self)
return self["_" .. name]
end), (function(self, value)
if is_dynamic then
self["_" .. name] = type(value) == "table"
and table.copy(value) or value
end
end)
end
function digibuilder.create_fake_player(def, is_dynamic)
local wielded_item = ItemStack("")
if def.inventory and def.wield_list then
wielded_item = def.inventory:get_stack(def.wield_list, def.wield_index or 1)
end
local p = {
get_player_name = delay(def.name),
is_player = delay(true),
is_fake_player = true,
_formspec = def.formspec or default.gui_survival_form,
_hp = def.hp or 20,
_breath = 11,
_pos = def.position and table.copy(def.position) or vector.new(),
_properties = def.properties or { eye_height = def.eye_height or 1.47 },
_inventory = def.inventory,
_wield_index = def.wield_index or 1,
_wielded_item = wielded_item,
-- Model and view
_eye_offset1 = vector.new(),
_eye_offset3 = vector.new(),
set_eye_offset = function(self, first, third)
self._eye_offset1 = table.copy(first)
self._eye_offset3 = table.copy(third)
end,
get_eye_offset = function(self)
return self._eye_offset1, self._eye_offset3
end,
get_look_dir = delay(def.look_dir or {x=0, y=0, z=1}),
get_look_pitch = delay(def.look_pitch or 0),
get_look_yaw = delay(def.look_yaw or 0),
get_look_horizontal = delay(def.look_yaw or 0),
get_look_vertical = delay(-(def.look_pitch or 0)),
set_animation = delay(),
-- Controls
get_player_control = delay({
jump=false, right=false, left=false, LMB=false, RMB=false,
sneak=def.sneak, aux1=false, down=false, up=false
}),
get_player_control_bits = delay(def.sneak and 64 or 0),
-- Inventory and ItemStacks
get_inventory = delay(def.inventory),
set_wielded_item = function(self, item)
if self._inventory and def.wield_list then
return self._inventory:set_stack(def.wield_list,
self._wield_index, item)
end
self._wielded_item = ItemStack(item)
end,
get_wielded_item = function(self)
if self._inventory and def.wield_list then
return self._inventory:get_stack(def.wield_list,
self._wield_index)
end
return ItemStack(self._wielded_item)
end,
get_wield_list = delay(def.wield_list),
punch = delay(),
remove = delay(),
right_click = delay(),
set_attach = delay(),
set_detach = delay(),
set_bone_position = delay(),
hud_change = delay(),
}
-- Getter & setter functions
p.get_inventory_formspec, p.set_inventory_formspec
= get_set_wrap("formspec", is_dynamic)
p.get_breath, p.set_breath = get_set_wrap("breath", is_dynamic)
p.get_hp, p.set_hp = get_set_wrap("hp", is_dynamic)
p.get_pos, p.set_pos = get_set_wrap("pos", is_dynamic)
p.get_wield_index, p.set_wield_index = get_set_wrap("wield_index", true)
p.get_properties, p.set_properties = get_set_wrap("properties", false)
-- For players, move_to and get_pos do the same
p.move_to = p.get_pos
-- Backwards compatibilty
p.getpos = p.get_pos
p.setpos = p.set_pos
p.moveto = p.move_to
-- TODO "implement" all these
-- set_armor_groups
-- get_armor_groups
-- get_animation
-- get_bone_position
-- get_player_velocity
-- set_look_pitch
-- set_look_yaw
-- set_physics_override
-- get_physics_override
-- hud_add
-- hud_remove
-- hud_get
-- hud_set_flags
-- hud_get_flags
-- hud_set_hotbar_itemcount
-- hud_get_hotbar_itemcount
-- hud_set_hotbar_image
-- hud_get_hotbar_image
-- hud_set_hotbar_selected_image
-- hud_get_hotbar_selected_image
-- hud_replace_builtin
-- set_sky
-- get_sky
-- override_day_night_ratio
-- get_day_night_ratio
-- set_local_animation
return p
end

@ -35,7 +35,7 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
local node = digibuilder.get_node(absolute_pos)
-- get and validate node definition
local node_def = minetest.registered_items[node.name]
local node_def = minetest.registered_nodes[node.name]
if not node_def then
digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
pos = msg.pos,
@ -81,7 +81,7 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
local node = digibuilder.get_node(absolute_pos)
-- get and validate node definition
local node_def = minetest.registered_items[node.name]
local node_def = minetest.registered_nodes[node.name]
if not node_def then
digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
pos = msg.pos,
@ -91,7 +91,7 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
return
end
local is_creative = meta:get_int("creative") == 1
local is_creative = minetest.check_player_privs(owner, "creative")
local inv = meta:get_inventory()
@ -118,7 +118,7 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
end
-- get and validate place node definition
local place_node_def = minetest.registered_items[msg.name]
local place_node_def = minetest.registered_nodes[msg.name]
if not place_node_def then
digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
pos = msg.pos,
@ -128,21 +128,12 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
return
end
-- check if "after_place_node" is defined
if place_node_def.after_place_node then
digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
pos = msg.pos,
error = true,
message = "can't place complex node: '" .. msg.name .. "'"
})
return
end
if not is_creative then
-- remove item
inv:remove_item("main", msg.name)
end
-- only allow param2 setting for "facedir" types
local param2 = tonumber(msg.param2)
local enable_param2 = place_node_def.paramtype2 == "facedir" and param2 and param2 > 0 and param2 <= 255
@ -163,6 +154,27 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
minetest.set_node(absolute_pos, place_node)
-- check if "after_place_node" is defined
if place_node_def.after_place_node then
local player = digibuilder.create_fake_player({
name = owner
})
local pointed_thing = {}
pointed_thing.type = "node"
pointed_thing.above = {x=absolute_pos.x, y=absolute_pos.y, z=absolute_pos.z}
pointed_thing.under = {x=absolute_pos.x, y=absolute_pos.y - 1, z=absolute_pos.z}
local itemstack = ItemStack()
place_node_def.after_place_node(absolute_pos, player, itemstack, pointed_thing)
end
-- check if the node is falling
if place_node_def.groups.falling_node then
minetest.check_for_falling(absolute_pos)
end
digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
pos = msg.pos,
name = place_node.name,

@ -6,8 +6,8 @@ digibuilder = {
local MP = minetest.get_modpath("digibuilder")
-- common functions
dofile(MP.."/marker.lua")
dofile(MP.."/create_fake_player.lua")
dofile(MP.."/formspec.lua")
dofile(MP.."/digiline_rules.lua")
dofile(MP.."/digiline_validate_pos.lua")

@ -49,15 +49,6 @@ minetest.register_node("digibuilder:digibuilder", {
-- set owner
local owner = placer:get_player_name() or ""
meta:set_string("owner", owner)
-- creative flag
local has_give = minetest.check_player_privs(owner, "give")
local has_creative = minetest.check_player_privs(owner, "creative")
if has_give or has_creative then
meta:set_int("creative", 1)
else
meta:set_int("creative", 0)
end
end,
on_construct = function(pos)

@ -5,12 +5,10 @@ Build nodes with digiline commands
![](https://github.com/BuckarooBanzay/digibuilder/workflows/luacheck/badge.svg)
State: **WIP**
# Settings
* **digibuilder.max_radius** max radius
* **digibuilder.setnode_delay** delay between setnode calls in seconds
* **digibuilder.max_radius** max radius, default: 15 nodes
* **digibuilder.setnode_delay** delay between setnode calls in seconds, default: 0.5
# Commands
@ -50,11 +48,6 @@ end
For code examples for the `luacontroller` see the "examples" directory
# Open issues
* [ ] `after_place_node(pos, placer, itemstack, pointed_thing)` compat (digtron mod?)
* [ ] Storage of read schematics/buildings
# License

@ -1,5 +1,5 @@
if minetest.get_modpath("mesecons_luacontroller") then
if minetest.get_modpath("mesecons_luacontroller") and minetest.get_modpath("default") then
local c = "mesecons_luacontroller:luacontroller0000"
@ -7,7 +7,7 @@ if minetest.get_modpath("mesecons_luacontroller") then
output = "digibuilder:digibuilder",
recipe = {
{c,c,c},
{c,c,c},
{c,"default:diamondblock",c},
{c,c,c}
}
})