mirror of
https://git.minetest.org/BuckarooBanzay/digibuilder.git
synced 2024-12-12 04:43:17 +01:00
create a fake user for "after_place_node" / various fixes
This commit is contained in:
parent
f5128886f8
commit
e67151d350
134
create_fake_player.lua
Normal file
134
create_fake_player.lua
Normal file
@ -0,0 +1,134 @@
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-- borrowed from https://gitlab.com/VanessaE/pipeworks/-/blob/master/common.lua
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local function delay(...)
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local args = {...}
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return (function() return unpack(args) end)
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end
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local function get_set_wrap(name, is_dynamic)
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return (function(self)
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return self["_" .. name]
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end), (function(self, value)
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if is_dynamic then
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self["_" .. name] = type(value) == "table"
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and table.copy(value) or value
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end
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end)
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end
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function digibuilder.create_fake_player(def, is_dynamic)
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local wielded_item = ItemStack("")
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if def.inventory and def.wield_list then
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wielded_item = def.inventory:get_stack(def.wield_list, def.wield_index or 1)
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end
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local p = {
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get_player_name = delay(def.name),
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is_player = delay(true),
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is_fake_player = true,
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_formspec = def.formspec or default.gui_survival_form,
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_hp = def.hp or 20,
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_breath = 11,
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_pos = def.position and table.copy(def.position) or vector.new(),
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_properties = def.properties or { eye_height = def.eye_height or 1.47 },
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_inventory = def.inventory,
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_wield_index = def.wield_index or 1,
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_wielded_item = wielded_item,
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-- Model and view
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_eye_offset1 = vector.new(),
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_eye_offset3 = vector.new(),
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set_eye_offset = function(self, first, third)
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self._eye_offset1 = table.copy(first)
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self._eye_offset3 = table.copy(third)
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end,
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get_eye_offset = function(self)
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return self._eye_offset1, self._eye_offset3
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end,
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get_look_dir = delay(def.look_dir or {x=0, y=0, z=1}),
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get_look_pitch = delay(def.look_pitch or 0),
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get_look_yaw = delay(def.look_yaw or 0),
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get_look_horizontal = delay(def.look_yaw or 0),
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get_look_vertical = delay(-(def.look_pitch or 0)),
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set_animation = delay(),
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-- Controls
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get_player_control = delay({
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jump=false, right=false, left=false, LMB=false, RMB=false,
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sneak=def.sneak, aux1=false, down=false, up=false
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}),
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get_player_control_bits = delay(def.sneak and 64 or 0),
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-- Inventory and ItemStacks
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get_inventory = delay(def.inventory),
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set_wielded_item = function(self, item)
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if self._inventory and def.wield_list then
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return self._inventory:set_stack(def.wield_list,
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self._wield_index, item)
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end
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self._wielded_item = ItemStack(item)
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end,
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get_wielded_item = function(self)
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if self._inventory and def.wield_list then
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return self._inventory:get_stack(def.wield_list,
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self._wield_index)
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end
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return ItemStack(self._wielded_item)
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end,
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get_wield_list = delay(def.wield_list),
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punch = delay(),
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remove = delay(),
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right_click = delay(),
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set_attach = delay(),
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set_detach = delay(),
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set_bone_position = delay(),
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hud_change = delay(),
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}
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-- Getter & setter functions
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p.get_inventory_formspec, p.set_inventory_formspec
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= get_set_wrap("formspec", is_dynamic)
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p.get_breath, p.set_breath = get_set_wrap("breath", is_dynamic)
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p.get_hp, p.set_hp = get_set_wrap("hp", is_dynamic)
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p.get_pos, p.set_pos = get_set_wrap("pos", is_dynamic)
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p.get_wield_index, p.set_wield_index = get_set_wrap("wield_index", true)
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p.get_properties, p.set_properties = get_set_wrap("properties", false)
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-- For players, move_to and get_pos do the same
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p.move_to = p.get_pos
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-- Backwards compatibilty
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p.getpos = p.get_pos
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p.setpos = p.set_pos
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p.moveto = p.move_to
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-- TODO "implement" all these
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-- set_armor_groups
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-- get_armor_groups
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-- get_animation
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-- get_bone_position
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-- get_player_velocity
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-- set_look_pitch
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-- set_look_yaw
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-- set_physics_override
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-- get_physics_override
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-- hud_add
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-- hud_remove
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-- hud_get
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-- hud_set_flags
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-- hud_get_flags
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-- hud_set_hotbar_itemcount
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-- hud_get_hotbar_itemcount
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-- hud_set_hotbar_image
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-- hud_get_hotbar_image
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-- hud_set_hotbar_selected_image
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-- hud_get_hotbar_selected_image
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-- hud_replace_builtin
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-- set_sky
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-- get_sky
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-- override_day_night_ratio
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-- get_day_night_ratio
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-- set_local_animation
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return p
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end
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40
digiline.lua
40
digiline.lua
@ -35,7 +35,7 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
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local node = digibuilder.get_node(absolute_pos)
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local node = digibuilder.get_node(absolute_pos)
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-- get and validate node definition
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-- get and validate node definition
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local node_def = minetest.registered_items[node.name]
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local node_def = minetest.registered_nodes[node.name]
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if not node_def then
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if not node_def then
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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pos = msg.pos,
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pos = msg.pos,
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@ -81,7 +81,7 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
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local node = digibuilder.get_node(absolute_pos)
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local node = digibuilder.get_node(absolute_pos)
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-- get and validate node definition
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-- get and validate node definition
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local node_def = minetest.registered_items[node.name]
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local node_def = minetest.registered_nodes[node.name]
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if not node_def then
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if not node_def then
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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pos = msg.pos,
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pos = msg.pos,
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@ -91,7 +91,7 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
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return
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return
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end
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end
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local is_creative = meta:get_int("creative") == 1
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local is_creative = minetest.check_player_privs(owner, "creative")
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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@ -118,7 +118,7 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
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end
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end
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-- get and validate place node definition
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-- get and validate place node definition
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local place_node_def = minetest.registered_items[msg.name]
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local place_node_def = minetest.registered_nodes[msg.name]
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if not place_node_def then
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if not place_node_def then
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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pos = msg.pos,
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pos = msg.pos,
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@ -128,21 +128,12 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
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return
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return
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end
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end
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-- check if "after_place_node" is defined
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if place_node_def.after_place_node then
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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pos = msg.pos,
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error = true,
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message = "can't place complex node: '" .. msg.name .. "'"
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})
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return
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end
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if not is_creative then
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if not is_creative then
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-- remove item
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-- remove item
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inv:remove_item("main", msg.name)
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inv:remove_item("main", msg.name)
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end
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end
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-- only allow param2 setting for "facedir" types
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local param2 = tonumber(msg.param2)
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local param2 = tonumber(msg.param2)
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local enable_param2 = place_node_def.paramtype2 == "facedir" and param2 and param2 > 0 and param2 <= 255
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local enable_param2 = place_node_def.paramtype2 == "facedir" and param2 and param2 > 0 and param2 <= 255
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@ -163,6 +154,27 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
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minetest.set_node(absolute_pos, place_node)
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minetest.set_node(absolute_pos, place_node)
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-- check if "after_place_node" is defined
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if place_node_def.after_place_node then
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local player = digibuilder.create_fake_player({
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name = owner
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})
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local pointed_thing = {}
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pointed_thing.type = "node"
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pointed_thing.above = {x=absolute_pos.x, y=absolute_pos.y, z=absolute_pos.z}
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pointed_thing.under = {x=absolute_pos.x, y=absolute_pos.y - 1, z=absolute_pos.z}
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local itemstack = ItemStack()
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place_node_def.after_place_node(absolute_pos, player, itemstack, pointed_thing)
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end
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-- check if the node is falling
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if place_node_def.groups.falling_node then
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minetest.check_for_falling(absolute_pos)
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end
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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pos = msg.pos,
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pos = msg.pos,
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name = place_node.name,
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name = place_node.name,
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2
init.lua
2
init.lua
@ -6,8 +6,8 @@ digibuilder = {
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local MP = minetest.get_modpath("digibuilder")
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local MP = minetest.get_modpath("digibuilder")
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-- common functions
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dofile(MP.."/marker.lua")
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dofile(MP.."/marker.lua")
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dofile(MP.."/create_fake_player.lua")
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dofile(MP.."/formspec.lua")
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dofile(MP.."/formspec.lua")
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dofile(MP.."/digiline_rules.lua")
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dofile(MP.."/digiline_rules.lua")
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dofile(MP.."/digiline_validate_pos.lua")
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dofile(MP.."/digiline_validate_pos.lua")
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9
node.lua
9
node.lua
@ -49,15 +49,6 @@ minetest.register_node("digibuilder:digibuilder", {
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-- set owner
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-- set owner
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local owner = placer:get_player_name() or ""
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local owner = placer:get_player_name() or ""
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meta:set_string("owner", owner)
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meta:set_string("owner", owner)
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-- creative flag
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local has_give = minetest.check_player_privs(owner, "give")
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local has_creative = minetest.check_player_privs(owner, "creative")
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if has_give or has_creative then
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meta:set_int("creative", 1)
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else
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meta:set_int("creative", 0)
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end
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end,
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end,
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on_construct = function(pos)
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on_construct = function(pos)
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11
readme.md
11
readme.md
@ -5,12 +5,10 @@ Build nodes with digiline commands
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![](https://github.com/BuckarooBanzay/digibuilder/workflows/luacheck/badge.svg)
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![](https://github.com/BuckarooBanzay/digibuilder/workflows/luacheck/badge.svg)
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State: **WIP**
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# Settings
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# Settings
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* **digibuilder.max_radius** max radius
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* **digibuilder.max_radius** max radius, default: 15 nodes
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* **digibuilder.setnode_delay** delay between setnode calls in seconds
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* **digibuilder.setnode_delay** delay between setnode calls in seconds, default: 0.5
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# Commands
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# Commands
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@ -50,11 +48,6 @@ end
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For code examples for the `luacontroller` see the "examples" directory
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For code examples for the `luacontroller` see the "examples" directory
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# Open issues
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* [ ] `after_place_node(pos, placer, itemstack, pointed_thing)` compat (digtron mod?)
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* [ ] Storage of read schematics/buildings
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# License
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# License
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@ -1,5 +1,5 @@
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if minetest.get_modpath("mesecons_luacontroller") then
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if minetest.get_modpath("mesecons_luacontroller") and minetest.get_modpath("default") then
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local c = "mesecons_luacontroller:luacontroller0000"
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local c = "mesecons_luacontroller:luacontroller0000"
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@ -7,7 +7,7 @@ if minetest.get_modpath("mesecons_luacontroller") then
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output = "digibuilder:digibuilder",
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output = "digibuilder:digibuilder",
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recipe = {
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recipe = {
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{c,c,c},
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{c,c,c},
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{c,c,c},
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{c,"default:diamondblock",c},
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{c,c,c}
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{c,c,c}
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}
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}
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})
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})
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