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Don't record a protection violation when players aren't allowed to modify a node (#78)
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@ -185,7 +185,6 @@ minetest.register_node("digilines:chest", {
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on_receive_fields = function(pos, _, fields, sender)
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local name = sender:get_player_name()
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if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then
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minetest.record_protection_violation(pos, name)
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return
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end
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if fields.channel ~= nil then
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1
lcd.lua
1
lcd.lua
@ -310,7 +310,6 @@ minetest.register_node("digilines:lcd", {
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on_receive_fields = function(pos, _, fields, sender)
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local name = sender:get_player_name()
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if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then
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minetest.record_protection_violation(pos, name)
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return
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end
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if (fields.channel) then
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@ -55,7 +55,6 @@ minetest.register_node("digilines:lightsensor", {
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on_receive_fields = function(pos, _, fields, sender)
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local name = sender:get_player_name()
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if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then
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minetest.record_protection_violation(pos, name)
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return
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end
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if (fields.channel) then
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1
rtc.lua
1
rtc.lua
@ -51,7 +51,6 @@ minetest.register_node("digilines:rtc", {
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on_receive_fields = function(pos, _, fields, sender)
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local name = sender:get_player_name()
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if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then
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minetest.record_protection_violation(pos, name)
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return
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end
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if (fields.channel) then
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