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https://cheapiesystems.com/git/digistuff
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Add digilines game controller
This node allows players to have their keypresses forwarded to a LuaC, instead of moving the player around. This is intended to be used for making LuaC-based games.
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10
README
10
README
@ -80,3 +80,13 @@ To write a card, send a command in the following format:
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After sending the write command, swipe the card to be written and the reader will send back the following message:
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{event = "write"}
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Both blank and previously written cards can be written to. If the card was not blank, it will be overwritten.
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How to use the game controller:
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After setting a channel, right-click the controller to start/stop using it.
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While using a controller, it will send a table with the control inputs, pitch, yaw, look vector, and name of the player using the controller each time one of these values changes, up to 5 times per second.
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When a player leaves a controller, the string "player_left" is sent.
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In addition to right-clicking the controller in use to stop using it, the following will also cause a player to stop using the controller:
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* The controller is moved or removed
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* The player leaves the game
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* The player is teleported away from the controller
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* The controller receives the string "release" on its digilines channel
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238
controller.lua
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238
controller.lua
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@ -0,0 +1,238 @@
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local digiline_rules = {
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{x = 1,y = 0,z = 0},
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{x = -1,y = 0,z = 0},
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{x = 0,y = 0,z = 1},
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{x = 0,y = 0,z = -1},
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{x = 0,y = -1,z = 0},
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{x = 1,y = -1,z = 0},
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{x = -1,y = -1,z = 0},
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{x = 0,y = -1,z = 1},
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{x = 0,y = -1,z = -1},
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}
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local players_on_controller = {}
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local last_seen_inputs = {}
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local function process_inputs(pos)
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local meta = minetest.get_meta(pos)
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local hash = minetest.hash_node_position(pos)
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if minetest.get_node(pos).name ~= "digistuff:controller_programmed" then
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local player = minetest.get_player_by_name(players_on_controller[hash])
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if player then
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player:set_physics_override({speed = 1,jump = 1,})
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player:set_pos(vector.add(pos,vector.new(0.25,0,0.25)))
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minetest.chat_send_player(players_on_controller[hash],"You are now free to move.")
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end
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last_seen_inputs[players_on_controller[hash]] = nil
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players_on_controller[hash] = nil
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return
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end
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local name = players_on_controller[hash]
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local player = minetest.get_player_by_name(name)
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if not player then
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digiline:receptor_send(pos,digiline_rules,meta:get_string("channel"),"player_left")
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minetest.get_meta(pos):set_string("infotext","Digilines Game Controller Ready\n(right-click to use)")
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players_on_controller[hash] = nil
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return
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end
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local distance = vector.distance(pos,player:get_pos())
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if distance > 1 then
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digiline:receptor_send(pos,digiline_rules,meta:get_string("channel"),"player_left")
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minetest.get_meta(pos):set_string("infotext","Digilines Game Controller Ready\n(right-click to use)")
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player:set_physics_override({speed = 1,jump = 1,})
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players_on_controller[hash] = nil
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return
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end
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local inputs = player:get_player_control()
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inputs.pitch = player:get_look_vertical()
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inputs.yaw = player:get_look_horizontal()
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local send_needed = false
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if not last_seen_inputs[name] then
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send_needed = true
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else
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for k,v in pairs(inputs) do
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if v ~= last_seen_inputs[name][k] then
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send_needed = true
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break
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end
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end
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end
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last_seen_inputs[name] = inputs
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if send_needed then
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local channel = meta:get_string("channel")
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local inputs = table.copy(inputs)
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inputs.look_vector = player:get_look_dir()
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inputs.name = name
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digiline:receptor_send(pos,digiline_rules,channel,inputs)
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end
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end
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local function release_player(pos)
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local hash = minetest.hash_node_position(pos)
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local player = minetest.get_player_by_name(players_on_controller[hash])
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if player then
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player:set_physics_override({speed = 1,jump = 1,})
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player:set_pos(vector.add(pos,vector.new(0.25,0,0.25)))
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minetest.chat_send_player(players_on_controller[hash],"You are now free to move.")
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end
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext","Digilines Game Controller Ready\n(right-click to use)")
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last_seen_inputs[players_on_controller[hash]] = nil
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players_on_controller[hash] = nil
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digiline:receptor_send(pos,digiline_rules,meta:get_string("channel"),"player_left")
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end
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local function trap_player(pos,player)
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local hash = minetest.hash_node_position(pos)
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local oldname = players_on_controller[hash]
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local newname = player:get_player_name()
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if oldname and minetest.get_player_by_name(oldname) then
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minetest.chat_send_player(player:get_player_name(),"Controller is already occupied by "..oldname)
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return
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else
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players_on_controller[hash] = newname
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player:set_pos(vector.add(pos,vector.new(0,-0.4,0)))
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player:set_physics_override({speed = 0,jump = 0,})
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minetest.chat_send_player(newname,"You are now using a digilines game controller. Right-click the controller again to be released.")
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext","Digilines Game Controller\nIn use by: "..newname)
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process_inputs(pos)
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end
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end
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local function toggle_trap_player(pos,player)
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if players_on_controller[minetest.hash_node_position(pos)] then
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release_player(pos)
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else
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trap_player(pos,player)
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end
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end
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minetest.register_node("digistuff:controller", {
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description = "Digilines Game Controller",
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tiles = {
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"digistuff_controller_top.png",
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"digistuff_controller_sides.png",
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},
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5,-0.5,-0.5,0.5,-0.45,0.5},
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}
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},
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_digistuff_channelcopier_fieldname = "channel",
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_digistuff_channelcopier_onset = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec","")
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meta:set_string("infotext","Digilines Game Controller Ready\n(right-click to use)")
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minetest.swap_node(pos,{name = "digistuff:controller_programmed",})
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end,
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groups = {cracky = 1,},
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is_ground_content = false,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec","field[channel;Channel;${channel}")
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local name = sender:get_player_name()
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if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass=true}) then
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minetest.record_protection_violation(pos,name)
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return
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end
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local meta = minetest.get_meta(pos)
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if fields.channel then
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meta:set_string("channel",fields.channel)
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meta:set_string("formspec","")
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meta:set_string("infotext","Digilines Game Controller Ready\n(right-click to use)")
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minetest.swap_node(pos,{name = "digistuff:controller_programmed",})
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end
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end,
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digiline = {
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receptor = {},
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wire = {
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rules = digiline_rules,
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},
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},
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})
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minetest.register_node("digistuff:controller_programmed", {
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description = "Digilines Game Controller (programmed state - you hacker you!)",
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drop = "digistuff:controller",
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tiles = {
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"digistuff_controller_top.png",
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"digistuff_controller_sides.png",
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},
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5,-0.5,-0.5,0.5,-0.45,0.5},
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}
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},
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_digistuff_channelcopier_fieldname = "channel",
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groups = {cracky = 1,not_in_creative_inventory = 1,},
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is_ground_content = false,
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on_rightclick = function(pos,_,clicker)
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if clicker and clicker:get_player_name() then
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toggle_trap_player(pos,clicker)
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end
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end,
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_digistuff_channelcopier_fieldname = "channel",
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digiline = {
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receptor = {},
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wire = {
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rules = digiline_rules,
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},
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effector = {
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action = function(pos,node,channel,msg)
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local setchannel = minetest.get_meta(pos):get_string("channel")
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if channel ~= setchannel then return end
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if msg == "release" then
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local hash = minetest.hash_node_position(pos)
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if players_on_controller[hash] then
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release_player(pos)
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end
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end
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end,
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},
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},
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})
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local acc_dtime = 0
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minetest.register_globalstep(function(dtime)
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acc_dtime = acc_dtime + dtime
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if acc_dtime < 0.2 then return end
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acc_dtime = 0
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for hash in pairs(players_on_controller) do
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local pos = minetest.get_position_from_hash(hash)
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process_inputs(pos)
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end
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end)
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minetest.register_lbm({
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name = "digistuff:reset_controllers",
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label = "Reset game controllers to idle",
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nodenames = {"digistuff:controller_programmed"},
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run_at_every_load = true,
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action = function(pos)
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if not players_on_controller[minetest.hash_node_position(pos)] then
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local meta = minetest.get_meta(pos)
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digiline:receptor_send(pos,digiline_rules,meta:get_string("channel"),"player_left")
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meta:set_string("infotext","Digilines Game Controller Ready\n(right-click to use)")
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end
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end,
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})
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minetest.register_craft({
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output = "digistuff:controller",
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recipe = {
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{"","digistuff:button","",},
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{"digistuff:button","group:wool","digistuff:button",},
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{"","digistuff:button","",},
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},
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})
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1
init.lua
1
init.lua
@ -15,6 +15,7 @@ local components = {
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"timer",
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"cardreader",
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"channelcopier",
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"controller",
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}
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if minetest.get_modpath("mesecons_luacontroller") then table.insert(components,"ioexpander") end
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BIN
textures/digistuff_controller_sides.png
Normal file
BIN
textures/digistuff_controller_sides.png
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Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
BIN
textures/digistuff_controller_top.png
Normal file
BIN
textures/digistuff_controller_top.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.0 KiB |
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