mirror of
https://github.com/minetest-mods/digtron.git
synced 2024-12-22 20:32:22 +01:00
145 lines
5.1 KiB
Lua
145 lines
5.1 KiB
Lua
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-- The purpose of this class is to have something that can be passed into callbacks that
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-- demand a "Player" object as a parameter and hopefully prevent the mods that have
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-- registered with those callbacks from crashing on a nil dereference or bad function
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-- call. This is not supposed to be a remotely functional thing, it's just supposed
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-- to provide dummy methods and return values of the correct data type for anything that
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-- might ignore the false "is_player()" return and go ahead and try to use this thing
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-- anyway.
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-- I'm trying to patch holes in bad mod programming, essentially. If a mod is so badly
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-- programmed that it crashes anyway there's not a lot else I can do on my end of things.
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DigtronFakePlayer = {}
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DigtronFakePlayer.__index = DigtronFakePlayer
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local function return_value(x)
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return (function() return x end)
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end
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local function return_nil()
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return nil
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end
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local function return_empty_string()
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return ""
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end
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local function return_zero()
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return 0
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end
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local function return_empty_table()
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return {}
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end
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function DigtronFakePlayer.update(self, pos, player_name)
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self.is_fake_player = ":digtron " .. player_name
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self.get_pos = return_value(pos)
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end
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function DigtronFakePlayer.create(pos, player_name)
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local self = {}
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setmetatable(self, DigtronFakePlayer)
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self.is_fake_player = ":digtron " .. player_name
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-- ObjectRef
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self.get_pos = return_value(pos)
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self.set_pos = return_nil
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self.move_to = return_nil
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self.punch = return_nil
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self.right_click = return_nil
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self.get_hp = return_value(10)
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self.set_hp = return_nil
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self.get_inventory = return_nil -- returns an `InvRef`
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self.get_wield_list = return_empty_string
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self.get_wield_index = return_value(1)
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self.get_wielded_item = return_value(ItemStack(nil))
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self.set_wielded_item = return_value(false)
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self.set_armor_groups = return_nil
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self.get_armor_groups = return_empty_table
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self.set_animation = return_nil
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self.get_animation = return_nil -- a set of values, maybe important?
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self.set_attach = return_nil
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self.get_attach = return_nil
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self.set_detach = return_nil
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self.set_bone_position = return_nil
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self.get_bone_position = return_nil
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self.set_properties = return_nil
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self.get_properties = return_empty_table
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self.is_player = return_value(false)
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self.get_nametag_attributes = return_empty_table
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self.set_nametag_attributes = return_nil
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--LuaEntitySAO
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self.set_velocity = return_nil
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self.get_velocity = return_value({x=0,y=0,z=0})
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self.set_acceleration = return_nil
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self.get_acceleration = return_value({x=0,y=0,z=0})
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self.set_yaw = return_nil
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self.get_yaw = return_zero
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self.set_texture_mod = return_nil
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self.get_texture_mod = return_nil -- maybe important?
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self.set_sprite = return_nil
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--self.get_entity_name` (**Deprecated**: Will be removed in a future version)
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self.get_luaentity = return_nil
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-- Player object
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self.get_player_name = return_empty_string
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self.get_player_velocity = return_nil
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self.get_look_dir = return_value({x=0,y=1,z=0})
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self.get_look_horizontal = return_zero
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self.set_look_horizontal = return_nil
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self.get_look_vertical = return_zero
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self.set_look_vertical = return_nil
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--self.get_look_pitch`: pitch in radians - Deprecated as broken. Use `get_look_vertical`
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--self.get_look_yaw`: yaw in radians - Deprecated as broken. Use `get_look_horizontal`
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--self.set_look_pitch(radians)`: sets look pitch - Deprecated. Use `set_look_vertical`.
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--self.set_look_yaw(radians)`: sets look yaw - Deprecated. Use `set_look_horizontal`.
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self.get_breath = return_value(10)
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self.set_breath = return_nil
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self.get_attribute = return_nil
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self.set_attribute = return_nil
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self.set_inventory_formspec = return_nil
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self.get_inventory_formspec = return_empty_string
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self.get_player_control = return_value({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false} )
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self.get_player_control_bits = return_zero
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self.set_physics_override = return_nil
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self.get_physics_override = return_value({speed = 1, jump = 1, gravity = 1, sneak = true, sneak_glitch = false, new_move = true,})
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self.hud_add = return_nil
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self.hud_remove = return_nil
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self.hud_change = return_nil
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self.hud_get = return_nil -- possibly important return value?
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self.hud_set_flags = return_nil
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self.hud_get_flags = return_value({ hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true, minimap=true })
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self.hud_set_hotbar_itemcount = return_nil
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self.hud_get_hotbar_itemcount = return_zero
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self.hud_set_hotbar_image = return_nil
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self.hud_get_hotbar_image = return_empty_string
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self.hud_set_hotbar_selected_image = return_nil
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self.hud_get_hotbar_selected_image = return_empty_string
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self.set_sky = return_nil
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self.get_sky = return_empty_table -- may need members on this table
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self.set_clouds = return_nil
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self.get_clouds = return_value({density = 0, color = "#fff0f0e5", ambient = "#000000", height = 120, thickness = 16, speed = {x=0, y=-2}})
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self.override_day_night_ratio = return_nil
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self.get_day_night_ratio = return_nil
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self.set_local_animation = return_nil
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self.get_local_animation = return_empty_table
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self.set_eye_offset = return_nil
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self.get_eye_offset = return_value({x=0,y=0,z=0},{x=0,y=0,z=0})
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return self
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end
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