2019-08-28 04:23:02 +02:00
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local cardinal_dirs = {
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{x = 0, y = 0, z = 1},
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = -1},
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{x = -1, y = 0, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 1, z = 0},
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}
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-- Turn the cardinal directions into a set of integers you can add to a hash to step in that direction.
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local cardinal_dirs_hash = {}
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for i, dir in ipairs(cardinal_dirs) do
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cardinal_dirs_hash[i] = minetest.hash_node_position(dir) - minetest.hash_node_position({x = 0, y = 0, z = 0})
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end
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-- Mapping from facedir value to index in cardinal_dirs.
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local facedir_to_dir_map = {
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[0] = 1, 2, 3, 4,
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5, 2, 6, 4,
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6, 2, 5, 4,
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1, 5, 3, 6,
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1, 6, 3, 5,
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1, 4, 3, 2,
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}
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local facedir_to_up_map = {
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[0] = 6, 6, 6, 6,
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3, 3, 3, 3,
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1, 1, 1, 1,
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4, 4, 4, 4,
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2, 2, 2, 2,
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5, 5, 5, 5,
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}
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2019-09-01 22:25:46 +02:00
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local facedir_to_down_map = {
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[0] = 5, 5, 5, 5,
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1, 1, 1, 1,
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3, 3, 3, 3,
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2, 2, 2, 2,
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4, 4, 4, 4,
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6, 6, 6, 6,
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}
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2019-08-28 04:23:02 +02:00
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local facedir_to_right_map = {
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[0] = 2, 3, 4, 1,
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2, 6, 4, 6,
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2, 5, 4, 6,
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5, 3, 6, 1,
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6, 3, 5, 1,
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4, 3, 2, 1,
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}
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local facedir_to_dir = function(facedir)
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return cardinal_dirs[facedir_to_dir_map[facedir % 32]]
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end
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local facedir_to_dir_hash = function(facedir)
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return cardinal_dirs_hash[facedir_to_dir_map[facedir % 32]]
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end
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local facedir_to_up = function(facedir)
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return cardinal_dirs[facedir_to_up_map[facedir % 32]]
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end
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local facedir_to_up_hash = function(facedir)
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return cardinal_dirs_hash[facedir_to_up_map[facedir % 32]]
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end
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2019-09-01 22:25:46 +02:00
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local facedir_to_down = function(facedir)
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return cardinal_dirs[facedir_to_down_map[facedir % 32]]
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end
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local facedir_to_down_hash = function(facedir)
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return cardinal_dirs_hash[facedir_to_down_map[facedir % 32]]
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end
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2019-08-28 04:23:02 +02:00
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local facedir_to_right = function(facedir)
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return cardinal_dirs[facedir_to_right_map[facedir % 32]]
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end
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local facedir_to_right_hash = function(facedir)
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return cardinal_dirs_hash[facedir_to_right_map[facedir % 32]]
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end
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-- Rotation
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local negative_x = minetest.hash_node_position({x = -1, y = 0, z = 0})
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local positive_x = minetest.hash_node_position({x = 1, y = 0, z = 0})
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local negative_y = minetest.hash_node_position({x = 0, y = -1, z = 0})
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local positive_y = minetest.hash_node_position({x = 0, y = 1, z = 0})
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local negative_z = minetest.hash_node_position({x = 0, y = 0, z = -1})
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local positive_z = minetest.hash_node_position({x = 0, y = 0, z = 1})
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local facedir_rot = {
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[negative_x] = {[0] = 4, 5, 6, 7, 22, 23, 20, 21, 0, 1, 2, 3, 13, 14, 15, 12, 19, 16, 17, 18, 10, 11, 8, 9}, -- 270 degrees
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[positive_x] = {[0] = 8, 9, 10, 11, 0, 1, 2, 3, 22, 23, 20, 21, 15, 12, 13, 14, 17, 18, 19, 16, 6, 7, 4, 5}, -- 90 degrees
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[negative_y] = {[0] = 3, 0, 1, 2, 19, 16, 17, 18, 15, 12, 13, 14, 7, 4, 5, 6, 11, 8, 9, 10, 21, 22, 23, 20}, -- 270 degrees
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[positive_y] = {[0] = 1, 2, 3, 0, 13, 14, 15, 12, 17, 18, 19, 16, 9, 10, 11, 8, 5, 6, 7, 4, 23, 20, 21, 22}, -- 90 degrees
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[negative_z] = {[0] = 16, 17, 18, 19, 5, 6, 7, 4, 11, 8, 9, 10, 0, 1, 2, 3, 20, 21, 22, 23, 12, 13, 14, 15}, -- 270 degrees
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[positive_z] = {[0] = 12, 13, 14, 15, 7, 4, 5, 6, 9, 10, 11, 8, 20, 21, 22, 23, 0, 1, 2, 3, 16, 17, 18, 19}, -- 90 degrees
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}
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local wallmounted_rot = {
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[negative_x] = {[0] = 4, 5, 2, 3, 1, 0}, -- 270 degrees
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[positive_x] = {[0] = 5, 4, 2, 3, 0, 1}, -- 90 degrees
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[negative_y] = {[0] = 0, 1, 4, 5, 3, 2}, -- 270 degrees
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[positive_y] = {[0] = 0, 1, 5, 4, 2, 3}, -- 90 degrees
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[negative_z] = {[0] = 3, 2, 0, 1, 4, 5}, -- 270 degrees
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[positive_z] = {[0] = 2, 3, 1, 0, 4, 5}, -- 90 degrees
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}
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local rotate_facedir = function(axis_hash, facedir)
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return facedir_rot[axis_hash][facedir]
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end
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local rotate_wallmounted = function(axis_hash, facedir)
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return wallmounted_rot[axis_hash][facedir]
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end
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--90 degrees CW about x-axis: (x, y, z) -> (x, -z, y)
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--90 degrees CCW about x-axis: (x, y, z) -> (x, z, -y)
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--90 degrees CW about y-axis: (x, y, z) -> (-z, y, x)
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--90 degrees CCW about y-axis: (x, y, z) -> (z, y, -x)
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--90 degrees CW about z-axis: (x, y, z) -> (y, -x, z)
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--90 degrees CCW about z-axis: (x, y, z) -> (-y, x, z)
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-- operates directly on the pos vector
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-- Rotates it around origin
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local rotate_pos = function(axis_hash, pos)
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if axis_hash == negative_x and not (pos.y == 0 and pos.z == 0) then
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local temp_z = pos.z
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pos.z = pos.y
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pos.y = -temp_z
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elseif axis_hash == positive_x and not (pos.y == 0 and pos.z == 0) then
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local temp_z = pos.z
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pos.z = -pos.y
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pos.y = temp_z
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elseif axis_hash == negative_y and not (pos.x == 0 and pos.z == 0) then
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local temp_x = pos.x
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pos.x = -pos.z
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pos.z = temp_x
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elseif axis_hash == positive_y and not (pos.x == 0 and pos.z == 0) then
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local temp_x = pos.x
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pos.x = pos.z
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pos.z = -temp_x
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elseif axis_hash == negative_z and not (pos.x == 0 and pos.y == 0) then
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local temp_x = pos.x
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pos.x = -pos.y
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pos.y = temp_x
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elseif axis_hash == positive_z and not (pos.x == 0 and pos.y == 0) then
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local temp_x = pos.x
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pos.x = pos.y
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pos.y = -temp_x
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end
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return pos
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end
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digtron.cardinal_dirs = cardinal_dirs -- used by builder entities as well
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digtron.cardinal_dirs_hash = cardinal_dirs_hash
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digtron.facedir_to_dir_map = facedir_to_dir_map
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digtron.facedir_to_dir = facedir_to_dir
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digtron.facedir_to_dir_hash = facedir_to_dir_hash
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digtron.facedir_to_up = facedir_to_up
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digtron.facedir_to_up_hash = facedir_to_up_hash
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2019-09-01 22:25:46 +02:00
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digtron.facedir_to_down = facedir_to_down
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digtron.facedir_to_down_hash = facedir_to_down_hash
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2019-08-28 04:23:02 +02:00
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digtron.facedir_to_right = facedir_to_right
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digtron.facedir_to_right_hash = facedir_to_right_hash
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digtron.rotate_pos = rotate_pos
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digtron.rotate_wallmounted = rotate_wallmounted
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digtron.rotate_facedir = rotate_facedir
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