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renaming class definition files
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3
init.lua
3
init.lua
@ -1,5 +1,6 @@
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dofile( minetest.get_modpath( "digtron" ) .. "/util.lua" )
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dofile( minetest.get_modpath( "digtron" ) .. "/pointset.lua" )
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dofile( minetest.get_modpath( "digtron" ) .. "/class_pointset.lua" )
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dofile( minetest.get_modpath( "digtron" ) .. "/class_layout.lua" )
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dofile( minetest.get_modpath( "digtron" ) .. "/entities.lua" )
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dofile( minetest.get_modpath( "digtron" ) .. "/node_misc.lua" ) -- contains structure and light nodes
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dofile( minetest.get_modpath( "digtron" ) .. "/node_storage.lua" ) -- contains inventory and fuel storage nodes
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1
util.lua
1
util.lua
@ -4,7 +4,6 @@ digtron = {}
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dofile( minetest.get_modpath( "digtron" ) .. "/util_item_place_node.lua" ) -- separated out to avoid potential for license complexity
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dofile( minetest.get_modpath( "digtron" ) .. "/util_movement.lua" ) -- separated out simply for tidiness, there's some big code in there
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dofile( minetest.get_modpath( "digtron" ) .. "/util_layout.lua" ) -- separated out simply for tidiness, there's some big code in there
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dofile( minetest.get_modpath( "digtron" ) .. "/util_execute_cycle.lua" ) -- separated out simply for tidiness, there's some big code in there
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-- Apparently node_sound_metal_defaults is a newer thing, I ran into games using an older version of the default mod without it.
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