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README.md
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README.md
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# Modular Tunnel Boring Machine
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## aka The Almighty Digtron
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This mod contains a set of blocks that can be used to construct highly customizable and modular tunnel-boring machines, bridge-builders, road-pavers, wall-o-matics, and other such construction/destruction contraptions.
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A digging machine's components must be connected to the control block via a path leading through the faces of the blocks - diagonal connections across edges and corners don't count.
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The basic block types that can be assembled into a functioning digging machine are:
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* Digger heads, which excavate material in front of them when the machine is triggered
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* Builder heads, which build a user-configured node in the direction they're facing
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* Inventory modules, which hold material produced by the digger and provide material to the builders
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* Fuel modules, which holds flammable materials to feed the beast
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* Control block, used to trigger the machine and move it in a particular direction.
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Diggers mine out blocks and shunt them into the Digtron's inventory, or drop them on the ground if there isn't room in the inventory to store them.
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Builder heads can be used to lay down a solid surface as the Digtron moves, useful for situations where a tunnel-borer intersects a cavern. Builder heads can be set to construct their target block "intermittently", allowing for regularly-spaced structures to be constructed. Common uses include building support arches at regular intervals in a tunnel, adding a torch on the wall at regular intervals, laying rails with regularly-spaced powered rails interspersed, and adding stairs to vertical shafts.
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The auto-controller block is able to trigger automatically for a user-selected number of cycles. A player can ride their Digtron as it goes.
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Other specialized Digtron blocks include:
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* An "axle" block that allows an assembled Digtron to be rotated into new orientations without needing to be rebuilt block-by-block
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* A crate that can store an assembled Digtron and allow the player to transport it to a new location
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* A duplicator that can create a copy of an existing Digtron (if provided with enough spare parts)
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* An item ejector to clear Digtron's inventory of excavated materials and inject it into pipeworks tubes if that mod is installed.
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* A light that can be mounted on a Digtron to illuminate the workspace as it moves
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* Structural components to make it look cool
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The Digtron mod only depends on the default mod, but includes optional support for several other mods:
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* [https://forum.minetest.net/viewtopic.php?t=15912](doc), an in-game documentation mod. Detailed documentation for all of the Digtron's individual blocks are included as well as pages of general concepts and design tips.
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* [https://forum.minetest.net/viewtopic.php?id=2155](pipeworks), a set of pneumatic tubes that allows inventory items to be extracted from or inserted into Digtron inventories.
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* [https://forum.minetest.net/viewtopic.php?&t=12379](hopper), a different mod for inserting into and extracting from Digtron inventories. Note that only [https://github.com/minetest-mods/hopper](the most recent version of hopper is Digtron-capable,) earlier versions lack a suitable API.
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* [https://forum.minetest.net/viewtopic.php?&t=4870](awards), a mod that adds achievements to the game. Over thirty Digtron-specific achievements are included.
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* [https://forum.minetest.net/viewtopic.php?f=11&t=2538](technic), which adds rechargeable batteries and power cables to the game that Digtron can use instead of fuel.
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README.txt
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Modular Tunnel Boring Machine, aka
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The Almighty Digtron
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====================
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This mod contains a set of nodes that can be used to construct highly customizable and modular tunnel-boring machines, bridge-builders, road-pavers, wall-o-matics, and other such construction/destruction contraptions.
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The basic nodes that can be assembled into a functioning digging machine are:
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* Digger heads, which excavate material in front of them when the machine is triggered
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* Builder heads, which build a user-configured node in front of them
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* Inventory modules, which hold material produced by the digger and provide material to the builders
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* Control node, used to trigger the machine and move it in a particular direction.
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A digging machine's components must be connected to the control node via a path leading through the faces of the nodes - diagonal connections across edges and corners don't count.
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Note for modders: if you wish to make a node impenetrable to Digtron's digging, add it to the "digtron_protected" group.
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Crafting recipes
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================
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All machine nodes are constructed from a "Digtron Core" craft item and other materials.
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Digtron cores are made with the following recipe:
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[ , steel , ]
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[steel, mese fragment, steel]
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[ , steel , ]
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Digger heads:
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[ , diamond , ]
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[diamond, core , diamond]
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[ , diamond , ]
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Sand/gravel digger heads:
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[ , steel , ]
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[steel, core , steel]
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[ , steel , ]
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Builder heads:
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[ , mese fragment, ]
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[mese fragment, core , mese fragment]
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[ , mese fragment, ]
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Controller:
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[ , mese crystal, ]
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[mese crystal, core , mese crystal]
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[ , mese crystal, ]
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Automatic Controller:
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[mese crystal, mese crystal, mese crystal]
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[mese crystal, core , mese crystal]
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[mese crystal, mese crystal, mese crystal]
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Inventory modules:
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[chest,]
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[core,]
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Fuel storage modules:
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[furnace,]
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[core,]
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Combined storage:
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[furnace,]
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[core,]
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[chest,]
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Structural modules:
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[stick, , stick]
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[ , core , ]
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[stick, , stick]
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Panel:
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[ , , ]
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[ , core , ]
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[ , steel, ]
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Edge panel:
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[ , , ]
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[ , core , steel]
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[ , steel, ]
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Corner panel:
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[ , , ]
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[ , core , steel]
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[ , steel, steel]
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Lantern module:
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[torch,]
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[core,]
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Pusher controller:
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[ , coal , ]
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[coal, core , coal]
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[ , coal , ]
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