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https://github.com/minetest-mods/digtron.git
synced 2024-12-22 12:22:22 +01:00
a little more optimization, and sounds when placing nodes on builders and diggers
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d4a03478e2
commit
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@ -32,6 +32,10 @@ local get_node_image = function(pos, node)
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return node_image
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return node_image
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end
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end
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-- temporary pointsets used while searching
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local to_test = Pointset.create()
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local tested = Pointset.create()
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function DigtronLayout.create(pos, player)
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function DigtronLayout.create(pos, player)
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local self = {}
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local self = {}
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setmetatable(self, DigtronLayout)
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setmetatable(self, DigtronLayout)
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@ -56,10 +60,6 @@ function DigtronLayout.create(pos, player)
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self.extents.min_y = pos.y
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self.extents.min_y = pos.y
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self.extents.max_z = pos.z
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self.extents.max_z = pos.z
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self.extents.min_z = pos.z
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self.extents.min_z = pos.z
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-- temporary pointsets used while searching
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local to_test = Pointset.create()
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local tested = Pointset.create()
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tested:set(pos.x, pos.y, pos.z, true)
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tested:set(pos.x, pos.y, pos.z, true)
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to_test:set(pos.x + 1, pos.y, pos.z, true)
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to_test:set(pos.x + 1, pos.y, pos.z, true)
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@ -168,6 +168,9 @@ function DigtronLayout.create(pos, player)
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digtron.award_layout(self, player) -- hook for achievements mod
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digtron.award_layout(self, player) -- hook for achievements mod
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to_test:clear()
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tested:clear()
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return self
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return self
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end
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end
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@ -17,6 +17,13 @@ function Pointset.create()
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return set
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return set
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end
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end
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function Pointset:clear()
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local points = self.points
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for k, v in pairs(points) do
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points[k] = nil
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end
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end
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function Pointset:set(x, y, z, value)
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function Pointset:set(x, y, z, value)
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-- sets a value in the 3D array "points".
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-- sets a value in the 3D array "points".
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self.points[hash_node_position_values(x,y,z)] = value
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self.points[hash_node_position_values(x,y,z)] = value
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@ -53,8 +53,13 @@ local builder_formspec = function(pos, meta)
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end
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end
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local builder_on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local builder_on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if itemstack:get_definition().type == "node" and minetest.get_item_group(itemstack:get_name(), "digtron") > 0 then
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local item_def = itemstack:get_definition()
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return minetest.item_place_node(itemstack, clicker, pointed_thing)
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if item_def.type == "node" and minetest.get_item_group(itemstack:get_name(), "digtron") > 0 then
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local returnstack, success = minetest.item_place_node(itemstack, clicker, pointed_thing)
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if success and item_def.sounds and item_def.sounds.place and item_def.sounds.place.name then
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minetest.sound_play(item_def.sounds.place, {pos = pos})
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end
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return returnstack, success
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end
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end
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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minetest.show_formspec(clicker:get_player_name(),
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minetest.show_formspec(clicker:get_player_name(),
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@ -61,8 +61,13 @@ local intermittent_on_construct = function(pos)
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end
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end
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local intermittent_on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local intermittent_on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if itemstack:get_definition().type == "node" and minetest.get_item_group(itemstack:get_name(), "digtron") > 0 then
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local item_def = itemstack:get_definition()
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return minetest.item_place_node(itemstack, clicker, pointed_thing)
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if item_def.type == "node" and minetest.get_item_group(itemstack:get_name(), "digtron") > 0 then
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local returnstack, success = minetest.item_place_node(itemstack, clicker, pointed_thing)
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if success and item_def.sounds and item_def.sounds.place and item_def.sounds.place.name then
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minetest.sound_play(item_def.sounds.place, {pos = pos})
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end
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return returnstack, success
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end
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end
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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minetest.show_formspec(clicker:get_player_name(),
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minetest.show_formspec(clicker:get_player_name(),
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@ -31,7 +31,7 @@ local ejector_formspec = function(pos, meta)
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"tooltip[autoeject;" .. S("When checked, will eject items automatically with every Digtron cycle.\nItem ejectors can always be operated manually by punching them.") .. "]"
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"tooltip[autoeject;" .. S("When checked, will eject items automatically with every Digtron cycle.\nItem ejectors can always be operated manually by punching them.") .. "]"
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end
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end
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local function eject_items(pos, node, player, eject_even_without_pipeworks)
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local function eject_items(pos, node, player, eject_even_without_pipeworks, layout)
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local dir = minetest.facedir_to_dir(node.param2)
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local dir = minetest.facedir_to_dir(node.param2)
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local destination_pos = vector.add(pos, dir)
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local destination_pos = vector.add(pos, dir)
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local destination_node_name = minetest.get_node(destination_pos).name
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local destination_node_name = minetest.get_node(destination_pos).name
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@ -54,7 +54,9 @@ local function eject_items(pos, node, player, eject_even_without_pipeworks)
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return false
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return false
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end
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end
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local layout = DigtronLayout.create(pos, player)
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if layout == nil then
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layout = DigtronLayout.create(pos, player)
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end
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-- Build a list of all the items that builder nodes want to use.
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-- Build a list of all the items that builder nodes want to use.
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local filter_items = {}
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local filter_items = {}
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@ -141,9 +143,9 @@ minetest.register_node("digtron:inventory_ejector", {
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eject_items(pos, node, player, true)
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eject_items(pos, node, player, true)
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end,
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end,
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execute_eject = function(pos, node, player)
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execute_eject = function(pos, node, player, layout)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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eject_items(pos, node, player, meta:get_string("nonpipe") == "true")
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eject_items(pos, node, player, meta:get_string("nonpipe") == "true", layout)
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end,
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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on_receive_fields = function(pos, formname, fields, sender)
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@ -337,7 +337,7 @@ digtron.execute_dig_cycle = function(pos, clicker)
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local target = minetest.get_node(location.pos)
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local target = minetest.get_node(location.pos)
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local targetdef = minetest.registered_nodes[target.name]
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local targetdef = minetest.registered_nodes[target.name]
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if targetdef.execute_eject ~= nil then
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if targetdef.execute_eject ~= nil then
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targetdef.execute_eject(location.pos, target, clicker)
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targetdef.execute_eject(location.pos, target, clicker, layout)
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else
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else
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minetest.log(string.format("%s has an ejector group but is missing execute_eject method! This is an error in mod programming, file a bug.", targetdef.name))
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minetest.log(string.format("%s has an ejector group but is missing execute_eject method! This is an error in mod programming, file a bug.", targetdef.name))
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end
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end
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