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https://github.com/minetest-mods/digtron.git
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use node_def on_place when it exists. Enables seed placement.
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@ -1,6 +1,7 @@
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-- The default minetest.item_place_node from item.lua was hard to work with given some of the details
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-- of how it handled pointed_thing. It also didn't work right with default:torch. It was simpler to
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-- just copy it here and chop out the special cases that were causing problems.
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-- of how it handled pointed_thing. It also didn't work right with default:torch and seeds. It was simpler to
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-- just copy it here and chop out the special cases that were causing problems, and add some special handling.
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-- for nodes that define on_place
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-- This specific file is therefore licensed under the LGPL 2.1
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@ -57,9 +58,8 @@ local function check_attached_node(p, n)
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end
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digtron.item_place_node = function(itemstack, placer, place_to, param2)
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local item = itemstack:peek_item()
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local def = itemstack:get_definition()
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if def.type ~= "node" then
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if not def or def.type ~= "node" then
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return itemstack, false
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end
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@ -67,7 +67,34 @@ digtron.item_place_node = function(itemstack, placer, place_to, param2)
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pointed_thing.type = "node"
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pointed_thing.above = {x=place_to.x, y=place_to.y, z=place_to.z}
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pointed_thing.under = {x=place_to.x, y=place_to.y - 1, z=place_to.z}
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-- Handle node-specific on_place calls as best we can.
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if def.on_place then
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if def.paramtype2 == "facedir" then
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pointed_thing.under = vector.add(place_to, minetest.facedir_to_dir(param2))
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elseif def.paramtype2 == "wallmounted" then
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pointed_thing.under = vector.add(place_to, minetest.wallmounted_to_dir(param2))
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else
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minetest.log("error", "[digtron] the node " .. itemstack:get_name() .. " had an unrecognized paramtype2, " .. dump(def.paramtype2))
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pointed_thing.under = {x=place_to.x, y=place_to.y - 1, z=place_to.z}
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end
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-- pass a copy of the item stack parameter because on_place might modify it directly and then we can't tell if we succeeded or not
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-- though note that some mods do "creative_mode" handling within their own on_place methods, which makes it impossible for Digtron
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-- to know what to do in that case - if you're in creative_mode Digtron will place such items but it will think it failed and not
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-- deduct them from inventory no matter what Digtron's settings are. Unfortunate, but not very harmful and I have no workaround.
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local returnstack, success = def.on_place(ItemStack(itemstack), placer, pointed_thing)
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if returnstack:get_count() < itemstack:get_count() then success = true end -- some mods neglect to return a success condition
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if success then
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-- Override the param2 value to force it to be what Digtron wants
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local placed_node = minetest.get_node(place_to)
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placed_node.param2 = param2
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minetest.set_node(place_to, placed_node)
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end
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return returnstack, success
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end
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local oldnode = minetest.get_node_or_nil(place_to)
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--this should never happen, digtron is testing for adjacent unloaded nodes before getting here.
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@ -91,17 +118,6 @@ digtron.item_place_node = function(itemstack, placer, place_to, param2)
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return itemstack, false
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end
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-- digtron HACK! the default torch mod uses "on_place" to change its model to the correct one,
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-- not "after_place_node". It probably should be using after_place_node, but until then I must
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-- adapt as best I can to the quirks of default.
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if newnode.name == "default:torch" then
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if newnode.param2 == 0 then
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newnode.name = "default:torch_ceiling"
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elseif newnode.param2 > 1 then
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newnode.name = "default:torch_wall"
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end
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end
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-- Add node and update
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minetest.add_node(place_to, newnode)
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