mirror of
https://github.com/minetest-mods/digtron.git
synced 2024-12-22 20:32:22 +01:00
making digtron nodes diggable by hand. Also extracting controller code in prep for an autonomous controller
This commit is contained in:
parent
711c43b964
commit
c1a090137c
@ -3,7 +3,7 @@
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-- Builds objects in the targeted node. This is a complicated beastie.
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minetest.register_node("digtron:builder", {
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description = "Builder Unit",
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groups = {cracky = 3, stone = 1, digtron = 4},
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groups = {cracky = 3, oddly_breakable_by_hand=3, digtron = 4},
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drop = "digtron:builder",
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sounds = default.node_sound_metal_defaults(),
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paramtype2= 'facedir',
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@ -1,3 +1,234 @@
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digtron.execute_cycle = function(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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if meta:get_string("waiting") == "true" then
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-- Been too soon since last time the digtron did a cycle.
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return pos, nil
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end
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local layout = digtron.get_all_digtron_neighbours(pos, clicker)
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if layout.all == nil then
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-- get_all_digtron_neighbours returns nil if the digtron array touches unloaded nodes, too dangerous to do anything in that situation. Abort.
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minetest.sound_play("buzzer", {gain=0.5, pos=pos})
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return pos, "Digtron is adjacent to unloaded nodes."
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end
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if layout.traction * digtron.traction_factor < table.getn(layout.all) then
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-- digtrons can't fly
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minetest.sound_play("squeal", {gain=1.0, pos=pos})
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return pos, string.format("Digtron has %d nodes but only enough traction to move %d nodes.", table.getn(layout.all), layout.traction * digtron.traction_factor)
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end
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local facing = minetest.get_node(pos).param2
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local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing)
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----------------------------------------------------------------------------------------------------------------------
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local nodes_dug = Pointset.create()
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local items_dropped = {}
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local digging_fuel_cost = 0
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-- execute the execute_dig method on all digtron components that have one
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-- This builds a set of nodes that will be dug and returns a list of products that will be generated
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-- but doesn't actually dig the nodes yet. That comes later.
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-- If we dug them now, sand would fall and some digtron nodes would die.
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for k, location in pairs(layout.diggers) do
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local target = minetest.get_node(location)
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local targetdef = minetest.registered_nodes[target.name]
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if targetdef.execute_dig ~= nil then
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local fuel_cost, dropped = targetdef.execute_dig(location, layout.protected, nodes_dug, controlling_coordinate)
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if dropped ~= nil then
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for _, itemname in pairs(dropped) do
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table.insert(items_dropped, itemname)
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end
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end
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digging_fuel_cost = digging_fuel_cost + fuel_cost
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else
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minetest.log(string.format("%s has digger group but is missing execute_dig method! This is an error in mod programming, file a bug.", targetdef.name))
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end
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end
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----------------------------------------------------------------------------------------------------------------------
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-- test if any digtrons are obstructed by non-digtron nodes that haven't been marked
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-- as having been dug.
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local can_move = true
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for _, location in pairs(layout.all) do
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local newpos = digtron.find_new_pos(location, facing)
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if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then
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can_move = false
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end
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end
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if not can_move then
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-- mark this node as waiting, will clear this flag in digtron.cycle_time seconds
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minetest.get_meta(pos):set_string("waiting", "true")
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minetest.after(digtron.cycle_time,
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function (pos)
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minetest.get_meta(pos):set_string("waiting", nil)
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end, pos
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)
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minetest.sound_play("squeal", {gain=1.0, pos=pos})
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minetest.sound_play("buzzer", {gain=0.5, pos=pos})
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return pos, "Digtron is obstructed." --Abort, don't dig and don't build.
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end
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----------------------------------------------------------------------------------------------------------------------
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-- ask each builder node if it can get what it needs from inventory to build this cycle.
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-- This is a complicated test because each builder needs to actually *take* the item it'll
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-- need from inventory, and then we put it all back afterward.
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-- Note that this test may overestimate the amount of work that will actually need to be done so don't treat its fuel cost as authoritative.
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local can_build = true
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local test_build_return_code = nil
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local test_build_return_item = nil
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local test_items = {}
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local test_fuel_items = {}
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local test_build_fuel_cost = 0
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for k, location in pairs(layout.builders) do
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local target = minetest.get_node(location)
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local targetdef = minetest.registered_nodes[target.name]
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local test_location = digtron.find_new_pos(location, facing)
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if targetdef.test_build ~= nil then
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test_build_return_code, test_build_return_item = targetdef.test_build(location, test_location, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, layout.controller)
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if test_build_return_code > 1 then
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can_build = false
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break
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end
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if test_build_return_code == 1 then
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table.insert(test_items, test_build_return_item)
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test_build_fuel_cost = test_build_fuel_cost + digtron.build_cost
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end
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else
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minetest.log(string.format("%s has builder group but is missing test_build method! This is an error in mod programming, file a bug.", targetdef.name))
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end
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end
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local fuel_burning = meta:get_float("fuel_burning") -- get amount of burned fuel left over from last cycle
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local test_fuel_needed = test_build_fuel_cost + digging_fuel_cost - fuel_burning
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local test_fuel_burned = 0
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if test_fuel_needed > 0 then
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test_fuel_burned = digtron.burn(layout.fuelstores, test_fuel_needed, true)
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end
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--Put everything back where it came from
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for k, item_return in pairs(test_items) do
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digtron.place_in_specific_inventory(item_return.item, item_return.location, layout.inventories, layout.controller)
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end
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if test_fuel_needed > fuel_burning + test_fuel_burned then
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minetest.sound_play("buzzer", {gain=0.5, pos=pos})
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return pos, "Digtron needs more fuel" -- abort, don't dig and don't build.
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end
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if not can_build then
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minetest.get_meta(pos):set_string("waiting", "true")
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minetest.after(digtron.cycle_time,
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function (pos)
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minetest.get_meta(pos):set_string("waiting", nil)
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end, pos
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)
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local return_string = nil
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if test_build_return_code == 3 then
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minetest.sound_play("honk", {gain=0.5, pos=pos}) -- A builder is not configured
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return_string = "Digtron connected to at least one builder node that hasn't had an output material assigned."
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elseif test_build_return_code == 2 then
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minetest.sound_play("dingding", {gain=1.0, pos=pos}) -- Insufficient inventory
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return_string = string.format("Digtron has insufficient materials in inventory to execute all build operations.\nNeeded: %s",
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test_build_return_item:get_name())
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end
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return pos, return_string --Abort, don't dig and don't build.
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end
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----------------------------------------------------------------------------------------------------------------------
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-- All tests passed, ready to go for real!
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minetest.sound_play("construction", {gain=1.0, pos=pos})
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-- store or drop the products of the digger heads
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for _, itemname in pairs(items_dropped) do
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digtron.place_in_inventory(itemname, layout.inventories, pos)
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end
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-- if the player is standing within the array or next to it, move him too.
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local player_pos = clicker:getpos()
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local move_player = false
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if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and
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player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and
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player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then
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move_player = true
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end
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--move the array
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digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug)
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local oldpos = {x=pos.x, y=pos.y, z=pos.z}
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pos = digtron.find_new_pos(pos, facing)
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meta = minetest.get_meta(pos)
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if move_player then
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clicker:moveto(digtron.find_new_pos(player_pos, facing), true)
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end
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-- Start the delay before digtron can run again. Do this after moving the array or pos will be wrong.
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minetest.get_meta(pos):set_string("waiting", "true")
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minetest.after(digtron.cycle_time,
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function (pos)
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minetest.get_meta(pos):set_string("waiting", nil)
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end, pos
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)
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local building_fuel_cost = 0
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local strange_failure = false
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-- execute_build on all digtron components that have one
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for k, location in pairs(layout.builders) do
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local target = minetest.get_node(location)
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local targetdef = minetest.registered_nodes[target.name]
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if targetdef.execute_build ~= nil then
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--using the old location of the controller as fallback so that any leftovers land with the rest of the digger output. Not that there should be any.
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local build_return = targetdef.execute_build(location, clicker, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, oldpos)
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if build_return == false then
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-- This happens if there's insufficient inventory, but we should have confirmed there was sufficient inventory during test phase.
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-- So this should never happen. However, "should never happens" happen sometimes. So
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-- don't interrupt the build cycle as a whole, we've already moved so might as well try to complete as much as possible.
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strange_failure = true
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elseif build_return == true then
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building_fuel_cost = building_fuel_cost + digtron.build_cost
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end
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else
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minetest.log(string.format("%s has builder group but is missing execute_build method! This is an error in mod programming, file a bug.", targetdef.name))
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end
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end
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local status_text = ""
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if strange_failure then
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-- We weren't able to detect this build failure ahead of time, so make a big noise now. This is strange, shouldn't happen.
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minetest.sound_play("dingding", {gain=1.0, pos=pos})
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minetest.sound_play("buzzer", {gain=0.5, pos=pos})
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status_text = "Digtron unexpectedly failed to execute one or more build operations, likely due to an inventory error.\n"
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end
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-- acutally burn the fuel needed
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fuel_burning = fuel_burning - (digging_fuel_cost + building_fuel_cost)
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if fuel_burning < 0 then
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fuel_burning = fuel_burning + digtron.burn(layout.fuelstores, -fuel_burning, false)
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end
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meta:set_float("fuel_burning", fuel_burning)
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status_text = status_text .. string.format("Heat remaining in controller furnace: %d", fuel_burning)
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-- finally, dig out any nodes remaining to be dug. Some of these will have had their flag revoked because
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-- a builder put something there or because they're another digtron node.
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local node_to_dig, whether_to_dig = nodes_dug:pop()
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while node_to_dig ~= nil do
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if whether_to_dig == true then
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minetest.remove_node(node_to_dig)
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end
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-- all of the digtron's nodes wind up in nodes_dug, so this is an ideal place to stick
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-- a check to make sand fall after the digtron has passed.
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minetest.check_for_falling({x=node_to_dig.x, y=node_to_dig.y+1, z=node_to_dig.z})
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node_to_dig, whether_to_dig = nodes_dug:pop()
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end
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return pos, status_text
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end
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local controller_nodebox ={
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{-0.3125, -0.3125, -0.3125, 0.3125, 0.3125, 0.3125}, -- Core
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{-0.1875, 0.3125, -0.1875, 0.1875, 0.5, 0.1875}, -- +y_connector
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@ -14,7 +245,7 @@ local controller_nodebox ={
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-- Master controller. Most complicated part of the whole system. Determines which direction a digtron moves and triggers all of its component parts.
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minetest.register_node("digtron:controller", {
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description = "Digtron Control Unit",
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groups = {cracky = 3, stone = 1, digtron = 1},
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groups = {cracky = 3, oddly_breakable_by_hand = 3, digtron = 1},
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drop = 'digtron:controller',
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sounds = default.node_sound_metal_defaults(),
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paramtype2= 'facedir',
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@ -42,236 +273,10 @@ minetest.register_node("digtron:controller", {
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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if meta:get_string("waiting") == "true" then
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-- Been too soon since last time the digtron did a cycle.
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return
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end
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local layout = digtron.get_all_digtron_neighbours(pos, clicker)
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if layout.all == nil then
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-- get_all_digtron_neighbours returns nil if the digtron array touches unloaded nodes, too dangerous to do anything in that situation. Abort.
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minetest.sound_play("buzzer", {gain=0.5, pos=pos})
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meta:set_string("infotext", "Digtron is adjacent to unloaded nodes.")
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return
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end
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if layout.traction * digtron.traction_factor < table.getn(layout.all) then
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-- digtrons can't fly
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minetest.sound_play("squeal", {gain=1.0, pos=pos})
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meta:set_string("infotext", string.format("Digtron has %d nodes but only enough traction to move %d nodes.", table.getn(layout.all), layout.traction * digtron.traction_factor))
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return
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end
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local facing = minetest.get_node(pos).param2
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local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing)
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----------------------------------------------------------------------------------------------------------------------
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local nodes_dug = Pointset.create()
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local items_dropped = {}
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local digging_fuel_cost = 0
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-- execute the execute_dig method on all digtron components that have one
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-- This builds a set of nodes that will be dug and returns a list of products that will be generated
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-- but doesn't actually dig the nodes yet. That comes later.
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-- If we dug them now, sand would fall and some digtron nodes would die.
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for k, location in pairs(layout.diggers) do
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local target = minetest.get_node(location)
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local targetdef = minetest.registered_nodes[target.name]
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if targetdef.execute_dig ~= nil then
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local fuel_cost, dropped = targetdef.execute_dig(location, layout.protected, nodes_dug, controlling_coordinate)
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if dropped ~= nil then
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for _, itemname in pairs(dropped) do
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table.insert(items_dropped, itemname)
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end
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end
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digging_fuel_cost = digging_fuel_cost + fuel_cost
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else
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minetest.log(string.format("%s has digger group but is missing execute_dig method! This is an error in mod programming, file a bug.", targetdef.name))
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end
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end
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----------------------------------------------------------------------------------------------------------------------
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-- test if any digtrons are obstructed by non-digtron nodes that haven't been marked
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-- as having been dug.
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local can_move = true
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for _, location in pairs(layout.all) do
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local newpos = digtron.find_new_pos(location, facing)
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if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then
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can_move = false
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end
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end
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if not can_move then
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-- mark this node as waiting, will clear this flag in digtron.cycle_time seconds
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minetest.get_meta(pos):set_string("waiting", "true")
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minetest.after(digtron.cycle_time,
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function (pos)
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minetest.get_meta(pos):set_string("waiting", nil)
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end, pos
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)
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minetest.sound_play("squeal", {gain=1.0, pos=pos})
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minetest.sound_play("buzzer", {gain=0.5, pos=pos})
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meta:set_string("infotext", "Digtron is obstructed.")
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return --Abort, don't dig and don't build.
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end
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----------------------------------------------------------------------------------------------------------------------
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-- ask each builder node if it can get what it needs from inventory to build this cycle.
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-- This is a complicated test because each builder needs to actually *take* the item it'll
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-- need from inventory, and then we put it all back afterward.
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-- Note that this test may overestimate the amount of work that will actually need to be done so don't treat its fuel cost as authoritative.
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local can_build = true
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local test_build_return_code = nil
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local test_build_return_item = nil
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local test_items = {}
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local test_fuel_items = {}
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local test_build_fuel_cost = 0
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for k, location in pairs(layout.builders) do
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local target = minetest.get_node(location)
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local targetdef = minetest.registered_nodes[target.name]
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local test_location = digtron.find_new_pos(location, facing)
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if targetdef.test_build ~= nil then
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test_build_return_code, test_build_return_item = targetdef.test_build(location, test_location, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, layout.controller)
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if test_build_return_code > 1 then
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can_build = false
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break
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end
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if test_build_return_code == 1 then
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table.insert(test_items, test_build_return_item)
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test_build_fuel_cost = test_build_fuel_cost + digtron.build_cost
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end
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else
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minetest.log(string.format("%s has builder group but is missing test_build method! This is an error in mod programming, file a bug.", targetdef.name))
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end
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end
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local fuel_burning = meta:get_float("fuel_burning") -- get amount of burned fuel left over from last cycle
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local test_fuel_needed = test_build_fuel_cost + digging_fuel_cost - fuel_burning
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local test_fuel_burned = 0
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if test_fuel_needed > 0 then
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test_fuel_burned = digtron.burn(layout.fuelstores, test_fuel_needed, true)
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end
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--Put everything back where it came from
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for k, item_return in pairs(test_items) do
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digtron.place_in_specific_inventory(item_return.item, item_return.location, layout.inventories, layout.controller)
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end
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if test_fuel_needed > fuel_burning + test_fuel_burned then
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minetest.sound_play("buzzer", {gain=0.5, pos=pos})
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meta:set_string("infotext", "Digtron needs more fuel")
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return -- abort, don't dig and don't build.
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end
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if not can_build then
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minetest.get_meta(pos):set_string("waiting", "true")
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minetest.after(digtron.cycle_time,
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function (pos)
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minetest.get_meta(pos):set_string("waiting", nil)
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end, pos
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)
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if test_build_return_code == 3 then
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minetest.sound_play("honk", {gain=0.5, pos=pos}) -- A builder is not configured
|
||||
meta:set_string("infotext", "Digtron connected to at least one builder node that hasn't had an output material assigned.")
|
||||
elseif test_build_return_code == 2 then
|
||||
minetest.sound_play("dingding", {gain=1.0, pos=pos}) -- Insufficient inventory
|
||||
meta:set_string("infotext", string.format("Digtron has insufficient materials in inventory to execute all build operations.\nNeeded: %s",
|
||||
test_build_return_item:get_name()))
|
||||
end
|
||||
return --Abort, don't dig and don't build.
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- All tests passed, ready to go for real!
|
||||
minetest.sound_play("construction", {gain=1.0, pos=pos})
|
||||
|
||||
-- store or drop the products of the digger heads
|
||||
for _, itemname in pairs(items_dropped) do
|
||||
digtron.place_in_inventory(itemname, layout.inventories, pos)
|
||||
end
|
||||
|
||||
-- if the player is standing within the array or next to it, move him too.
|
||||
local player_pos = clicker:getpos()
|
||||
local move_player = false
|
||||
if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and
|
||||
player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and
|
||||
player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then
|
||||
move_player = true
|
||||
end
|
||||
|
||||
--move the array
|
||||
digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug)
|
||||
local oldpos = {x=pos.x, y=pos.y, z=pos.z}
|
||||
pos = digtron.find_new_pos(pos, facing)
|
||||
meta = minetest.get_meta(pos)
|
||||
if move_player then
|
||||
clicker:moveto(digtron.find_new_pos(player_pos, facing), true)
|
||||
end
|
||||
|
||||
-- Start the delay before digtron can run again. Do this after moving the array or pos will be wrong.
|
||||
minetest.get_meta(pos):set_string("waiting", "true")
|
||||
minetest.after(digtron.cycle_time,
|
||||
function (pos)
|
||||
minetest.get_meta(pos):set_string("waiting", nil)
|
||||
end, pos
|
||||
)
|
||||
|
||||
local building_fuel_cost = 0
|
||||
local strange_failure = false
|
||||
-- execute_build on all digtron components that have one
|
||||
for k, location in pairs(layout.builders) do
|
||||
local target = minetest.get_node(location)
|
||||
local targetdef = minetest.registered_nodes[target.name]
|
||||
if targetdef.execute_build ~= nil then
|
||||
--using the old location of the controller as fallback so that any leftovers land with the rest of the digger output. Not that there should be any.
|
||||
local build_return = targetdef.execute_build(location, clicker, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, oldpos)
|
||||
if build_return == false then
|
||||
-- This happens if there's insufficient inventory, but we should have confirmed there was sufficient inventory during test phase.
|
||||
-- So this should never happen. However, "should never happens" happen sometimes. So
|
||||
-- don't interrupt the build cycle as a whole, we've already moved so might as well try to complete as much as possible.
|
||||
strange_failure = true
|
||||
elseif build_return == true then
|
||||
building_fuel_cost = building_fuel_cost + digtron.build_cost
|
||||
end
|
||||
else
|
||||
minetest.log(string.format("%s has builder group but is missing execute_build method! This is an error in mod programming, file a bug.", targetdef.name))
|
||||
end
|
||||
end
|
||||
|
||||
local status_text = ""
|
||||
if strange_failure then
|
||||
-- We weren't able to detect this build failure ahead of time, so make a big noise now. This is strange, shouldn't happen.
|
||||
minetest.sound_play("dingding", {gain=1.0, pos=pos})
|
||||
minetest.sound_play("buzzer", {gain=0.5, pos=pos})
|
||||
status_text = "Digtron unexpectedly failed to execute one or more build operations, likely due to an inventory error.\n"
|
||||
end
|
||||
|
||||
-- acutally burn the fuel needed
|
||||
fuel_burning = fuel_burning - (digging_fuel_cost + building_fuel_cost)
|
||||
if fuel_burning < 0 then
|
||||
fuel_burning = fuel_burning + digtron.burn(layout.fuelstores, -fuel_burning, false)
|
||||
end
|
||||
meta:set_float("fuel_burning", fuel_burning)
|
||||
if not strange_failure then
|
||||
meta:set_string("infotext", status_text .. string.format("Heat remaining in controller furnace: %d", fuel_burning))
|
||||
end
|
||||
|
||||
-- finally, dig out any nodes remaining to be dug. Some of these will have had their flag revoked because
|
||||
-- a builder put something there or because they're another digtron node.
|
||||
local node_to_dig, whether_to_dig = nodes_dug:pop()
|
||||
while node_to_dig ~= nil do
|
||||
if whether_to_dig == true then
|
||||
minetest.remove_node(node_to_dig)
|
||||
end
|
||||
-- all of the digtron's nodes wind up in nodes_dug, so this is an ideal place to stick
|
||||
-- a check to make sand fall after the digtron has passed.
|
||||
minetest.check_for_falling({x=node_to_dig.x, y=node_to_dig.y+1, z=node_to_dig.z})
|
||||
node_to_dig, whether_to_dig = nodes_dug:pop()
|
||||
newpos, status = digtron.execute_cycle(pos, node, clicker)
|
||||
if status ~= nil then
|
||||
local meta = minetest.get_meta(newpos)
|
||||
meta:set_string("infotext", status)
|
||||
end
|
||||
end,
|
||||
})
|
||||
@ -280,7 +285,7 @@ minetest.register_node("digtron:controller", {
|
||||
-- Handy for shoving a digtron to the side if it's been built a bit off.
|
||||
minetest.register_node("digtron:pusher", {
|
||||
description = "Digtron Pusher Unit",
|
||||
groups = {cracky = 3, stone = 1, digtron = 1},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand=3, digtron = 1},
|
||||
drop = 'digtron:pusher',
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
paramtype2= 'facedir',
|
||||
|
@ -12,7 +12,7 @@ local digger_nodebox = {
|
||||
-- Digs out nodes that are "in front" of the digger head.
|
||||
minetest.register_node("digtron:digger", {
|
||||
description = "Digger Head",
|
||||
groups = {cracky = 3, stone = 1, digtron = 3},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand=3, digtron = 3},
|
||||
drop = 'digtron:digger',
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
paramtype = "light",
|
||||
@ -96,7 +96,7 @@ minetest.register_node("digtron:digger", {
|
||||
-- A special-purpose digger to deal with stuff like sand and gravel in the ceiling. It always digs (no periodicity or offset), but it only digs falling_block nodes
|
||||
minetest.register_node("digtron:soft_digger", {
|
||||
description = "Soft Material Digger Head",
|
||||
groups = {cracky = 3, stone = 1, digtron = 3},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand=3, digtron = 3},
|
||||
drop = 'digtron:soft_digger',
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
paramtype = "light",
|
||||
|
@ -1,7 +1,7 @@
|
||||
-- A do-nothing "structural" node, to ensure all digtron nodes that are supposed to be connected to each other can be connected to each other.
|
||||
minetest.register_node("digtron:structure", {
|
||||
description = "Digger Structure",
|
||||
groups = {cracky = 3, stone = 1, digtron = 1},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand=3, digtron = 1},
|
||||
drop = 'digtron:structure',
|
||||
tiles = {"digtron_plate.png"},
|
||||
drawtype = "nodebox",
|
||||
@ -31,7 +31,7 @@ minetest.register_node("digtron:structure", {
|
||||
-- A modest light source that will move with the digtron, handy for working in a tunnel you aren't bothering to install permanent lights in.
|
||||
minetest.register_node("digtron:light", {
|
||||
description = "Digger Light",
|
||||
groups = {cracky = 3, stone = 1, digtron = 1},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand=3, digtron = 1},
|
||||
drop = 'digtron:light',
|
||||
tiles = {"digtron_light.png"},
|
||||
drawtype = "nodebox",
|
||||
@ -52,7 +52,7 @@ minetest.register_node("digtron:light", {
|
||||
minetest.register_node("digtron:inventory",
|
||||
{
|
||||
description = "Digtron Inventory Hopper",
|
||||
groups = {cracky = 3, stone = 1, digtron = 2},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand=3, digtron = 2},
|
||||
drop = 'digtron:inventory',
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
paramtype2= 'facedir',
|
||||
@ -89,7 +89,7 @@ minetest.register_node("digtron:inventory",
|
||||
minetest.register_node("digtron:fuelstore",
|
||||
{
|
||||
description = "Digtron Fuel Hopper",
|
||||
groups = {cracky = 3, stone = 1, digtron = 5},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand=3, digtron = 5},
|
||||
drop = 'digtron:fuelstore',
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
paramtype2= 'facedir',
|
||||
|
Loading…
Reference in New Issue
Block a user