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If cycle fails due to out-of-inventory failure, reports first item that was out of stock
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@ -99,6 +99,12 @@ minetest.register_node("digtron:builder", {
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-- return the item you took and the inventory location you took it from so it can be put back after all the other builders have been tested.
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-- If you couldn't get the item from inventory, return an error code so we can abort the cycle.
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-- If you're not supposed to build at all, or the location is obstructed, return 0 to let us know you're okay and we shouldn't abort."
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--return code and accompanying value:
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-- 0, nil -- not supposed to build, no error
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-- 1, {itemstack, source inventory pos} -- can build, took an item from inventory
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-- 2, itemstack -- was supposed to build, but couldn't get the item from inventory
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-- 3, nil -- builder configuration error
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test_build = function(pos, test_pos, inventory_positions, protected_nodes, nodes_dug, controlling_coordinate, controller_pos)
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local meta = minetest.get_meta(pos)
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local facing = minetest.get_node(pos).param2
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@ -106,7 +112,7 @@ minetest.register_node("digtron:builder", {
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if (buildpos[controlling_coordinate] + meta:get_string("offset")) % meta:get_string("period") ~= 0 then
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--It's not the builder's turn to build right now.
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return 0
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return 0, nil
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end
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if not digtron.can_move_to(buildpos, protected_nodes, nodes_dug) then
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@ -120,7 +126,7 @@ minetest.register_node("digtron:builder", {
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--managed one more cycle. That's not a bad outcome for a digtron array that was built stupidly to begin with.
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--The player should be thanking me for all the error-checking I *do* do, really.
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--Ungrateful wretch.
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return 0
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return 0, nil
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end
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local inv = minetest.get_inventory({type="node", pos=pos})
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@ -136,11 +142,11 @@ minetest.register_node("digtron:builder", {
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end
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local source_location = digtron.take_from_inventory(item_stack:get_name(), inventory_positions)
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if source_location ~= nil then
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return {item=item_stack, location=source_location}
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return 1, {item=item_stack, location=source_location}
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end
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return 2 -- error code for "needed an item but couldn't get it from inventory"
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return 2, item_stack -- error code for "needed an item but couldn't get it from inventory"
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else
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return 1 -- error code for "this builder's item slot is unset"
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return 3, nil -- error code for "this builder's item slot is unset"
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end
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end,
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@ -115,20 +115,21 @@ minetest.register_node("digtron:controller", {
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-- This is a complicated test because each builder needs to actually *take* the item it'll
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-- need from inventory, and then we put it all back afterward.
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local can_build = true
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local test_build_return = nil
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local test_build_return_code = nil
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local test_build_return_item = nil
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local test_items = {}
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for k, location in pairs(layout.builders) do
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local target = minetest.get_node(location)
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local targetdef = minetest.registered_nodes[target.name]
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local test_location = digtron.find_new_pos(location, facing)
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if targetdef.test_build ~= nil then
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test_build_return = targetdef.test_build(location, test_location, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, layout.controller)
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if test_build_return == 1 or test_build_return == 2 then
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test_build_return_code, test_build_return_item = targetdef.test_build(location, test_location, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, layout.controller)
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if test_build_return_code > 1 then
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can_build = false
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break
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end
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if test_build_return ~= 0 then
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table.insert(test_items, test_build_return)
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if test_build_return_code == 1 then
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table.insert(test_items, test_build_return_item)
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end
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else
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minetest.log(string.format("%s has builder group but is missing test_build method! This is an error in mod programming, file a bug.", targetdef.name))
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@ -146,12 +147,13 @@ minetest.register_node("digtron:controller", {
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minetest.get_meta(pos):set_string("waiting", nil)
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end, pos
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)
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if test_build_return == 1 then
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if test_build_return_code == 3 then
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minetest.sound_play("honk", {gain=0.5, pos=pos}) -- A builder is not configured
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meta:set_string("infotext", "Digtron connected to at least one builder node that hasn't had an output material assigned.")
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elseif test_build_return == 2 then
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elseif test_build_return_code == 2 then
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minetest.sound_play("dingding", {gain=1.0, pos=pos}) -- Insufficient inventory
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meta:set_string("infotext", "Digtron has insufficient materials in inventory to execute all build operations.")
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meta:set_string("infotext", string.format("Digtron has insufficient materials in inventory to execute all build operations.\nNeeded: %s",
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test_build_return_item:get_name()))
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end
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return --Abort, don't dig and don't build.
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end
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