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https://github.com/minetest-mods/digtron.git
synced 2024-07-04 14:55:15 +02:00
more fixes
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parent
828cb5bc9b
commit
d4c2cfbd60
55
util.lua
55
util.lua
@ -43,7 +43,7 @@ digtron.mark_diggable = function(pos, nodes_dug, player)
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-- returns fuel cost and what will be dropped by digging these nodes.
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local target = minetest.get_node(pos)
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-- prevent digtrons from being marked for digging.
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if minetest.get_item_group(target.name, "digtron") ~= 0 or
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minetest.get_item_group(target.name, "digtron_protected") ~= 0 or
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@ -57,7 +57,7 @@ digtron.mark_diggable = function(pos, nodes_dug, player)
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if target.name ~= "air" then
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local in_known_group = false
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local material_cost = 0
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if digtron.config.uses_resources then
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if minetest.get_item_group(target.name, "cracky") ~= 0 then
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in_known_group = true
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@ -75,13 +75,13 @@ digtron.mark_diggable = function(pos, nodes_dug, player)
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material_cost = digtron.config.dig_cost_default
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end
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end
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return material_cost, minetest.get_node_drops(target.name, "")
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end
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end
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return 0
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end
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digtron.can_build_to = function(pos, protected_nodes, dug_nodes)
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-- Returns whether a space is clear to have something put into it
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@ -115,7 +115,7 @@ digtron.place_in_inventory = function(itemname, inventory_positions, fallback_po
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--tries placing the item in each inventory node in turn. If there's no room, drop it at fallback_pos
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local itemstack = ItemStack(itemname)
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if inventory_positions ~= nil then
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for k, location in pairs(inventory_positions) do
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for _, location in pairs(inventory_positions) do
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node_inventory_table.pos = location.pos
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local inv = minetest.get_inventory(node_inventory_table)
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itemstack = inv:add_item("main", itemstack)
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@ -147,7 +147,7 @@ digtron.take_from_inventory = function(itemname, inventory_positions)
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if inventory_positions == nil then return nil end
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--tries to take an item from each inventory node in turn. Returns location of inventory item was taken from on success, nil on failure
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local itemstack = ItemStack(itemname)
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for k, location in pairs(inventory_positions) do
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for _, location in pairs(inventory_positions) do
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node_inventory_table.pos = location.pos
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local inv = minetest.get_inventory(node_inventory_table)
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local output = inv:remove_item("main", itemstack)
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@ -158,8 +158,8 @@ digtron.take_from_inventory = function(itemname, inventory_positions)
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return nil
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end
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-- Used to determine which coordinate is being checked for periodicity. eg, if the digtron is moving in the z direction, then periodicity is checked for every n nodes in the z axis.
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digtron.get_controlling_coordinate = function(pos, facedir)
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-- Used to determine which coordinate is being checked for periodicity. eg, if the digtron is moving in the z direction, then periodicity is checked for every n nodes in the z axis
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digtron.get_controlling_coordinate = function(_, facedir)
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-- used for determining builder period and offset
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local dir = digtron.facedir_to_dir_map[facedir]
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if dir == 1 or dir == 3 then
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@ -172,7 +172,7 @@ digtron.get_controlling_coordinate = function(pos, facedir)
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end
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local fuel_craft = {method="fuel", width=1, items={}} -- reusable crafting recipe table for get_craft_result calls below
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-- Searches fuel store inventories for burnable items and burns them until target is reached or surpassed
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-- Searches fuel store inventories for burnable items and burns them until target is reached or surpassed
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-- (or there's nothing left to burn). Returns the total fuel value burned
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-- if the "test" parameter is set to true, doesn't actually take anything out of inventories.
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-- We can get away with this sort of thing for fuel but not for builder inventory because there's just one
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@ -183,7 +183,7 @@ digtron.burn = function(fuelstore_positions, target, test)
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end
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local current_burned = 0
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for k, location in pairs(fuelstore_positions) do
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for _, location in pairs(fuelstore_positions) do
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if current_burned > target then
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break
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end
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@ -194,8 +194,8 @@ digtron.burn = function(fuelstore_positions, target, test)
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if invlist == nil then -- This check shouldn't be needed, it's yet another guard against https://github.com/minetest/minetest/issues/8067
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break
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end
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for i, itemstack in pairs(invlist) do
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for _, itemstack in pairs(invlist) do
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fuel_craft.items[1] = itemstack:peek_item(1)
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local fuel_per_item = minetest.get_craft_result(fuel_craft).time
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if fuel_per_item ~= 0 then
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@ -222,8 +222,8 @@ digtron.burn = function(fuelstore_positions, target, test)
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end
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-- Consume energy from the batteries
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-- The same as burning coal, except that instead of destroying the items in the inventory, we merely drain
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-- the charge in them, leaving them empty. The charge is converted into "coal heat units" by a downscaling
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-- The same as burning coal, except that instead of destroying the items in the inventory, we merely drain
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-- the charge in them, leaving them empty. The charge is converted into "coal heat units" by a downscaling
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-- factor, since if taken at face value (10000 EU), the batteries would be the ultimate power source barely
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-- ever needing replacement.
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digtron.tap_batteries = function(battery_positions, target, test)
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@ -237,20 +237,20 @@ digtron.tap_batteries = function(battery_positions, target, test)
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-- An RE battery holds 10000 EU of charge
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-- local power_ratio = 100 -- How much charge equals 1 unit of PU from coal
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-- setting Moved to digtron.config.power_ratio
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for k, location in pairs(battery_positions) do
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for _, location in pairs(battery_positions) do
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if current_burned > target then
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break
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end
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node_inventory_table.pos = location.pos
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local inv = minetest.get_inventory(node_inventory_table)
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local invlist = inv:get_list("batteries")
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if (invlist == nil) then -- This check shouldn't be needed, it's yet another guard against https://github.com/minetest/minetest/issues/8067
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break
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end
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for i, itemstack in pairs(invlist) do
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for _, itemstack in pairs(invlist) do
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local meta = minetest.deserialize(itemstack:get_metadata())
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if (meta ~= nil) then
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local power_available = math.floor(meta.charge / digtron.config.power_ratio)
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@ -265,14 +265,13 @@ digtron.tap_batteries = function(battery_positions, target, test)
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end
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current_burned = current_burned + actual_burned
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end
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end
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if current_burned > target then
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break
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end
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end
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if test ~= true then
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-- only update the list if we're doing this for real.
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inv:set_list("batteries", invlist)
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@ -363,7 +362,7 @@ digtron.damage_creatures = function(player, source_pos, target_pos, amount, item
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obj:remove()
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end
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end
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end
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end
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end
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end
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@ -382,8 +381,8 @@ end
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-- If someone sets very large offsets or intervals for the offset markers they might be added too far
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-- away. safe_add_entity causes these attempts to be ignored rather than crashing the game.
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-- returns the entity if successful, nil otherwise
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function safe_add_entity(pos, name)
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success, ret = pcall(minetest.add_entity, pos, name)
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local function safe_add_entity(pos, name)
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local success, ret = pcall(minetest.add_entity, pos, name)
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if success then return ret else return nil end
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end
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@ -411,13 +410,13 @@ digtron.show_offset_markers = function(pos, offset, period)
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local entity = safe_add_entity({x=buildpos.x, y=buildpos.y, z=z_pos}, "digtron:marker")
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if entity ~= nil then entity:setyaw(1.5708) end
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if z_pos >= buildpos.z then
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local entity = safe_add_entity({x=buildpos.x, y=buildpos.y, z=z_pos - period}, "digtron:marker")
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entity = safe_add_entity({x=buildpos.x, y=buildpos.y, z=z_pos - period}, "digtron:marker")
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if entity ~= nil then entity:setyaw(1.5708) end
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end
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if z_pos <= buildpos.z then
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local entity = safe_add_entity({x=buildpos.x, y=buildpos.y, z=z_pos + period}, "digtron:marker")
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entity = safe_add_entity({x=buildpos.x, y=buildpos.y, z=z_pos + period}, "digtron:marker")
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if entity ~= nil then entity:setyaw(1.5708) end
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end
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end
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@ -198,7 +198,7 @@ digtron.execute_dig_cycle = function(pos, clicker)
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local can_build = true
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local test_items = {}
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local test_build_fuel_cost = 0
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local test_build_return_code, test_build_return_items
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local test_build_return_code, test_build_return_items, failed_to_find
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if layout.builders ~= nil then
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for _, location in pairs(layout.builders) do
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@ -206,7 +206,7 @@ digtron.execute_dig_cycle = function(pos, clicker)
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local targetdef = minetest.registered_nodes[target.name]
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local test_location = vector.add(location.pos, dir)
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if targetdef.test_build ~= nil then
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test_build_return_code, test_build_return_items = targetdef.test_build(
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test_build_return_code, test_build_return_items, failed_to_find = targetdef.test_build(
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location.pos, test_location, layout.inventories, layout.protected, layout.nodes_dug, controlling_coordinate, layout.controller
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)
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for _, return_item in pairs(test_build_return_items) do
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@ -336,7 +336,7 @@ digtron.execute_dig_cycle = function(pos, clicker)
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local strange_failure = false
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-- execute_build on all digtron components that have one
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if layout.builders ~= nil then
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for k, location in pairs(layout.builders) do
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for _, location in pairs(layout.builders) do
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local target = minetest.get_node(location.pos)
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local targetdef = minetest.registered_nodes[target.name]
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if targetdef.execute_build ~= nil then
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@ -357,7 +357,7 @@ digtron.execute_dig_cycle = function(pos, clicker)
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end
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if layout.auto_ejectors ~= nil then
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for k, location in pairs(layout.auto_ejectors) do
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for _, location in pairs(layout.auto_ejectors) do
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local target = minetest.get_node(location.pos)
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local targetdef = minetest.registered_nodes[target.name]
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if targetdef.execute_eject ~= nil then
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@ -406,7 +406,9 @@ digtron.execute_dig_cycle = function(pos, clicker)
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local node_to_dig, whether_to_dig = layout.nodes_dug:pop()
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while node_to_dig ~= nil do
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if whether_to_dig == true then
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minetest.log("action", string.format("%s uses Digtron to dig %s at (%d, %d, %d)", clicker:get_player_name(), minetest.get_node(node_to_dig).name, node_to_dig.x, node_to_dig.y, node_to_dig.z))
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minetest.log("action", string.format(
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"%s uses Digtron to dig %s at (%d, %d, %d)", clicker:get_player_name(), minetest.get_node(node_to_dig).name, node_to_dig.x, node_to_dig.y, node_to_dig.z)
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)
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minetest.remove_node(node_to_dig)
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end
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-- all of the digtron's nodes wind up in nodes_dug, so this is an ideal place to stick
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@ -507,7 +509,7 @@ digtron.execute_downward_dig_cycle = function(pos, clicker)
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-- but doesn't actually dig the nodes yet. That comes later.
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-- If we dug them now, sand would fall and some digtron nodes would die.
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if layout.diggers ~= nil then
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for k, location in pairs(layout.diggers) do
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for _, location in pairs(layout.diggers) do
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local target = minetest.get_node(location.pos)
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local targetdef = minetest.registered_nodes[target.name]
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if targetdef.execute_dig ~= nil then
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@ -562,7 +564,7 @@ digtron.execute_downward_dig_cycle = function(pos, clicker)
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-- damage the weak flesh
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if digtron.config.damage_hp > 0 and layout.diggers ~= nil then
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for k, location in pairs(layout.diggers) do
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for _, location in pairs(layout.diggers) do
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local target = minetest.get_node(location.pos)
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local targetdef = minetest.registered_nodes[target.name]
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if targetdef.damage_creatures ~= nil then
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@ -619,7 +621,9 @@ digtron.execute_downward_dig_cycle = function(pos, clicker)
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local node_to_dig, whether_to_dig = layout.nodes_dug:pop()
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while node_to_dig ~= nil do
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if whether_to_dig == true then
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minetest.log("action", string.format("%s uses Digtron to dig %s at (%d, %d, %d)", clicker:get_player_name(), minetest.get_node(node_to_dig).name, node_to_dig.x, node_to_dig.y, node_to_dig.z))
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minetest.log("action", string.format(
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"%s uses Digtron to dig %s at (%d, %d, %d)", clicker:get_player_name(), minetest.get_node(node_to_dig).name, node_to_dig.x, node_to_dig.y, node_to_dig.z)
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)
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minetest.remove_node(node_to_dig)
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end
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node_to_dig, whether_to_dig = layout.nodes_dug:pop()
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