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add a distinct rotation sound
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c35104e8c3
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@ -653,6 +653,7 @@ digtron.rotate = function(digtron_id, axis, player_name)
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if permitted then
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local removed = digtron.remove_from_world(digtron_id, player_name)
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digtron.build_to_world(digtron_id, rotated_layout, root_pos, player_name)
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minetest.sound_play("digtron_hydraulic", {gain = 0.5, pos=dest_pos})
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persist_layout(digtron_id, rotated_layout)
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-- Don't need to do fancy callback checking for digtron nodes since I made all those
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-- nodes and I know they don't have anything that needs to be done for them.
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BIN
sounds/digtron_hydraulic.ogg
Normal file
BIN
sounds/digtron_hydraulic.ogg
Normal file
Binary file not shown.
@ -11,7 +11,7 @@ digtron_truck.ogg - https://www.freesound.org/people/jberkuta14/sounds/134898/ p
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digtron_whirr.ogg - https://www.freesound.org/people/daveincamas/sounds/25034/ - under the CC BY 3.0 license by daveincamas
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digtron_woopwoopwoop.ogg - https://www.freesound.org/people/gregconquest/sounds/188012/ public domain via CC 1.0 by gregconquest
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digtron_steam_puff.ogg - https://freesound.org/people/Aiwha/sounds/250703/ under the CC BY 3.0 license by Aiwha
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digtron_hydraulic.ogg - https://freesound.org/people/jesabat/sounds/119745/ under the CC BY 3.0 license by jesabat
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Creative Commons Attribution 3.0 license:
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