mirror of
https://github.com/minetest-mods/digtron.git
synced 2024-12-22 20:32:22 +01:00
Splitting some code files into more manageably-sized chunks.
This commit is contained in:
parent
152e0f7883
commit
e43c5d3974
@ -1,298 +1,3 @@
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local dig_dust = function(pos, facing)
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local direction = minetest.facedir_to_dir(facing)
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return {
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amount = 10,
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time = 1.0,
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minpos = vector.subtract(pos, vector.new(0.5,0.5,0.5)),
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maxpos = vector.add(pos, vector.new(0.5,0.5,0.5)),
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minvel = vector.multiply(direction, -10),
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maxvel = vector.multiply(direction, -20),
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minacc = {x=0, y=-40, z=0},
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maxacc = {x=0, y=-40, z=0},
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minexptime = 0.25,
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maxexptime = 0.5,
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minsize = 2,
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maxsize = 5,
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collisiondetection = false,
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vertical = false,
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texture = "default_item_smoke.png^[colorize:#9F817080",
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}
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end
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local burn_smoke = function(pos, amount)
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return {
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amount = math.min(amount, 40),
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time = 1.0,
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minpos = vector.subtract(pos, vector.new(0.5,0.5,0.5)),
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maxpos = vector.add(pos, vector.new(0.5,0.5,0.5)),
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minvel = {x=0, y=2, z=0},
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maxvel = {x=0, y=5, z=0},
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minacc = {x=0, y=0, z=0},
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maxacc = {x=0, y=0, z=0},
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minexptime = 0.5,
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maxexptime = 1.5,
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minsize = 8,
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maxsize = 12,
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collisiondetection = false,
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vertical = false,
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texture = "default_item_smoke.png^[colorize:#000000DD",
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}
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end
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-- returns newpos, status string
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local execute_cycle = function(pos, clicker)
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local meta = minetest.get_meta(pos)
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local fuel_burning = meta:get_float("fuel_burning") -- get amount of burned fuel left over from last cycle
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local status_text = string.format("Heat remaining in controller furnace: %d", fuel_burning)
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local layout = digtron.get_all_digtron_neighbours(pos, clicker)
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if layout.all == nil then
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-- get_all_digtron_neighbours returns nil if the digtron array touches unloaded nodes, too dangerous to do anything in that situation. Abort.
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minetest.sound_play("buzzer", {gain=0.5, pos=pos})
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return pos, "Digtron is adjacent to unloaded nodes.\n" .. status_text
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end
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if layout.water_touching == true then
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minetest.sound_play("sploosh", {gain=1.0, pos=pos})
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end
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if layout.lava_touching == true then
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minetest.sound_play("woopwoopwoop", {gain=1.0, pos=pos})
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end
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if layout.traction * digtron.traction_factor < table.getn(layout.all) then
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-- digtrons can't fly
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minetest.sound_play("squeal", {gain=1.0, pos=pos})
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return pos, string.format("Digtron has %d nodes but only enough traction to move %d nodes.\n", table.getn(layout.all), layout.traction * digtron.traction_factor)
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.. status_text
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end
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local facing = minetest.get_node(pos).param2
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local move_dir = minetest.facedir_to_dir(facing)
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local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing)
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----------------------------------------------------------------------------------------------------------------------
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local nodes_dug = Pointset.create()
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local items_dropped = {}
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local digging_fuel_cost = 0
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local particle_systems = {}
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-- execute the execute_dig method on all digtron components that have one
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-- This builds a set of nodes that will be dug and returns a list of products that will be generated
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-- but doesn't actually dig the nodes yet. That comes later.
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-- If we dug them now, sand would fall and some digtron nodes would die.
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for k, location in pairs(layout.diggers) do
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local target = minetest.get_node(location)
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local targetdef = minetest.registered_nodes[target.name]
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if targetdef.execute_dig ~= nil then
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local fuel_cost, dropped = targetdef.execute_dig(location, layout.protected, nodes_dug, controlling_coordinate)
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if dropped ~= nil then
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for _, itemname in pairs(dropped) do
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table.insert(items_dropped, itemname)
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end
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if digtron.particle_effects then
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table.insert(particle_systems, dig_dust(vector.add(location, move_dir), target.param2))
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end
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end
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digging_fuel_cost = digging_fuel_cost + fuel_cost
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else
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minetest.log(string.format("%s has digger group but is missing execute_dig method! This is an error in mod programming, file a bug.", targetdef.name))
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end
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end
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----------------------------------------------------------------------------------------------------------------------
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-- test if any digtrons are obstructed by non-digtron nodes that haven't been marked
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-- as having been dug.
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local can_move = true
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for _, location in pairs(layout.all) do
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local newpos = digtron.find_new_pos(location, facing)
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if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then
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can_move = false
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end
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end
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if not can_move then
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-- mark this node as waiting, will clear this flag in digtron.cycle_time seconds
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minetest.get_meta(pos):set_string("waiting", "true")
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minetest.after(digtron.cycle_time,
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function (pos)
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minetest.get_meta(pos):set_string("waiting", nil)
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end, pos
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)
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minetest.sound_play("squeal", {gain=1.0, pos=pos})
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minetest.sound_play("buzzer", {gain=0.5, pos=pos})
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return pos, "Digtron is obstructed.\n" .. status_text --Abort, don't dig and don't build.
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end
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----------------------------------------------------------------------------------------------------------------------
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-- ask each builder node if it can get what it needs from inventory to build this cycle.
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-- This is a complicated test because each builder needs to actually *take* the item it'll
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-- need from inventory, and then we put it all back afterward.
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-- Note that this test may overestimate the amount of work that will actually need to be done so don't treat its fuel cost as authoritative.
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local can_build = true
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local test_build_return_code = nil
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local test_build_return_item = nil
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local test_items = {}
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local test_fuel_items = {}
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local test_build_fuel_cost = 0
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for k, location in pairs(layout.builders) do
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local target = minetest.get_node(location)
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local targetdef = minetest.registered_nodes[target.name]
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local test_location = digtron.find_new_pos(location, facing)
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if targetdef.test_build ~= nil then
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test_build_return_code, test_build_return_item = targetdef.test_build(location, test_location, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, layout.controller)
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if test_build_return_code > 1 then
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can_build = false
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break
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end
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if test_build_return_code == 1 then
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table.insert(test_items, test_build_return_item)
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test_build_fuel_cost = test_build_fuel_cost + digtron.build_cost
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end
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else
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minetest.log(string.format("%s has builder group but is missing test_build method! This is an error in mod programming, file a bug.", targetdef.name))
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end
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end
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local test_fuel_needed = test_build_fuel_cost + digging_fuel_cost - fuel_burning
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local test_fuel_burned = 0
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if test_fuel_needed > 0 then
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test_fuel_burned = digtron.burn(layout.fuelstores, test_fuel_needed, true)
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end
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--Put everything back where it came from
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for k, item_return in pairs(test_items) do
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digtron.place_in_specific_inventory(item_return.item, item_return.location, layout.inventories, layout.controller)
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end
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if test_fuel_needed > fuel_burning + test_fuel_burned then
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minetest.sound_play("buzzer", {gain=0.5, pos=pos})
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return pos, "Digtron needs more fuel." -- abort, don't dig and don't build.
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end
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if not can_build then
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minetest.get_meta(pos):set_string("waiting", "true")
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minetest.after(digtron.cycle_time,
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function (pos)
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minetest.get_meta(pos):set_string("waiting", nil)
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end, pos
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)
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local return_string = nil
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if test_build_return_code == 3 then
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minetest.sound_play("honk", {gain=0.5, pos=pos}) -- A builder is not configured
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return_string = "Digtron connected to at least one builder with no output material assigned.\n"
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elseif test_build_return_code == 2 then
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minetest.sound_play("dingding", {gain=1.0, pos=pos}) -- Insufficient inventory
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return_string = string.format("Digtron has insufficient building materials. Needed: %s\n",
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test_build_return_item:get_name())
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end
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return pos, return_string .. status_text --Abort, don't dig and don't build.
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end
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----------------------------------------------------------------------------------------------------------------------
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-- All tests passed, ready to go for real!
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minetest.sound_play("construction", {gain=1.0, pos=pos})
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-- store or drop the products of the digger heads
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for _, itemname in pairs(items_dropped) do
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digtron.place_in_inventory(itemname, layout.inventories, pos)
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end
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-- if the player is standing within the array or next to it, move him too.
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local player_pos = clicker:getpos()
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local move_player = false
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if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and
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player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and
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player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then
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move_player = true
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end
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-- damage the weak flesh
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if digtron.diggers_damage_creatures then
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for k, location in pairs(layout.diggers) do
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local target = minetest.get_node(location)
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local targetdef = minetest.registered_nodes[target.name]
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if targetdef.damage_creatures ~= nil then
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targetdef.damage_creatures(clicker, location, digtron.find_new_pos(location, target.param2), controlling_coordinate)
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end
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end
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end
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--move the array
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digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug, clicker:get_player_name())
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local oldpos = {x=pos.x, y=pos.y, z=pos.z}
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pos = digtron.find_new_pos(pos, facing)
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meta = minetest.get_meta(pos)
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if move_player then
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clicker:moveto(digtron.find_new_pos(player_pos, facing), true)
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end
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local building_fuel_cost = 0
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local strange_failure = false
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-- execute_build on all digtron components that have one
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for k, location in pairs(layout.builders) do
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local target = minetest.get_node(location)
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local targetdef = minetest.registered_nodes[target.name]
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if targetdef.execute_build ~= nil then
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--using the old location of the controller as fallback so that any leftovers land with the rest of the digger output. Not that there should be any.
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local build_return = targetdef.execute_build(location, clicker, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, oldpos)
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if build_return == false then
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-- This happens if there's insufficient inventory, but we should have confirmed there was sufficient inventory during test phase.
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-- So this should never happen. However, "should never happens" happen sometimes. So
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-- don't interrupt the build cycle as a whole, we've already moved so might as well try to complete as much as possible.
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strange_failure = true
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elseif build_return == true and not digtron.creative_mode == true then
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building_fuel_cost = building_fuel_cost + digtron.build_cost
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end
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else
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minetest.log(string.format("%s has builder group but is missing execute_build method! This is an error in mod programming, file a bug.", targetdef.name))
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end
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end
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local status_text = ""
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if strange_failure then
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-- We weren't able to detect this build failure ahead of time, so make a big noise now. This is strange, shouldn't happen.
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minetest.sound_play("dingding", {gain=1.0, pos=pos})
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minetest.sound_play("buzzer", {gain=0.5, pos=pos})
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status_text = "Digtron unexpectedly failed to execute one or more build operations, likely due to an inventory error.\n"
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end
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-- acutally burn the fuel needed
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local fuel_cost = digging_fuel_cost + building_fuel_cost
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fuel_burning = fuel_burning - fuel_cost
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if digtron.particle_effects then
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table.insert(particle_systems, burn_smoke(pos, fuel_cost))
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end
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if fuel_burning < 0 then
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fuel_burning = fuel_burning + digtron.burn(layout.fuelstores, -fuel_burning, false)
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end
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meta:set_float("fuel_burning", fuel_burning)
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status_text = status_text .. string.format("Heat remaining in controller furnace: %d", fuel_burning)
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-- Eyecandy
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for _, particles in pairs(particle_systems) do
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minetest.add_particlespawner(particles)
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end
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-- finally, dig out any nodes remaining to be dug. Some of these will have had their flag revoked because
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-- a builder put something there or because they're another digtron node.
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local node_to_dig, whether_to_dig = nodes_dug:pop()
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while node_to_dig ~= nil do
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if whether_to_dig == true then
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minetest.log("action", string.format("%s uses Digtron to dig %s at (%d, %d, %d)", clicker:get_player_name(), minetest.get_node(node_to_dig).name, node_to_dig.x, node_to_dig.y, node_to_dig.z))
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minetest.remove_node(node_to_dig)
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end
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-- all of the digtron's nodes wind up in nodes_dug, so this is an ideal place to stick
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-- a check to make sand fall after the digtron has passed.
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minetest.check_for_falling({x=node_to_dig.x, y=node_to_dig.y+1, z=node_to_dig.z})
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node_to_dig, whether_to_dig = nodes_dug:pop()
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end
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return pos, status_text
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end
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local controller_nodebox ={
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{-0.3125, -0.3125, -0.3125, 0.3125, 0.3125, 0.3125}, -- Core
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{-0.1875, 0.3125, -0.1875, 0.1875, 0.5, 0.1875}, -- +y_connector
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@ -344,14 +49,14 @@ minetest.register_node("digtron:controller", {
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return
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end
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local newpos, status = execute_cycle(pos, clicker)
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local newpos, status = digtron.execute_cycle(pos, clicker)
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meta = minetest.get_meta(newpos)
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if status ~= nil then
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meta:set_string("infotext", status)
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end
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-- Start the delay before digtron can run again. Do this after moving the array or pos will be wrong.
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-- Start the delay before digtron can run again.
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minetest.get_meta(newpos):set_string("waiting", "true")
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minetest.after(digtron.cycle_time,
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function (pos)
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@ -361,6 +66,7 @@ minetest.register_node("digtron:controller", {
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end,
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})
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-- Auto-controller
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---------------------------------------------------------------------------------------------------------------
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local auto_formspec = "size[4.5,1]" ..
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@ -384,7 +90,7 @@ digtron.auto_cycle = function(pos)
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return
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end
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local newpos, status = execute_cycle(pos, player)
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local newpos, status = digtron.execute_cycle(pos, player)
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local cycle = 0
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if vector.equals(pos, newpos) then
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@ -408,7 +114,6 @@ digtron.auto_cycle = function(pos)
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end
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end
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-- Master controller. Most complicated part of the whole system. Determines which direction a digtron moves and triggers all of its component parts.
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minetest.register_node("digtron:auto_controller", {
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description = "Digtron Automatic Control Unit",
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groups = {cracky = 3, oddly_breakable_by_hand = 3, digtron = 1},
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227
util.lua
227
util.lua
@ -3,6 +3,9 @@
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digtron = {}
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dofile( minetest.get_modpath( "digtron" ) .. "/util_item_place_node.lua" ) -- separated out to avoid potential for license complexity
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dofile( minetest.get_modpath( "digtron" ) .. "/util_movement.lua" ) -- separated out simply for tidiness, there's some big code in there
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dofile( minetest.get_modpath( "digtron" ) .. "/util_layout.lua" ) -- separated out simply for tidiness, there's some big code in there
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dofile( minetest.get_modpath( "digtron" ) .. "/util_execute_cycle.lua" ) -- separated out simply for tidiness, there's some big code in there
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-- Apparently node_sound_metal_defaults is a newer thing, I ran into games using an older version of the default mod without it.
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if default.node_sound_metal_defaults ~= nil then
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@ -95,160 +98,6 @@ digtron.can_move_to = function(pos, protected_nodes, dug_nodes)
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return false
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end
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digtron.move_node = function(pos, newpos, player_name)
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-- Moves nodes, preserving digtron metadata and inventory
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local node = minetest.get_node(pos)
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local node_def = minetest.registered_nodes[node.name]
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local oldnode = minetest.get_node(newpos)
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minetest.log("action", string.format("%s moves %s from (%d, %d, %d) to (%d, %d, %d), displacing %s", player_name, node.name, pos.x, pos.y, pos.z, newpos.x, newpos.y, newpos.z, oldnode.name))
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minetest.add_node(newpos, { name=node.name, param1=node.param1, param2=node.param2 })
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if node_def.after_place_node then
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node_def.after_place_node(newpos)
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end
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local oldmeta = minetest.get_meta(pos)
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local oldinv = oldmeta:get_inventory()
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local list = oldinv:get_list("main")
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local fuel = oldinv:get_list("fuel")
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local oldformspec = oldmeta:get_string("formspec")
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local newmeta = minetest.get_meta(newpos)
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local newinv = newmeta:get_inventory()
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newinv:set_list("main", list)
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newinv:set_list("fuel", fuel)
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newmeta:set_string("formspec", oldformspec)
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newmeta:set_string("triggering_player", oldmeta:get_string("triggering_player")) -- for auto-controllers
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newmeta:set_int("offset", oldmeta:get_int("offset"))
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newmeta:set_int("period", oldmeta:get_int("period"))
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newmeta:set_int("build_facing", oldmeta:get_int("build_facing"))
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newmeta:set_float("fuel_burning", oldmeta:get_float("fuel_burning"))
|
||||
newmeta:set_string("infotext", oldmeta:get_string("infotext"))
|
||||
|
||||
-- Move the little floaty entity inside the builders
|
||||
if minetest.get_item_group(node.name, "digtron") == 4 then
|
||||
digtron.update_builder_item(newpos)
|
||||
end
|
||||
|
||||
-- remove node from old position
|
||||
minetest.remove_node(pos)
|
||||
if node_def.after_dig_node then
|
||||
node_def.after_dig_node(pos)
|
||||
end
|
||||
end
|
||||
|
||||
digtron.get_all_digtron_neighbours = function(pos, player)
|
||||
-- returns table containing a list of all digtron node locations, lists of special digtron node types, a table of the coordinate extents of the digtron array, a Pointset of protected nodes, and a number to determine how many adjacent solid non-digtron nodes there are (for traction)
|
||||
|
||||
local layout = {}
|
||||
--initialize. We're assuming that the start position is a controller digtron, should be a safe assumption since only the controller node should call this
|
||||
layout.traction = 0
|
||||
layout.all = {}
|
||||
layout.inventories = {}
|
||||
layout.fuelstores = {}
|
||||
layout.diggers = {}
|
||||
layout.builders = {}
|
||||
layout.extents = {}
|
||||
layout.water_touching = false
|
||||
layout.lava_touching = false
|
||||
layout.protected = Pointset.create() -- if any nodes we look at are protected, make note of that. That way we don't need to keep re-testing protection state later.
|
||||
layout.controller = {x=pos.x, y=pos.y, z=pos.z} --Make a deep copy of the pos parameter just in case the calling code wants to play silly buggers with it
|
||||
|
||||
table.insert(layout.all, layout.controller)
|
||||
layout.extents.max_x = pos.x
|
||||
layout.extents.min_x = pos.x
|
||||
layout.extents.max_y = pos.y
|
||||
layout.extents.min_y = pos.y
|
||||
layout.extents.max_z = pos.z
|
||||
layout.extents.min_z = pos.z
|
||||
|
||||
-- temporary pointsets used while searching
|
||||
local to_test = Pointset.create()
|
||||
local tested = Pointset.create()
|
||||
|
||||
tested:set(pos.x, pos.y, pos.z, true)
|
||||
to_test:set(pos.x + 1, pos.y, pos.z, true)
|
||||
to_test:set(pos.x - 1, pos.y, pos.z, true)
|
||||
to_test:set(pos.x, pos.y + 1, pos.z, true)
|
||||
to_test:set(pos.x, pos.y - 1, pos.z, true)
|
||||
to_test:set(pos.x, pos.y, pos.z + 1, true)
|
||||
to_test:set(pos.x, pos.y, pos.z - 1, true)
|
||||
|
||||
if minetest.is_protected(pos, player:get_player_name()) and not minetest.check_player_privs(player, "protection_bypass") then
|
||||
layout.protected:set(pos.x, pos.y, pos.z, true)
|
||||
end
|
||||
|
||||
-- Do a loop on to_test positions, adding new to_test positions as we find digtron nodes. This is a flood fill operation
|
||||
-- that follows node faces (no diagonals)
|
||||
local testpos, _ = to_test:pop()
|
||||
while testpos ~= nil do
|
||||
tested:set(testpos.x, testpos.y, testpos.z, true) -- track nodes we've looked at to prevent infinite loops
|
||||
local node = minetest.get_node(testpos)
|
||||
|
||||
if node.name == "ignore" then
|
||||
--buildtron array is next to unloaded nodes, too dangerous to do anything. Abort.
|
||||
layout.all = nil
|
||||
return layout
|
||||
end
|
||||
|
||||
if minetest.is_protected(pos, player:get_player_name()) and not minetest.check_player_privs(player, "protection_bypass") then
|
||||
layout.protected:set(testpos.x, testpos.y, testpos.z, true)
|
||||
end
|
||||
|
||||
if minetest.get_item_group(node.name, "water") ~= 0 then
|
||||
layout.water_touching = true
|
||||
elseif minetest.get_item_group(node.name, "lava") ~= 0 then
|
||||
layout.lava_touching = true
|
||||
if digtron.lava_impassible == true then
|
||||
layout.protected:set(testpos.x, testpos.y, testpos.z, true)
|
||||
end
|
||||
end
|
||||
|
||||
local group_number = minetest.get_item_group(node.name, "digtron")
|
||||
if group_number > 0 then
|
||||
--found one. Add it to the digtrons output
|
||||
table.insert(layout.all, testpos)
|
||||
|
||||
-- update extents
|
||||
layout.extents.max_x = math.max(layout.extents.max_x, testpos.x)
|
||||
layout.extents.min_x = math.min(layout.extents.min_x, testpos.x)
|
||||
layout.extents.max_y = math.max(layout.extents.max_y, testpos.y)
|
||||
layout.extents.min_y = math.min(layout.extents.min_y, testpos.y)
|
||||
layout.extents.max_z = math.max(layout.extents.max_z, testpos.z)
|
||||
layout.extents.min_z = math.min(layout.extents.min_z, testpos.z)
|
||||
|
||||
-- add a reference to this node's position to special node lists
|
||||
if group_number == 2 then
|
||||
table.insert(layout.inventories, testpos)
|
||||
elseif group_number == 3 then
|
||||
table.insert(layout.diggers, testpos)
|
||||
elseif group_number == 4 then
|
||||
table.insert(layout.builders, testpos)
|
||||
elseif group_number == 5 then
|
||||
table.insert(layout.fuelstores, testpos)
|
||||
elseif group_number == 6 then
|
||||
table.insert(layout.inventories, testpos)
|
||||
table.insert(layout.fuelstores, testpos)
|
||||
end
|
||||
|
||||
--queue up potential new test points adjacent to this digtron node
|
||||
to_test:set_if_not_in(tested, testpos.x + 1, testpos.y, testpos.z, true)
|
||||
to_test:set_if_not_in(tested, testpos.x - 1, testpos.y, testpos.z, true)
|
||||
to_test:set_if_not_in(tested, testpos.x, testpos.y + 1, testpos.z, true)
|
||||
to_test:set_if_not_in(tested, testpos.x, testpos.y - 1, testpos.z, true)
|
||||
to_test:set_if_not_in(tested, testpos.x, testpos.y, testpos.z + 1, true)
|
||||
to_test:set_if_not_in(tested, testpos.x, testpos.y, testpos.z - 1, true)
|
||||
elseif minetest.registered_nodes[node.name].buildable_to ~= true then
|
||||
-- Tracks whether the digtron is hovering in mid-air. If any part of the digtron array touches something solid it gains traction.
|
||||
layout.traction = layout.traction + 1
|
||||
end
|
||||
|
||||
testpos, _ = to_test:pop()
|
||||
end
|
||||
|
||||
return layout
|
||||
end
|
||||
|
||||
digtron.place_in_inventory = function(itemname, inventory_positions, fallback_pos)
|
||||
--tries placing the item in each inventory node in turn. If there's no room, drop it at fallback_pos
|
||||
@ -291,76 +140,6 @@ digtron.take_from_inventory = function(itemname, inventory_positions)
|
||||
return nil
|
||||
end
|
||||
|
||||
digtron.move_digtron = function(facing, digtrons, extents, nodes_dug, player_name)
|
||||
-- move everything. Note! order is important or they'll step on each other, that's why this has complicated loops and filtering.
|
||||
-- Nodes are moved in a "caterpillar" pattern - front plane first, then next plane back, then next plane back, etc.
|
||||
-- positions in the digtron list will be updated when this method executes. Note that the inventories list shares
|
||||
-- references to the node position tables in the digtron list, so it will reflect the updates too.
|
||||
local dir = digtron.facedir_to_dir_map[facing]
|
||||
local increment
|
||||
local filter
|
||||
local index
|
||||
local target
|
||||
if dir == 1 then -- z+
|
||||
filter = "z"
|
||||
increment = -1
|
||||
index = extents.max_z
|
||||
target = extents.min_z
|
||||
extents.max_z = extents.max_z + 1
|
||||
extents.min_z = extents.min_z + 1
|
||||
elseif dir == 2 then -- x+
|
||||
filter = "x"
|
||||
increment = -1
|
||||
index = extents.max_x
|
||||
target = extents.min_x
|
||||
extents.max_x = extents.max_x + 1
|
||||
extents.min_x = extents.min_x + 1
|
||||
elseif dir == 3 then -- z-
|
||||
filter = "z"
|
||||
increment = 1
|
||||
index = extents.min_z
|
||||
target = extents.max_z
|
||||
extents.max_z = extents.max_z - 1
|
||||
extents.min_z = extents.min_z - 1
|
||||
elseif dir == 4 then -- x-
|
||||
filter = "x"
|
||||
increment = 1
|
||||
index = extents.min_x
|
||||
target = extents.max_x
|
||||
extents.max_x = extents.max_x - 1
|
||||
extents.min_x = extents.min_x - 1
|
||||
elseif dir == 5 then -- y-
|
||||
filter = "y"
|
||||
increment = 1
|
||||
index = extents.min_y
|
||||
target = extents.max_y
|
||||
extents.max_y = extents.max_y - 1
|
||||
extents.min_y = extents.min_y - 1
|
||||
elseif dir == 6 then -- y+
|
||||
filter = "y"
|
||||
increment = -1
|
||||
index = extents.max_y
|
||||
target = extents.min_y
|
||||
extents.max_y = extents.max_y + 1
|
||||
extents.min_y = extents.min_y + 1
|
||||
end
|
||||
|
||||
while index ~= target + increment do
|
||||
for k, location in pairs(digtrons) do
|
||||
if location[filter] == index then
|
||||
local newpos = digtron.find_new_pos(location, facing)
|
||||
digtron.move_node(location, newpos, player_name)
|
||||
--By updating the digtron position table in-place we also update all the special node tables as well
|
||||
digtrons[k].x= newpos.x
|
||||
digtrons[k].y= newpos.y
|
||||
digtrons[k].z= newpos.z
|
||||
nodes_dug:set(newpos.x, newpos.y, newpos.z, false) -- we've moved a digtron node into this space, mark it so that we don't dig it.
|
||||
end
|
||||
end
|
||||
index = index + increment
|
||||
end
|
||||
end
|
||||
|
||||
-- Used to determine which coordinate is being checked for periodicity. eg, if the digtron is moving in the z direction, then periodicity is checked for every n nodes in the z axis.
|
||||
digtron.get_controlling_coordinate = function(pos, facedir)
|
||||
-- used for determining builder period and offset
|
||||
|
293
util_execute_cycle.lua
Normal file
293
util_execute_cycle.lua
Normal file
@ -0,0 +1,293 @@
|
||||
local dig_dust = function(pos, facing)
|
||||
local direction = minetest.facedir_to_dir(facing)
|
||||
return {
|
||||
amount = 10,
|
||||
time = 1.0,
|
||||
minpos = vector.subtract(pos, vector.new(0.5,0.5,0.5)),
|
||||
maxpos = vector.add(pos, vector.new(0.5,0.5,0.5)),
|
||||
minvel = vector.multiply(direction, -10),
|
||||
maxvel = vector.multiply(direction, -20),
|
||||
minacc = {x=0, y=-40, z=0},
|
||||
maxacc = {x=0, y=-40, z=0},
|
||||
minexptime = 0.25,
|
||||
maxexptime = 0.5,
|
||||
minsize = 2,
|
||||
maxsize = 5,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "default_item_smoke.png^[colorize:#9F817080",
|
||||
}
|
||||
end
|
||||
|
||||
local burn_smoke = function(pos, amount)
|
||||
return {
|
||||
amount = math.min(amount, 40),
|
||||
time = 1.0,
|
||||
minpos = vector.subtract(pos, vector.new(0.5,0.5,0.5)),
|
||||
maxpos = vector.add(pos, vector.new(0.5,0.5,0.5)),
|
||||
minvel = {x=0, y=2, z=0},
|
||||
maxvel = {x=0, y=5, z=0},
|
||||
minacc = {x=0, y=0, z=0},
|
||||
maxacc = {x=0, y=0, z=0},
|
||||
minexptime = 0.5,
|
||||
maxexptime = 1.5,
|
||||
minsize = 8,
|
||||
maxsize = 12,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "default_item_smoke.png^[colorize:#000000DD",
|
||||
}
|
||||
end
|
||||
|
||||
-- returns newpos, status string
|
||||
digtron.execute_cycle = function(pos, clicker)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local fuel_burning = meta:get_float("fuel_burning") -- get amount of burned fuel left over from last cycle
|
||||
local status_text = string.format("Heat remaining in controller furnace: %d", fuel_burning)
|
||||
|
||||
local layout = digtron.get_all_digtron_neighbours(pos, clicker)
|
||||
if layout.all == nil then
|
||||
-- get_all_digtron_neighbours returns nil if the digtron array touches unloaded nodes, too dangerous to do anything in that situation. Abort.
|
||||
minetest.sound_play("buzzer", {gain=0.5, pos=pos})
|
||||
return pos, "Digtron is adjacent to unloaded nodes.\n" .. status_text
|
||||
end
|
||||
|
||||
if layout.water_touching == true then
|
||||
minetest.sound_play("sploosh", {gain=1.0, pos=pos})
|
||||
end
|
||||
if layout.lava_touching == true then
|
||||
minetest.sound_play("woopwoopwoop", {gain=1.0, pos=pos})
|
||||
end
|
||||
if layout.traction * digtron.traction_factor < table.getn(layout.all) then
|
||||
-- digtrons can't fly
|
||||
minetest.sound_play("squeal", {gain=1.0, pos=pos})
|
||||
return pos, string.format("Digtron has %d nodes but only enough traction to move %d nodes.\n", table.getn(layout.all), layout.traction * digtron.traction_factor)
|
||||
.. status_text
|
||||
end
|
||||
|
||||
local facing = minetest.get_node(pos).param2
|
||||
local move_dir = minetest.facedir_to_dir(facing)
|
||||
local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing)
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local nodes_dug = Pointset.create()
|
||||
local items_dropped = {}
|
||||
local digging_fuel_cost = 0
|
||||
local particle_systems = {}
|
||||
|
||||
-- execute the execute_dig method on all digtron components that have one
|
||||
-- This builds a set of nodes that will be dug and returns a list of products that will be generated
|
||||
-- but doesn't actually dig the nodes yet. That comes later.
|
||||
-- If we dug them now, sand would fall and some digtron nodes would die.
|
||||
for k, location in pairs(layout.diggers) do
|
||||
local target = minetest.get_node(location)
|
||||
local targetdef = minetest.registered_nodes[target.name]
|
||||
if targetdef.execute_dig ~= nil then
|
||||
local fuel_cost, dropped = targetdef.execute_dig(location, layout.protected, nodes_dug, controlling_coordinate)
|
||||
if dropped ~= nil then
|
||||
for _, itemname in pairs(dropped) do
|
||||
table.insert(items_dropped, itemname)
|
||||
end
|
||||
if digtron.particle_effects then
|
||||
table.insert(particle_systems, dig_dust(vector.add(location, move_dir), target.param2))
|
||||
end
|
||||
end
|
||||
digging_fuel_cost = digging_fuel_cost + fuel_cost
|
||||
else
|
||||
minetest.log(string.format("%s has digger group but is missing execute_dig method! This is an error in mod programming, file a bug.", targetdef.name))
|
||||
end
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- test if any digtrons are obstructed by non-digtron nodes that haven't been marked
|
||||
-- as having been dug.
|
||||
local can_move = true
|
||||
for _, location in pairs(layout.all) do
|
||||
local newpos = digtron.find_new_pos(location, facing)
|
||||
if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then
|
||||
can_move = false
|
||||
end
|
||||
end
|
||||
|
||||
if not can_move then
|
||||
-- mark this node as waiting, will clear this flag in digtron.cycle_time seconds
|
||||
minetest.get_meta(pos):set_string("waiting", "true")
|
||||
minetest.after(digtron.cycle_time,
|
||||
function (pos)
|
||||
minetest.get_meta(pos):set_string("waiting", nil)
|
||||
end, pos
|
||||
)
|
||||
minetest.sound_play("squeal", {gain=1.0, pos=pos})
|
||||
minetest.sound_play("buzzer", {gain=0.5, pos=pos})
|
||||
return pos, "Digtron is obstructed.\n" .. status_text --Abort, don't dig and don't build.
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- ask each builder node if it can get what it needs from inventory to build this cycle.
|
||||
-- This is a complicated test because each builder needs to actually *take* the item it'll
|
||||
-- need from inventory, and then we put it all back afterward.
|
||||
-- Note that this test may overestimate the amount of work that will actually need to be done so don't treat its fuel cost as authoritative.
|
||||
local can_build = true
|
||||
local test_build_return_code = nil
|
||||
local test_build_return_item = nil
|
||||
local test_items = {}
|
||||
local test_fuel_items = {}
|
||||
local test_build_fuel_cost = 0
|
||||
for k, location in pairs(layout.builders) do
|
||||
local target = minetest.get_node(location)
|
||||
local targetdef = minetest.registered_nodes[target.name]
|
||||
local test_location = digtron.find_new_pos(location, facing)
|
||||
if targetdef.test_build ~= nil then
|
||||
test_build_return_code, test_build_return_item = targetdef.test_build(location, test_location, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, layout.controller)
|
||||
if test_build_return_code > 1 then
|
||||
can_build = false
|
||||
break
|
||||
end
|
||||
if test_build_return_code == 1 then
|
||||
table.insert(test_items, test_build_return_item)
|
||||
test_build_fuel_cost = test_build_fuel_cost + digtron.build_cost
|
||||
end
|
||||
else
|
||||
minetest.log(string.format("%s has builder group but is missing test_build method! This is an error in mod programming, file a bug.", targetdef.name))
|
||||
end
|
||||
end
|
||||
|
||||
local test_fuel_needed = test_build_fuel_cost + digging_fuel_cost - fuel_burning
|
||||
local test_fuel_burned = 0
|
||||
if test_fuel_needed > 0 then
|
||||
test_fuel_burned = digtron.burn(layout.fuelstores, test_fuel_needed, true)
|
||||
end
|
||||
|
||||
--Put everything back where it came from
|
||||
for k, item_return in pairs(test_items) do
|
||||
digtron.place_in_specific_inventory(item_return.item, item_return.location, layout.inventories, layout.controller)
|
||||
end
|
||||
|
||||
if test_fuel_needed > fuel_burning + test_fuel_burned then
|
||||
minetest.sound_play("buzzer", {gain=0.5, pos=pos})
|
||||
return pos, "Digtron needs more fuel." -- abort, don't dig and don't build.
|
||||
end
|
||||
|
||||
if not can_build then
|
||||
minetest.get_meta(pos):set_string("waiting", "true")
|
||||
minetest.after(digtron.cycle_time,
|
||||
function (pos)
|
||||
minetest.get_meta(pos):set_string("waiting", nil)
|
||||
end, pos
|
||||
)
|
||||
local return_string = nil
|
||||
if test_build_return_code == 3 then
|
||||
minetest.sound_play("honk", {gain=0.5, pos=pos}) -- A builder is not configured
|
||||
return_string = "Digtron connected to at least one builder with no output material assigned.\n"
|
||||
elseif test_build_return_code == 2 then
|
||||
minetest.sound_play("dingding", {gain=1.0, pos=pos}) -- Insufficient inventory
|
||||
return_string = string.format("Digtron has insufficient building materials. Needed: %s\n",
|
||||
test_build_return_item:get_name())
|
||||
end
|
||||
return pos, return_string .. status_text --Abort, don't dig and don't build.
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- All tests passed, ready to go for real!
|
||||
minetest.sound_play("construction", {gain=1.0, pos=pos})
|
||||
|
||||
-- store or drop the products of the digger heads
|
||||
for _, itemname in pairs(items_dropped) do
|
||||
digtron.place_in_inventory(itemname, layout.inventories, pos)
|
||||
end
|
||||
|
||||
-- if the player is standing within the array or next to it, move him too.
|
||||
local player_pos = clicker:getpos()
|
||||
local move_player = false
|
||||
if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and
|
||||
player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and
|
||||
player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then
|
||||
move_player = true
|
||||
end
|
||||
|
||||
-- damage the weak flesh
|
||||
if digtron.diggers_damage_creatures then
|
||||
for k, location in pairs(layout.diggers) do
|
||||
local target = minetest.get_node(location)
|
||||
local targetdef = minetest.registered_nodes[target.name]
|
||||
if targetdef.damage_creatures ~= nil then
|
||||
targetdef.damage_creatures(clicker, location, digtron.find_new_pos(location, target.param2), controlling_coordinate)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--move the array
|
||||
digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug, clicker:get_player_name())
|
||||
local oldpos = {x=pos.x, y=pos.y, z=pos.z}
|
||||
pos = digtron.find_new_pos(pos, facing)
|
||||
meta = minetest.get_meta(pos)
|
||||
if move_player then
|
||||
clicker:moveto(digtron.find_new_pos(player_pos, facing), true)
|
||||
end
|
||||
|
||||
local building_fuel_cost = 0
|
||||
local strange_failure = false
|
||||
-- execute_build on all digtron components that have one
|
||||
for k, location in pairs(layout.builders) do
|
||||
local target = minetest.get_node(location)
|
||||
local targetdef = minetest.registered_nodes[target.name]
|
||||
if targetdef.execute_build ~= nil then
|
||||
--using the old location of the controller as fallback so that any leftovers land with the rest of the digger output. Not that there should be any.
|
||||
local build_return = targetdef.execute_build(location, clicker, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, oldpos)
|
||||
if build_return == false then
|
||||
-- This happens if there's insufficient inventory, but we should have confirmed there was sufficient inventory during test phase.
|
||||
-- So this should never happen. However, "should never happens" happen sometimes. So
|
||||
-- don't interrupt the build cycle as a whole, we've already moved so might as well try to complete as much as possible.
|
||||
strange_failure = true
|
||||
elseif build_return == true and not digtron.creative_mode == true then
|
||||
building_fuel_cost = building_fuel_cost + digtron.build_cost
|
||||
end
|
||||
else
|
||||
minetest.log(string.format("%s has builder group but is missing execute_build method! This is an error in mod programming, file a bug.", targetdef.name))
|
||||
end
|
||||
end
|
||||
|
||||
local status_text = ""
|
||||
if strange_failure then
|
||||
-- We weren't able to detect this build failure ahead of time, so make a big noise now. This is strange, shouldn't happen.
|
||||
minetest.sound_play("dingding", {gain=1.0, pos=pos})
|
||||
minetest.sound_play("buzzer", {gain=0.5, pos=pos})
|
||||
status_text = "Digtron unexpectedly failed to execute one or more build operations, likely due to an inventory error.\n"
|
||||
end
|
||||
|
||||
-- acutally burn the fuel needed
|
||||
local fuel_cost = digging_fuel_cost + building_fuel_cost
|
||||
fuel_burning = fuel_burning - fuel_cost
|
||||
if digtron.particle_effects then
|
||||
table.insert(particle_systems, burn_smoke(pos, fuel_cost))
|
||||
end
|
||||
if fuel_burning < 0 then
|
||||
fuel_burning = fuel_burning + digtron.burn(layout.fuelstores, -fuel_burning, false)
|
||||
end
|
||||
meta:set_float("fuel_burning", fuel_burning)
|
||||
status_text = status_text .. string.format("Heat remaining in controller furnace: %d", fuel_burning)
|
||||
|
||||
-- Eyecandy
|
||||
for _, particles in pairs(particle_systems) do
|
||||
minetest.add_particlespawner(particles)
|
||||
end
|
||||
|
||||
-- finally, dig out any nodes remaining to be dug. Some of these will have had their flag revoked because
|
||||
-- a builder put something there or because they're another digtron node.
|
||||
local node_to_dig, whether_to_dig = nodes_dug:pop()
|
||||
while node_to_dig ~= nil do
|
||||
if whether_to_dig == true then
|
||||
minetest.log("action", string.format("%s uses Digtron to dig %s at (%d, %d, %d)", clicker:get_player_name(), minetest.get_node(node_to_dig).name, node_to_dig.x, node_to_dig.y, node_to_dig.z))
|
||||
minetest.remove_node(node_to_dig)
|
||||
end
|
||||
-- all of the digtron's nodes wind up in nodes_dug, so this is an ideal place to stick
|
||||
-- a check to make sand fall after the digtron has passed.
|
||||
minetest.check_for_falling({x=node_to_dig.x, y=node_to_dig.y+1, z=node_to_dig.z})
|
||||
node_to_dig, whether_to_dig = nodes_dug:pop()
|
||||
end
|
||||
return pos, status_text
|
||||
end
|
111
util_layout.lua
Normal file
111
util_layout.lua
Normal file
@ -0,0 +1,111 @@
|
||||
digtron.get_all_digtron_neighbours = function(pos, player)
|
||||
-- returns table containing a list of all digtron node locations, lists of special digtron node types, a table of the coordinate extents of the digtron array, a Pointset of protected nodes, and a number to determine how many adjacent solid non-digtron nodes there are (for traction)
|
||||
|
||||
local layout = {}
|
||||
--initialize. We're assuming that the start position is a controller digtron, should be a safe assumption since only the controller node should call this
|
||||
layout.traction = 0
|
||||
layout.all = {}
|
||||
layout.inventories = {}
|
||||
layout.fuelstores = {}
|
||||
layout.diggers = {}
|
||||
layout.builders = {}
|
||||
layout.extents = {}
|
||||
layout.water_touching = false
|
||||
layout.lava_touching = false
|
||||
layout.protected = Pointset.create() -- if any nodes we look at are protected, make note of that. That way we don't need to keep re-testing protection state later.
|
||||
layout.controller = {x=pos.x, y=pos.y, z=pos.z} --Make a deep copy of the pos parameter just in case the calling code wants to play silly buggers with it
|
||||
|
||||
table.insert(layout.all, layout.controller)
|
||||
layout.extents.max_x = pos.x
|
||||
layout.extents.min_x = pos.x
|
||||
layout.extents.max_y = pos.y
|
||||
layout.extents.min_y = pos.y
|
||||
layout.extents.max_z = pos.z
|
||||
layout.extents.min_z = pos.z
|
||||
|
||||
-- temporary pointsets used while searching
|
||||
local to_test = Pointset.create()
|
||||
local tested = Pointset.create()
|
||||
|
||||
tested:set(pos.x, pos.y, pos.z, true)
|
||||
to_test:set(pos.x + 1, pos.y, pos.z, true)
|
||||
to_test:set(pos.x - 1, pos.y, pos.z, true)
|
||||
to_test:set(pos.x, pos.y + 1, pos.z, true)
|
||||
to_test:set(pos.x, pos.y - 1, pos.z, true)
|
||||
to_test:set(pos.x, pos.y, pos.z + 1, true)
|
||||
to_test:set(pos.x, pos.y, pos.z - 1, true)
|
||||
|
||||
if minetest.is_protected(pos, player:get_player_name()) and not minetest.check_player_privs(player, "protection_bypass") then
|
||||
layout.protected:set(pos.x, pos.y, pos.z, true)
|
||||
end
|
||||
|
||||
-- Do a loop on to_test positions, adding new to_test positions as we find digtron nodes. This is a flood fill operation
|
||||
-- that follows node faces (no diagonals)
|
||||
local testpos, _ = to_test:pop()
|
||||
while testpos ~= nil do
|
||||
tested:set(testpos.x, testpos.y, testpos.z, true) -- track nodes we've looked at to prevent infinite loops
|
||||
local node = minetest.get_node(testpos)
|
||||
|
||||
if node.name == "ignore" then
|
||||
--buildtron array is next to unloaded nodes, too dangerous to do anything. Abort.
|
||||
layout.all = nil
|
||||
return layout
|
||||
end
|
||||
|
||||
if minetest.is_protected(pos, player:get_player_name()) and not minetest.check_player_privs(player, "protection_bypass") then
|
||||
layout.protected:set(testpos.x, testpos.y, testpos.z, true)
|
||||
end
|
||||
|
||||
if minetest.get_item_group(node.name, "water") ~= 0 then
|
||||
layout.water_touching = true
|
||||
elseif minetest.get_item_group(node.name, "lava") ~= 0 then
|
||||
layout.lava_touching = true
|
||||
if digtron.lava_impassible == true then
|
||||
layout.protected:set(testpos.x, testpos.y, testpos.z, true)
|
||||
end
|
||||
end
|
||||
|
||||
local group_number = minetest.get_item_group(node.name, "digtron")
|
||||
if group_number > 0 then
|
||||
--found one. Add it to the digtrons output
|
||||
table.insert(layout.all, testpos)
|
||||
|
||||
-- update extents
|
||||
layout.extents.max_x = math.max(layout.extents.max_x, testpos.x)
|
||||
layout.extents.min_x = math.min(layout.extents.min_x, testpos.x)
|
||||
layout.extents.max_y = math.max(layout.extents.max_y, testpos.y)
|
||||
layout.extents.min_y = math.min(layout.extents.min_y, testpos.y)
|
||||
layout.extents.max_z = math.max(layout.extents.max_z, testpos.z)
|
||||
layout.extents.min_z = math.min(layout.extents.min_z, testpos.z)
|
||||
|
||||
-- add a reference to this node's position to special node lists
|
||||
if group_number == 2 then
|
||||
table.insert(layout.inventories, testpos)
|
||||
elseif group_number == 3 then
|
||||
table.insert(layout.diggers, testpos)
|
||||
elseif group_number == 4 then
|
||||
table.insert(layout.builders, testpos)
|
||||
elseif group_number == 5 then
|
||||
table.insert(layout.fuelstores, testpos)
|
||||
elseif group_number == 6 then
|
||||
table.insert(layout.inventories, testpos)
|
||||
table.insert(layout.fuelstores, testpos)
|
||||
end
|
||||
|
||||
--queue up potential new test points adjacent to this digtron node
|
||||
to_test:set_if_not_in(tested, testpos.x + 1, testpos.y, testpos.z, true)
|
||||
to_test:set_if_not_in(tested, testpos.x - 1, testpos.y, testpos.z, true)
|
||||
to_test:set_if_not_in(tested, testpos.x, testpos.y + 1, testpos.z, true)
|
||||
to_test:set_if_not_in(tested, testpos.x, testpos.y - 1, testpos.z, true)
|
||||
to_test:set_if_not_in(tested, testpos.x, testpos.y, testpos.z + 1, true)
|
||||
to_test:set_if_not_in(tested, testpos.x, testpos.y, testpos.z - 1, true)
|
||||
elseif minetest.registered_nodes[node.name].buildable_to ~= true then
|
||||
-- Tracks whether the digtron is hovering in mid-air. If any part of the digtron array touches something solid it gains traction.
|
||||
layout.traction = layout.traction + 1
|
||||
end
|
||||
|
||||
testpos, _ = to_test:pop()
|
||||
end
|
||||
|
||||
return layout
|
||||
end
|
112
util_movement.lua
Normal file
112
util_movement.lua
Normal file
@ -0,0 +1,112 @@
|
||||
digtron.move_node = function(pos, newpos, player_name)
|
||||
-- Moves nodes, preserving digtron metadata and inventory
|
||||
local node = minetest.get_node(pos)
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
local oldnode = minetest.get_node(newpos)
|
||||
minetest.log("action", string.format("%s moves %s from (%d, %d, %d) to (%d, %d, %d), displacing %s", player_name, node.name, pos.x, pos.y, pos.z, newpos.x, newpos.y, newpos.z, oldnode.name))
|
||||
minetest.add_node(newpos, { name=node.name, param1=node.param1, param2=node.param2 })
|
||||
if node_def.after_place_node then
|
||||
node_def.after_place_node(newpos)
|
||||
end
|
||||
|
||||
local oldmeta = minetest.get_meta(pos)
|
||||
local oldinv = oldmeta:get_inventory()
|
||||
local list = oldinv:get_list("main")
|
||||
local fuel = oldinv:get_list("fuel")
|
||||
local oldformspec = oldmeta:get_string("formspec")
|
||||
|
||||
local newmeta = minetest.get_meta(newpos)
|
||||
local newinv = newmeta:get_inventory()
|
||||
newinv:set_list("main", list)
|
||||
newinv:set_list("fuel", fuel)
|
||||
newmeta:set_string("formspec", oldformspec)
|
||||
|
||||
newmeta:set_string("triggering_player", oldmeta:get_string("triggering_player")) -- for auto-controllers
|
||||
|
||||
newmeta:set_int("offset", oldmeta:get_int("offset"))
|
||||
newmeta:set_int("period", oldmeta:get_int("period"))
|
||||
newmeta:set_int("build_facing", oldmeta:get_int("build_facing"))
|
||||
newmeta:set_float("fuel_burning", oldmeta:get_float("fuel_burning"))
|
||||
newmeta:set_string("infotext", oldmeta:get_string("infotext"))
|
||||
|
||||
-- Move the little floaty entity inside the builders
|
||||
if minetest.get_item_group(node.name, "digtron") == 4 then
|
||||
digtron.update_builder_item(newpos)
|
||||
end
|
||||
|
||||
-- remove node from old position
|
||||
minetest.remove_node(pos)
|
||||
if node_def.after_dig_node then
|
||||
node_def.after_dig_node(pos)
|
||||
end
|
||||
end
|
||||
|
||||
digtron.move_digtron = function(facing, digtrons, extents, nodes_dug, player_name)
|
||||
-- move everything. Note! order is important or they'll step on each other, that's why this has complicated loops and filtering.
|
||||
-- Nodes are moved in a "caterpillar" pattern - front plane first, then next plane back, then next plane back, etc.
|
||||
-- positions in the digtron list will be updated when this method executes. Note that the inventories list shares
|
||||
-- references to the node position tables in the digtron list, so it will reflect the updates too.
|
||||
local dir = digtron.facedir_to_dir_map[facing]
|
||||
local increment
|
||||
local filter
|
||||
local index
|
||||
local target
|
||||
if dir == 1 then -- z+
|
||||
filter = "z"
|
||||
increment = -1
|
||||
index = extents.max_z
|
||||
target = extents.min_z
|
||||
extents.max_z = extents.max_z + 1
|
||||
extents.min_z = extents.min_z + 1
|
||||
elseif dir == 2 then -- x+
|
||||
filter = "x"
|
||||
increment = -1
|
||||
index = extents.max_x
|
||||
target = extents.min_x
|
||||
extents.max_x = extents.max_x + 1
|
||||
extents.min_x = extents.min_x + 1
|
||||
elseif dir == 3 then -- z-
|
||||
filter = "z"
|
||||
increment = 1
|
||||
index = extents.min_z
|
||||
target = extents.max_z
|
||||
extents.max_z = extents.max_z - 1
|
||||
extents.min_z = extents.min_z - 1
|
||||
elseif dir == 4 then -- x-
|
||||
filter = "x"
|
||||
increment = 1
|
||||
index = extents.min_x
|
||||
target = extents.max_x
|
||||
extents.max_x = extents.max_x - 1
|
||||
extents.min_x = extents.min_x - 1
|
||||
elseif dir == 5 then -- y-
|
||||
filter = "y"
|
||||
increment = 1
|
||||
index = extents.min_y
|
||||
target = extents.max_y
|
||||
extents.max_y = extents.max_y - 1
|
||||
extents.min_y = extents.min_y - 1
|
||||
elseif dir == 6 then -- y+
|
||||
filter = "y"
|
||||
increment = -1
|
||||
index = extents.max_y
|
||||
target = extents.min_y
|
||||
extents.max_y = extents.max_y + 1
|
||||
extents.min_y = extents.min_y + 1
|
||||
end
|
||||
|
||||
while index ~= target + increment do
|
||||
for k, location in pairs(digtrons) do
|
||||
if location[filter] == index then
|
||||
local newpos = digtron.find_new_pos(location, facing)
|
||||
digtron.move_node(location, newpos, player_name)
|
||||
--By updating the digtron position table in-place we also update all the special node tables as well
|
||||
digtrons[k].x= newpos.x
|
||||
digtrons[k].y= newpos.y
|
||||
digtrons[k].z= newpos.z
|
||||
nodes_dug:set(newpos.x, newpos.y, newpos.z, false) -- we've moved a digtron node into this space, mark it so that we don't dig it.
|
||||
end
|
||||
end
|
||||
index = index + increment
|
||||
end
|
||||
end
|
Loading…
Reference in New Issue
Block a user