mirror of
https://github.com/minetest-mods/digtron.git
synced 2024-10-05 17:13:08 +02:00
sequencer can now advance through the sequence. Still not actually hooked up to effect commands though
This commit is contained in:
parent
ace967dab0
commit
fe5979a1ab
409
controller.lua
409
controller.lua
@ -2,6 +2,8 @@
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local position_and_anchor = "position[0.025,0.1]anchor[0,0]"
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local listname_to_title =
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{
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["main"] = S("Main Inventory"),
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@ -56,8 +58,14 @@ for cmd, command in pairs(sequencer_commands) do
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sequencer_commands_reverse[command] = cmd
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end
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-- Creates a default sequence
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-- Root must always be a seq command
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digtron.default_sequence = function()
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return {cmd="seq", cnt=1, cur=1, seq={{cmd="dmb", cnt=1, cur=1}}}
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end
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-- Manipulating sequences
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-------------------------------------------------------------------------------------------------------------------
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-- Sequence tab formspec
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-- Recursively builds a formspec representation. Dropdowns and buttons are indexed with : delimiters, eg:
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--:1
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@ -68,42 +76,150 @@ end
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--:3
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local create_sequence_list
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create_sequence_list = function(sequence_in, list_out, root_index, x, y)
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if sequence_in == nil then
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minetest.log("error", "[Digtron] create_sequence_list was given a nil sequence_in parameter")
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return y
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end
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root_index = root_index or ""
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x = x or 0
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y = y or 0
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for i, val in ipairs(sequence_in) do
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local index = root_index .. ":" .. i
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local line = "dropdown[".. x ..","..y..";1.5;sequencer_com"..index..";"..sequencer_dropdown_list..";"
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..sequencer_dropdown_order_reverse[val.cmd].."]field["
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.. x+1.75 ..",".. y+0.25 ..";1,1;sequencer_cnt"..index..";;"..val.cnt.."]"..
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"field_close_on_enter[sequencer_cnt_"..i..";false]"..
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"button[".. x+ 2.375 .. ","..y-0.0625 ..";1,1;sequencer_del"..index..";"..S("Delete").."]"
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if val.cmd == "seq" then
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line = line .. "button[".. x+3.25 ..","..y-0.0625 ..";1,1;sequencer_ins"..index..";"..S("Insert").."]"
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table.insert(list_out, line)
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y = y + 0.8
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-- Recurse into sub-sequence
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y = create_sequence_list(val.seq, list_out, index, x+0.5, y)
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else
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table.insert(list_out, line)
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y = y + 0.8
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end
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if val.cur == 0 then
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table.insert(list_out, "box[" .. x+2.6 .. "," .. y .. ";0.7,0.5;#FF000088]")
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end
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table.insert(list_out, "dropdown[".. x ..","..y..";1.75,0.5;sequencer_com"..index..";"..sequencer_dropdown_list..";"
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.. sequencer_dropdown_order_reverse[val.cmd].."]field["
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.. x+1.8 ..",".. y ..";0.75,0.5;sequencer_cnt"..index..";;"..val.cnt.."]"
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.. "field_close_on_enter[sequencer_cnt"..index..";false]"
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.. "label[".. x+2.65 .."," .. y+0.25 .. ";" .. S("@1 left", val.cur) .. "]"
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.. "button[".. x+3.3 .. ","..y ..";0.75,0.5;sequencer_del"..index..";"..S("Delete").."]")
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if val.cmd == "seq" then
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table.insert(list_out, "button[".. x+4.1 ..","..y ..";0.75,0.5;sequencer_ins"..index..";"..S("Insert").."]")
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y = y + 0.6
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-- Recurse into sub-sequence
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y = create_sequence_list(val.seq, list_out, index, x+0.25, y)
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else
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y = y + 0.6
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end
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end
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return y
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end
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-- all field prefixes in the above create_sequence_list should be of this length
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local sequencer_field_length = string.len("sequencer_com:")
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local sequence_tab = function(digtron_id)
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local sequence = digtron.get_sequence(digtron_id)
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local list_out = {"size[5.75,6.75]"
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.. position_and_anchor
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.. "real_coordinates[true]"
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.. "container[0.2,0.2]"
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.. "field[0,0.1;0.7,0.5;cycles;"..S("Cycles")..";" .. sequence.cnt .."]"
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.. "field_close_on_enter[cycles;false]"
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}
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if sequence.cur == 0 then
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table.insert(list_out, "box[0.75,0.1;0.7,0.5;#FF000088]")
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end
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table.insert(list_out,
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"label[0.8,0.35;" .. S("@1 left", sequence.cur) .."]"
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.. "button[1.5,0.1;1,0.5;execute;"..S("Execute").."]" -- TODO pause
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.. "button[2.5,0.1;1,0.5;reset;"..S("Reset").."]"
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.. "container_end[]"
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.. "container[0.2,1]"
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)
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local y = create_sequence_list(sequence.seq, list_out)
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table.insert(list_out,
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"button[0,".. y ..";1,0.5;sequencer_insert_end;"..S("New\nCommand").."]"
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.. "container_end[]"
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)
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return table.concat(list_out)
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end
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-----------------------------------------------------------------------------------------
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--- Maniupulating sequences
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-- searches down through the sequence tree to find the next command that can be executed
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local find_next_item_to_execute = function(sequence)
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local target = sequence
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while target and target.cur > 0 do
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if target.cmd ~= "seq" then
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return target
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else
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local found = false
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for i, command in ipairs(target.seq) do
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if command.cur > 0 then
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target = command
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found = true
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break
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end
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end
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if not found then return nil end -- TODO whoops! Didn't reset a sequence or something
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end
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end
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end
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-- recurses down through the sequence tree to modify the current counts of sequence items
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-- with target_item having just been executed.
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local decrement_sequence
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decrement_sequence = function(sequence, target_item)
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local found = false
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for i, command in ipairs(sequence.seq) do
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if found then
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-- there's further items in the curent sequence's list after the target_item,
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-- return without decrementing its parent
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return "found"
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elseif command == target_item then
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target_item.cur = target_item.cur - 1
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found = true
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elseif command.cmd == "seq" then
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local subsequence_result = decrement_sequence(command, target_item)
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if subsequence_result == "decrement_parent" then
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-- the item was in the subsequence and the subsequence's list of commands are finished
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-- so decrement the subsequence and reset its constituents
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command.cur = command.cur - 1
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for _, subcommand in ipairs(command.seq) do
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subcommand.cur = subcommand.cnt
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end
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found = true
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target_item = command
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end
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end
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end
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if found and target_item.cur == 0 then
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-- the item was found and was the last in the list and it's at 0.
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-- Tell the previous call that it needs to decrement its sequence count.
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return "decrement_parent"
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end
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end
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local reset_sequence
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reset_sequence = function(sequence)
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for _, command in ipairs(sequence.seq) do
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command.cur = command.cnt
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if command.cmd == "seq" then
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reset_sequence(command)
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end
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end
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end
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----------------------------------------------------------------------------------------------
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-- Finding, adding, removing
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-- all field prefixes in the above create_sequence_list should be of this length
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-- saves computation in trying to find the index part of the field name
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local sequencer_field_length = string.len("sequencer_com:")
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-- find an item based on the index string at the end of its field
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local find_item = function(field, sequence)
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local index_list = field:sub(sequencer_field_length+1):split(":")
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local target = {seq = sequence}
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local target = sequence
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for i = 1, #index_list do
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if target.seq then
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target = target.seq[tonumber(index_list[i])]
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else
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return nil
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end
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if target == nil then
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minetest.log("error", "[Digtron] find_item failed to find a sequence item.")
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--minetest.log("error", "[Digtron] find_item failed to find a sequence item.")
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return nil
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end
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end
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@ -112,7 +228,7 @@ end
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local delete_item = function(field, sequence)
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local index_list = field:sub(sequencer_field_length+1):split(":")
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local target = {seq = sequence}
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local target = sequence
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for i = 1, #index_list-1 do
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target = target.seq[tonumber(index_list[i])]
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if target == nil then
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@ -126,12 +242,12 @@ end
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-- recurses through sequences ensuring there are tables for seq commands
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local clean_subsequences
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clean_subsequences = function(sequence)
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for i, val in ipairs(sequence) do
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for i, val in ipairs(sequence.seq) do
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if val.cmd == "seq" then
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if val.seq == nil then
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val.seq = {}
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else
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clean_subsequences(val.seq)
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clean_subsequences(val)
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end
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else
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val.seq = nil
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@ -139,21 +255,29 @@ clean_subsequences = function(sequence)
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end
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end
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-- Handles returned fields for the sequence tab
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local update_sequence = function(digtron_id, fields)
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local sequence = digtron.get_sequence(digtron_id)
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local delete_field = nil
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local insert_field = nil
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for field, value in pairs(fields) do
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-- Go through all fields submitted to find the ones that are for changing commands in the sequence list
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local command_type = field:sub(1,sequencer_field_length)
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if command_type == "sequencer_com:" then
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local seq_item = find_item(field, sequence)
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seq_item.cmd = sequencer_commands_reverse[value]
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local new_cmd = sequencer_commands_reverse[value]
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if seq_item.cmd ~= new_cmd then
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seq_item.cmd = new_cmd
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end
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elseif command_type == "sequencer_cnt:" then
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local val_int = tonumber(value)
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if val_int then
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val_int = math.floor(val_int)
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local seq_item = find_item(field, sequence)
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if seq_item.cnt ~= val_int then
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seq_item.cnt = val_int
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seq_item.cur = val_int
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end
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end
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--Save these to do last so as to not invalidate indices
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@ -173,19 +297,145 @@ local update_sequence = function(digtron_id, fields)
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if insert_field then
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local item = find_item(insert_field, sequence)
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table.insert(item.seq, {cmd="dmb",cnt=1})
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-- adds a "dig move build" command as the default new item
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item.seq = item.seq or {} -- just in case something went wrong with clean_subsequence
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table.insert(item.seq, {cmd="dmb",cnt=1,cur=1})
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elseif delete_field then
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delete_item(delete_field, sequence)
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end
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if fields.sequencer_insert_end then
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table.insert(sequence, {cmd="dmb",cnt=1})
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-- adds a "dig move build" command as the default new item
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table.insert(sequence.seq, {cmd="dmb",cnt=1,cur=1})
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end
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clean_subsequences(sequence) -- if commands were changed to or away from "seq", ensure they have a .seq member
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if fields.cycles then
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local new_cycles = tonumber(fields.cycles)
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if new_cycles ~= nil then
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new_cycles = math.floor(new_cycles)
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if new_cycles ~= sequence.cnt then
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sequence.cnt = new_cycles
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sequence.cur = sequence.cnt
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end
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end
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end
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if fields.execute and sequence.cur > 0 then
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local target = find_next_item_to_execute(sequence)
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local decrement_result = decrement_sequence(sequence, target)
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if decrement_result == "decrement_parent" then
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sequence.cur = sequence.cur - 1
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reset_sequence(sequence)
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end
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end
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if fields.reset then
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reset_sequence(sequence)
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sequence.cur = sequence.cnt
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end
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clean_subsequences(sequence) -- if commands were changed to or away from "seq", ensure they have the right .seq member
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digtron.set_sequence(digtron_id, sequence)
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end
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-------------------------------------------------------------------------------------------------------
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-- Controls tab
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local controls_tab = function(digtron_id)
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local sequence = digtron.get_sequence(digtron_id)
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return "size[4.2,5]"
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.. position_and_anchor
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.. "container[0,0]"
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.. "button[0,0;1,1;disassemble;"..S("Disassemble").."]"
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.. "field[1.2,0.3;1.75,1;digtron_name;"..S("Digtron name")..";"
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.. minetest.formspec_escape(digtron.get_name(digtron_id)).."]"
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.. "field_close_on_enter[digtron_name;false]"
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.. "field[2.9,0.3;0.7,1;cycles;"..S("Cycles")..";" .. sequence.cnt .."]"
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.. "label[3.2,0.3;" .. S("@1 left", sequence.cur) .."]"
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.. "button[3.5,0;1,1;execute;"..S("Execute").."]"
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.. "container_end[]"
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.. "container[0,1]"
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.. "box[0,0;4,2;#DDDDDD]"
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.. "label[1.8,0.825;"..S("Move").."]"
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.. "button[1.1,0.1;1,1;move_up;"..S("Up").."]"
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.. "button[1.1,1.1;1,1;move_down;"..S("Down").."]"
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.. "button[2.1,0.1;1,1;move_forward;"..S("Forward").."]"
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.. "button[2.1,1.1;1,1;move_back;"..S("Back").."]"
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.. "button[0.1,0.6;1,1;move_left;"..S("Left").."]"
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.. "button[3.1,0.6;1,1;move_right;"..S("Right").."]"
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.. "container_end[]"
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.. "container[0.5,3.2]"
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.. "box[0,0;3,2;#DDDDDD]"
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.. "label[1.3,0.825;"..S("Rotate").."]"
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.. "button[0.1,0.1;1,1;rot_counterclockwise;"..S("Roll\nWiddershins").."]"
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.. "button[2.1,0.1;1,1;rot_clockwise;"..S("Roll\nClockwise").."]"
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.. "button[1.1,0.1;1,1;rot_up;"..S("Pitch Up").."]"
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.. "button[1.1,1.1;1,1;rot_down;"..S("Pitch Down").."]"
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.. "button[0.1,1.1;1,1;rot_left;"..S("Yaw Left").."]"
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.. "button[2.1,1.1;1,1;rot_right;"..S("Yaw Right").."]"
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.. "container_end[]"
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end
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local update_controls = function(digtron_id, player_name, formname, facedir, fields)
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local refresh = false
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if fields.disassemble then
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local pos = digtron.disassemble(digtron_id, player_name)
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minetest.close_formspec(player_name, formname)
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end
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-- Translation
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if fields.move_forward then
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digtron.move(digtron_id, vector.add(pos, digtron.facedir_to_dir(facedir)), player_name)
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elseif fields.move_back then
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digtron.move(digtron_id, vector.add(pos, vector.multiply(digtron.facedir_to_dir(facedir), -1)), player_name)
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elseif fields.move_up then
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digtron.move(digtron_id, vector.add(pos, digtron.facedir_to_up(facedir)), player_name)
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elseif fields.move_down then
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digtron.move(digtron_id, vector.add(pos, vector.multiply(digtron.facedir_to_up(facedir), -1)), player_name)
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elseif fields.move_left then
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digtron.move(digtron_id, vector.add(pos, vector.multiply(digtron.facedir_to_right(facedir), -1)), player_name)
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elseif fields.move_right then
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digtron.move(digtron_id, vector.add(pos, digtron.facedir_to_right(facedir)), player_name)
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-- Rotation
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elseif fields.rot_counterclockwise then
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digtron.rotate(digtron_id, vector.multiply(digtron.facedir_to_dir(facedir), -1), player_name)
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elseif fields.rot_clockwise then
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digtron.rotate(digtron_id, digtron.facedir_to_dir(facedir), player_name)
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elseif fields.rot_up then
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digtron.rotate(digtron_id, digtron.facedir_to_right(facedir), player_name)
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elseif fields.rot_down then
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digtron.rotate(digtron_id, vector.multiply(digtron.facedir_to_right(facedir), -1), player_name)
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elseif fields.rot_left then
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digtron.rotate(digtron_id, vector.multiply(digtron.facedir_to_up(facedir), -1), player_name)
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elseif fields.rot_right then
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digtron.rotate(digtron_id, digtron.facedir_to_up(facedir), player_name)
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end
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if fields.execute then
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digtron.execute_dig_move_build_cycle(digtron_id, player_name)
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refresh = true
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end
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if fields.key_enter_field == "digtron_name" or fields.digtron_name then
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local pos = digtron.get_pos(digtron_id)
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if pos then
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", fields.digtron_name)
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digtron.set_name(digtron_id, fields.digtron_name)
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refresh = true
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end
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end
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return refresh
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end
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------------------------------------------------------------------------------------------------------
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-- This allows us to know which digtron the player has a formspec open for without
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-- sending the digtron_id over the network
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local player_interacting_with_digtron_id = {}
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@ -216,8 +466,6 @@ local get_controller_assembled_formspec = function(digtron_id, player_name)
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context.current_tab = 1
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end
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local position_and_anchor = "position[0.025,0.1]anchor[0,0]"
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local tabs = "tabheader[0,0;tab_header;"..S("Controls")..","..S("Sequence")
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for _, tab in ipairs(context.tabs) do
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tabs = tabs .. "," .. listname_to_title[tab.listname] or tab.listname
|
||||
@ -247,56 +495,10 @@ local get_controller_assembled_formspec = function(digtron_id, player_name)
|
||||
.. "listring[detached:" .. digtron_id .. ";"..inv_list.."]"
|
||||
end
|
||||
|
||||
local sequence_tab = function()
|
||||
local sequence = digtron.get_sequence(digtron_id)
|
||||
local list_out = {}
|
||||
local y = create_sequence_list(sequence, list_out)
|
||||
return "size[4.2,5]"
|
||||
.. position_and_anchor
|
||||
.. "container[0,0]"
|
||||
.. table.concat(list_out)
|
||||
.. "button[0,"..y-0.0625 ..";1,1;sequencer_insert_end;"..S("New\nCommand").."]"
|
||||
.. "container_end[]"
|
||||
end
|
||||
|
||||
local controls = "size[4.2,5]"
|
||||
.. position_and_anchor
|
||||
.. "container[0,0]"
|
||||
.. "button[0,0;1,1;disassemble;"..S("Disassemble").."]"
|
||||
.. "field[1.2,0.3;1.75,1;digtron_name;"..S("Digtron name")..";"
|
||||
.. minetest.formspec_escape(digtron.get_name(digtron_id)).."]"
|
||||
.. "field_close_on_enter[digtron_name;false]"
|
||||
.. "field[2.9,0.3;0.7,1;cycles;"..S("Cycles")..";1]" -- TODO persist, actually use
|
||||
.. "button[3.2,0;1,1;execute;"..S("Execute").."]"
|
||||
.. "button[3.7,0;1,1;execute_down;Dig Down]" -- TODO: for testing purposes only, remove once sequences actually work
|
||||
.. "container_end[]"
|
||||
|
||||
.. "container[0,1]"
|
||||
.. "box[0,0;4,2;#DDDDDD]"
|
||||
.. "label[1.8,0.825;"..S("Move").."]"
|
||||
.. "button[1.1,0.1;1,1;move_up;"..S("Up").."]"
|
||||
.. "button[1.1,1.1;1,1;move_down;"..S("Down").."]"
|
||||
.. "button[2.1,0.1;1,1;move_forward;"..S("Forward").."]"
|
||||
.. "button[2.1,1.1;1,1;move_back;"..S("Back").."]"
|
||||
.. "button[0.1,0.6;1,1;move_left;"..S("Left").."]"
|
||||
.. "button[3.1,0.6;1,1;move_right;"..S("Right").."]"
|
||||
.. "container_end[]"
|
||||
|
||||
.. "container[0.5,3.2]"
|
||||
.. "box[0,0;3,2;#DDDDDD]"
|
||||
.. "label[1.3,0.825;"..S("Rotate").."]"
|
||||
.. "button[0.1,0.1;1,1;rot_counterclockwise;"..S("Roll\nWiddershins").."]"
|
||||
.. "button[2.1,0.1;1,1;rot_clockwise;"..S("Roll\nClockwise").."]"
|
||||
.. "button[1.1,0.1;1,1;rot_up;"..S("Pitch Up").."]"
|
||||
.. "button[1.1,1.1;1,1;rot_down;"..S("Pitch Down").."]"
|
||||
.. "button[0.1,1.1;1,1;rot_left;"..S("Yaw Left").."]"
|
||||
.. "button[2.1,1.1;1,1;rot_right;"..S("Yaw Right").."]"
|
||||
.. "container_end[]"
|
||||
|
||||
if context.current_tab == 1 then
|
||||
return controls .. tabs
|
||||
return controls_tab(digtron_id) .. tabs
|
||||
elseif context.current_tab == 2 then
|
||||
return sequence_tab() .. tabs
|
||||
return sequence_tab(digtron_id) .. tabs
|
||||
else
|
||||
local inv_tab_context = context.tabs[context.current_tab - 2]
|
||||
return inv_tab(inv_tab_context) .. tabs
|
||||
@ -349,56 +551,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
if current_tab == 1 then
|
||||
-- Controls
|
||||
if fields.disassemble then
|
||||
local pos = digtron.disassemble(digtron_id, player_name)
|
||||
minetest.close_formspec(player_name, formname)
|
||||
end
|
||||
|
||||
local facedir = node.param2
|
||||
-- Translation
|
||||
if fields.move_forward then
|
||||
digtron.move(digtron_id, vector.add(pos, digtron.facedir_to_dir(facedir)), player_name)
|
||||
elseif fields.move_back then
|
||||
digtron.move(digtron_id, vector.add(pos, vector.multiply(digtron.facedir_to_dir(facedir), -1)), player_name)
|
||||
elseif fields.move_up then
|
||||
digtron.move(digtron_id, vector.add(pos, digtron.facedir_to_up(facedir)), player_name)
|
||||
elseif fields.move_down then
|
||||
digtron.move(digtron_id, vector.add(pos, vector.multiply(digtron.facedir_to_up(facedir), -1)), player_name)
|
||||
elseif fields.move_left then
|
||||
digtron.move(digtron_id, vector.add(pos, vector.multiply(digtron.facedir_to_right(facedir), -1)), player_name)
|
||||
elseif fields.move_right then
|
||||
digtron.move(digtron_id, vector.add(pos, digtron.facedir_to_right(facedir)), player_name)
|
||||
-- Rotation
|
||||
elseif fields.rot_counterclockwise then
|
||||
digtron.rotate(digtron_id, vector.multiply(digtron.facedir_to_dir(facedir), -1), player_name)
|
||||
elseif fields.rot_clockwise then
|
||||
digtron.rotate(digtron_id, digtron.facedir_to_dir(facedir), player_name)
|
||||
elseif fields.rot_up then
|
||||
digtron.rotate(digtron_id, digtron.facedir_to_right(facedir), player_name)
|
||||
elseif fields.rot_down then
|
||||
digtron.rotate(digtron_id, vector.multiply(digtron.facedir_to_right(facedir), -1), player_name)
|
||||
elseif fields.rot_left then
|
||||
digtron.rotate(digtron_id, vector.multiply(digtron.facedir_to_up(facedir), -1), player_name)
|
||||
elseif fields.rot_right then
|
||||
digtron.rotate(digtron_id, digtron.facedir_to_up(facedir), player_name)
|
||||
end
|
||||
|
||||
if fields.execute then
|
||||
digtron.execute_dig_move_build_cycle(digtron_id, player_name)
|
||||
end
|
||||
|
||||
if fields.execute_down then
|
||||
digtron.execute_dig_move_build_cycle(digtron_id, player_name, true)
|
||||
end
|
||||
|
||||
if fields.key_enter_field == "digtron_name" or fields.digtron_name then
|
||||
local pos = digtron.get_pos(digtron_id)
|
||||
if pos then
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", fields.digtron_name)
|
||||
digtron.set_name(digtron_id, fields.digtron_name)
|
||||
end
|
||||
end
|
||||
refresh = update_controls(digtron_id, player_name, formname, node.param2, fields)
|
||||
|
||||
elseif current_tab == 2 then
|
||||
--Sequencer
|
||||
|
@ -470,7 +470,7 @@ local assemble = function(root_pos, player_name)
|
||||
set_name(digtron_id, digtron_name)
|
||||
invalidate_layout_cache(digtron_id)
|
||||
persist_pos(digtron_id, root_pos)
|
||||
persist_sequence(digtron_id, {{cmd="dmb",cnt=1}}) -- TODO find a better place to set a default like this
|
||||
persist_sequence(digtron_id, digtron.default_sequence())
|
||||
|
||||
-- Wipe out the inventories of all in-world nodes, it's stored in the mod_meta now.
|
||||
-- Wait until now to do it in case the above loop fails partway through.
|
||||
|
Loading…
Reference in New Issue
Block a user