FaceDeer
1d5d1d20df
a little more optimization, and sounds when placing nodes on builders and diggers
2019-01-09 00:20:02 -07:00
FaceDeer
5c0700456c
Optimization of table allocation, more sophisticated entity damage ( #37 )
...
This pass cleans up a lot of unnecessary table allocation and disposal, which should help with memory usage and garbage collection.
It also adds some sophistication to the entity damage process from diggers, allowing items to be picked up into Digtron inventory.
2019-01-04 22:06:12 -07:00
FaceDeer
1f778ba0fe
Handle some formspecs differently, allowing digtron components to be placed on builders and intermittent diggers more easily
2019-01-01 23:31:51 -07:00
FaceDeer
94ccab9c39
add automation option to item ejector
2017-10-21 22:29:18 -06:00
FaceDeer
d480b9bf2f
mark_diggable needed a player reference to dig steel doors without crashing
2017-10-15 12:54:48 -06:00
FaceDeer
06a2ba85e3
various tidies and tweaks to technic support
2017-10-10 20:33:56 -06:00
h-v-smacker
6290e57d8f
Support for RE batteries for fuel
2017-10-10 22:02:35 +03:00
FaceDeer
04228904f5
reuse period/offset markers for intermittent diggers
2017-09-19 23:25:11 -06:00
FaceDeer
ade365df1b
making formspecs more systematic and upgradable
2017-09-19 22:57:40 -06:00
FaceDeer
15b327c842
move node defs and recipes into a subfolder
2017-09-11 23:47:25 -06:00