-- The default minetest.add_entity crashes with an exception if you try adding an entity in an unloaded area -- this wrapper catches that exception and just ignores it. digtron.safe_add_entity = function(pos, name) success, ret = pcall(minetest.add_entity, pos, name) if success then return ret else return nil end end local safe_add_entity = digtron.safe_add_entity ------------------------------------------------------------------------------------------------- -- For displaying where things get built under which periodicities minetest.register_entity("digtron:marker", { initial_properties = { visual = "cube", visual_size = {x=1.05, y=1.05}, textures = {"digtron_marker_side.png","digtron_marker_side.png","digtron_marker.png","digtron_marker.png","digtron_marker_side.png","digtron_marker_side.png"}, collisionbox = {-0.525, -0.525, -0.525, 0.525, 0.525, 0.525}, physical = false, }, on_activate = function(self, staticdata) minetest.after(5.0, function(self) self.object:remove() end, self) end, on_rightclick=function(self, clicker) self.object:remove() end, on_punch = function(self, hitter) self.object:remove() end, }) local vertical = {x=1.5708, y=0, z=0} -- TODO: update to new method of finding buildpos? -- TODO: add item indicator entity as well digtron.show_offset_markers = function(pos, offset, period) local buildpos = digtron.find_new_pos(pos, minetest.get_node(pos).param2) local x_pos = math.floor((buildpos.x+offset)/period)*period - offset safe_add_entity({x=x_pos, y=buildpos.y, z=buildpos.z}, "digtron:marker") if x_pos >= buildpos.x then safe_add_entity({x=x_pos - period, y=buildpos.y, z=buildpos.z}, "digtron:marker") end if x_pos <= buildpos.x then safe_add_entity({x=x_pos + period, y=buildpos.y, z=buildpos.z}, "digtron:marker") end local y_pos = math.floor((buildpos.y+offset)/period)*period - offset local entity = safe_add_entity({x=buildpos.x, y=y_pos, z=buildpos.z}, "digtron:marker") if entity ~= nil then entity:set_rotation(vertical) end if y_pos >= buildpos.y then local entity = safe_add_entity({x=buildpos.x, y=y_pos - period, z=buildpos.z}, "digtron:marker") if entity ~= nil then entity:set_rotation(vertical) end end if y_pos <= buildpos.y then local entity = safe_add_entity({x=buildpos.x, y=y_pos + period, z=buildpos.z}, "digtron:marker") if entity ~= nil then entity:set_rotation(vertical) end end local z_pos = math.floor((buildpos.z+offset)/period)*period - offset local entity = safe_add_entity({x=buildpos.x, y=buildpos.y, z=z_pos}, "digtron:marker") if entity ~= nil then entity:setyaw(1.5708) end if z_pos >= buildpos.z then local entity = safe_add_entity({x=buildpos.x, y=buildpos.y, z=z_pos - period}, "digtron:marker") if entity ~= nil then entity:setyaw(1.5708) end end if z_pos <= buildpos.z then local entity = safe_add_entity({x=buildpos.x, y=buildpos.y, z=z_pos + period}, "digtron:marker") if entity ~= nil then entity:setyaw(1.5708) end end end ----------------------------------------------------------------------------------------------- -- For displaying whether nodes are part of a digtron or are obstructed minetest.register_entity("digtron:marker_crate_good", { initial_properties = { visual = "cube", visual_size = {x=1.05, y=1.05}, textures = {"digtron_crate.png", "digtron_crate.png", "digtron_crate.png", "digtron_crate.png", "digtron_crate.png", "digtron_crate.png"}, collisionbox = {-0.525, -0.525, -0.525, 0.525, 0.525, 0.525}, physical = false, glow = minetest.LIGHT_MAX, }, on_activate = function(self, staticdata) minetest.after(digtron.config.marker_crate_good_duration, function(self) self.object:remove() end, self) end, on_rightclick=function(self, clicker) self.object:remove() end, on_punch = function(self, hitter) self.object:remove() end, }) minetest.register_entity("digtron:marker_crate_bad", { initial_properties = { visual = "cube", visual_size = {x=1.05, y=1.05}, textures = {"digtron_no_entry.png", "digtron_no_entry.png", "digtron_no_entry.png", "digtron_no_entry.png", "digtron_no_entry.png", "digtron_no_entry.png"}, collisionbox = {-0.525, -0.525, -0.525, 0.525, 0.525, 0.525}, physical = false, glow = minetest.LIGHT_MAX, }, on_activate = function(self, staticdata) minetest.after(digtron.config.marker_crate_bad_duration, function(self) self.object:remove() end, self) end, on_rightclick=function(self, clicker) self.object:remove() end, on_punch = function(self, hitter) self.object:remove() end, }) ----------------------------------------------------------------------------------------------------------------- -- Builder items digtron.remove_builder_item = function(pos) local objects = minetest.env:get_objects_inside_radius(pos, 0.5) if objects ~= nil then for _, obj in ipairs(objects) do if obj and obj:get_luaentity() and obj:get_luaentity().name == "digtron:builder_item" then obj:remove() end end end end digtron.update_builder_item = function(pos) digtron.remove_builder_item(pos) node_inventory_table.pos = pos local inv = minetest.get_inventory(node_inventory_table) local item_stack = inv:get_stack("main", 1) if not item_stack:is_empty() then digtron.create_builder_item = item_stack:get_name() minetest.add_entity(pos,"digtron:builder_item") end end minetest.register_entity("digtron:builder_item", { initial_properties = { hp_max = 1, is_visible = true, visual = "wielditem", visual_size = {x=0.25, y=0.25}, collisionbox = {0,0,0,0,0,0}, physical = false, textures = {""}, automatic_rotate = math.pi * 0.25, }, on_activate = function(self, staticdata) local props = self.object:get_properties() if staticdata ~= nil and staticdata ~= "" then local pos = self.object:getpos() local node = minetest.get_node(pos) if minetest.get_node_group(node.name, "digtron") ~= 4 then -- We were reactivated without a builder node on our location, self-destruct self.object:remove() return end props.textures = {staticdata} self.object:set_properties(props) elseif digtron.create_builder_item ~= nil then props.textures = {digtron.create_builder_item} self.object:set_properties(props) digtron.create_builder_item = nil else self.object:remove() end end, get_staticdata = function(self) local props = self.object:get_properties() if props ~= nil and props.textures ~= nil and props.textures[1] ~= nil then return props.textures[1] end return "" end, })