digtron = {} digtron.auto_controller_colorize = "#88000030" digtron.pusher_controller_colorize = "#00880030" digtron.soft_digger_colorize = "#88880030" -- A global dictionary is used here so that other substitutions can be added easily by other mods, if necessary digtron.builder_read_item_substitutions = { ["default:torch_ceiling"] = "default:torch", ["default:torch_wall"] = "default:torch", ["default:dirt_with_grass"] = "default:dirt", ["default:dirt_with_grass_footsteps"] = "default:dirt", ["default:dirt_with_dry_grass"] = "default:dirt", ["default:dirt_with_rainforest_litter"] = "default:dirt", ["default:dirt_with_snow"] = "default:dirt", ["default:furnace_active"] = "default:furnace", ["farming:soil"] = "default:dirt", ["farming:soil_wet"] = "default:dirt", ["farming:desert_sand_soil"] = "default:desert_sand", ["farming:desert_sand_soil_wet"] = "default:desert_sand", } -- Sometimes we want builder heads to call an item's "on_place" method, other times we -- don't want them to. There's no way to tell which situation is best programmatically -- so we have to rely on whitelists to be on the safe side. --first exact matches are tested, and the value given in this global table is returned digtron.builder_on_place_items = { ["default:torch"] = true, } -- Then a string prefix is checked, returning this value. Useful for enabling on_placed on a mod-wide basis. digtron.builder_on_place_prefixes = { ["farming:"] = true, } -- Finally, items belonging to group "digtron_on_place" will have their on_place methods called. local digtron_modpath = minetest.get_modpath( "digtron" ) dofile( digtron_modpath .. "/class_fakeplayer.lua") digtron.fake_player = DigtronFakePlayer.create({x=0,y=0,z=0}, "fake_player") -- since we only need one fake player at a time and it doesn't retain useful state, create a global one and just update it as needed. dofile( digtron_modpath .. "/config.lua" ) dofile( digtron_modpath .. "/util.lua" ) dofile( digtron_modpath .. "/doc.lua" ) dofile( digtron_modpath .. "/awards.lua" ) dofile( digtron_modpath .. "/class_pointset.lua" ) dofile( digtron_modpath .. "/class_layout.lua" ) dofile( digtron_modpath .. "/entities.lua" ) dofile( digtron_modpath .. "/nodes/node_misc.lua" ) -- contains structure and light nodes dofile( digtron_modpath .. "/nodes/node_storage.lua" ) -- contains inventory and fuel storage nodes dofile( digtron_modpath .. "/nodes/node_diggers.lua" ) -- contains all diggers dofile( digtron_modpath .. "/nodes/node_builders.lua" ) -- contains all builders (there's just one currently) dofile( digtron_modpath .. "/nodes/node_controllers.lua" ) -- controllers dofile( digtron_modpath .. "/nodes/node_axle.lua" ) -- Rotation controller dofile( digtron_modpath .. "/nodes/node_crate.lua" ) -- Digtron portability support dofile( digtron_modpath .. "/nodes/node_item_ejector.lua" ) -- ejects non-building, non-fuel items from inventories --Technic dofile( digtron_modpath .. "/nodes/node_battery_holder.lua" ) -- holds rechargeable batteries from the technic mod dofile( digtron_modpath .. "/nodes/node_power_connector.lua") dofile( digtron_modpath .. "/nodes/recipes.lua" ) dofile( digtron_modpath .. "/upgrades.lua" ) -- various LBMs for upgrading older versions of Digtron. -- digtron group numbers: -- 1 - generic digtron node, nothing special is done with these. They're just dragged along. -- 2 - inventory-holding digtron, has a "main" inventory that the digtron can add to and take from. -- 3 - digger head, has an "execute_dig" method in its definition -- 4 - builder head, has a "test_build" and "execute_build" method in its definition -- 5 - fuel-holding digtron, has a "fuel" invetory that the control node can draw fuel items from. Separate from general inventory, nothing gets put here automatically. -- 6 - holds both fuel and main inventories -- 7 - holds batteries (RE Battery from technic) to provide clean renewable power -- This code was added for use with FaceDeer's fork of the [catacomb] mod. Paramat's version doesn't support customized protected nodes, which causes -- it to "eat" Digtrons sometimes. if minetest.get_modpath("catacomb") and catacomb ~= nil and catacomb.chamber_protected_nodes ~= nil and catacomb.passage_protected_nodes ~= nil then local digtron_nodes = { minetest.get_content_id("digtron:inventory"), minetest.get_content_id("digtron:fuelstore"), minetest.get_content_id("digtron:battery_holder"), minetest.get_content_id("digtron:combined_storage"), minetest.get_content_id("digtron:axle"), minetest.get_content_id("digtron:builder"), minetest.get_content_id("digtron:controller"), minetest.get_content_id("digtron:auto_controller"), minetest.get_content_id("digtron:pusher"), minetest.get_content_id("digtron:loaded_crate"), minetest.get_content_id("digtron:digger"), minetest.get_content_id("digtron:intermittent_digger"), minetest.get_content_id("digtron:soft_digger"), minetest.get_content_id("digtron:intermittent_soft_digger"), minetest.get_content_id("digtron:dual_digger"), minetest.get_content_id("digtron:dual_soft_digger"), minetest.get_content_id("digtron:structure"), minetest.get_content_id("digtron:light"), minetest.get_content_id("digtron:panel"), minetest.get_content_id("digtron:edge_panel"), minetest.get_content_id("digtron:corner_panel"), } for _, node_id in pairs(digtron_nodes) do catacomb.chamber_protected_nodes[node_id] = true catacomb.passage_protected_nodes[node_id] = true end end