local controller_nodebox ={ {-0.3125, -0.3125, -0.3125, 0.3125, 0.3125, 0.3125}, -- Core {-0.1875, 0.3125, -0.1875, 0.1875, 0.5, 0.1875}, -- +y_connector {-0.1875, -0.5, -0.1875, 0.1875, -0.3125, 0.1875}, -- -y_Connector {0.3125, -0.1875, -0.1875, 0.5, 0.1875, 0.1875}, -- +x_connector {-0.5, -0.1875, -0.1875, -0.3125, 0.1875, 0.1875}, -- -x_connector {-0.1875, -0.1875, 0.3125, 0.1875, 0.1875, 0.5}, -- +z_connector {-0.5, 0.125, -0.5, -0.125, 0.5, -0.3125}, -- back_connector_3 {0.125, 0.125, -0.5, 0.5, 0.5, -0.3125}, -- back_connector_1 {0.125, -0.5, -0.5, 0.5, -0.125, -0.3125}, -- back_connector_2 {-0.5, -0.5, -0.5, -0.125, -0.125, -0.3125}, -- back_connector_4 } -- Master controller. Most complicated part of the whole system. Determines which direction a digtron moves and triggers all of its component parts. minetest.register_node("digtron:controller", { description = "Digtron Control Unit", groups = {cracky = 3, oddly_breakable_by_hand = 3, digtron = 1}, drop = "digtron:controller", sounds = digtron.metal_sounds, paramtype = "light", paramtype2= "facedir", is_ground_content = false, -- Aims in the +Z direction by default tiles = { "digtron_plate.png^[transformR90", "digtron_plate.png^[transformR270", "digtron_plate.png", "digtron_plate.png^[transformR180", "digtron_plate.png", "digtron_control.png", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = controller_nodebox, }, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_float("fuel_burning", 0.0) meta:set_string("infotext", "Heat remaining in controller furnace: 0") end, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) local meta = minetest.get_meta(pos) if meta:get_string("waiting") == "true" then -- Been too soon since last time the digtron did a cycle. return end local newpos, status = digtron.execute_cycle(pos, clicker) meta = minetest.get_meta(newpos) if status ~= nil then meta:set_string("infotext", status) end -- Start the delay before digtron can run again. minetest.get_meta(newpos):set_string("waiting", "true") minetest.after(digtron.cycle_time, function (pos) minetest.get_meta(pos):set_string("waiting", nil) end, newpos ) end, }) -- Auto-controller --------------------------------------------------------------------------------------------------------------- local auto_formspec = "size[4.5,1]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "field[0.5,0.8;1,0.1;offset;Cycles;${offset}]" .. "tooltip[offset;When triggered, this controller will try to run for the given number of cycles. The cycle count will decrement as it runs, so if it gets halted by a problem you can fix the problem and restart.]" .. "field[1.5,0.8;1,0.1;period;Period;${period}]" .. "tooltip[period;Number of seconds to wait between each cycle]" .. "button_exit[2.2,0.5;1,0.1;set;Set]" .. "tooltip[set;Saves the cycle setting without starting the controller running]" .. "button_exit[3.2,0.5;1,0.1;execute;Set &\nExecute]" .. "tooltip[execute;Begins executing the given number of cycles]" -- Needed to make this global so that it could recurse into minetest.after digtron.auto_cycle = function(pos) local meta = minetest.get_meta(pos) local player = minetest.get_player_by_name(meta:get_string("triggering_player")) if player == nil or meta:get_string("waiting") == "true" then return end local newpos, status = digtron.execute_cycle(pos, player) local cycle = 0 if vector.equals(pos, newpos) then cycle = meta:get_int("offset") status = status .. string.format("\nCycles remaining: %d\nHalted!", cycle) meta:set_string("infotext", status) meta:set_string("formspec", auto_formspec) return end meta = minetest.get_meta(newpos) cycle = meta:get_int("offset") - 1 meta:set_int("offset", cycle) status = status .. string.format("\nCycles remaining: %d", cycle) meta:set_string("infotext", status) if cycle > 0 then minetest.after(meta:get_int("period"), digtron.auto_cycle, newpos) else meta:set_string("formspec", auto_formspec) end end minetest.register_node("digtron:auto_controller", { description = "Digtron Automatic Control Unit", groups = {cracky = 3, oddly_breakable_by_hand = 3, digtron = 1}, drop = "digtron:auto_controller", sounds = digtron.metal_sounds, paramtype = "light", paramtype2= "facedir", is_ground_content = false, -- Aims in the +Z direction by default tiles = { "digtron_plate.png^[transformR90^[colorize:#88000030", "digtron_plate.png^[transformR270^[colorize:#88000030", "digtron_plate.png^[colorize:#88000030", "digtron_plate.png^[transformR180^[colorize:#88000030", "digtron_plate.png^[colorize:#88000030", "digtron_control.png^[colorize:#88000030", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = controller_nodebox, }, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_float("fuel_burning", 0.0) meta:set_string("infotext", "Heat remaining in controller furnace: 0") meta:set_string("formspec", auto_formspec) -- Reusing offset and period to keep the digtron node-moving code simple, and the names still fit well meta:set_int("period", digtron.cycle_time) meta:set_int("offset", 0) end, on_receive_fields = function(pos, formname, fields, sender) local meta = minetest.get_meta(pos) local offset = tonumber(fields.offset) local period = tonumber(fields.period) if period and period > 0 then meta:set_int("period", math.max(digtron.cycle_time, math.floor(period))) end if offset and offset >= 0 then meta:set_int("offset", math.floor(offset)) if sender:is_player() and offset > 0 then meta:set_string("triggering_player", sender:get_player_name()) if fields.execute then meta:set_string("waiting", nil) meta:set_string("formspec", nil) digtron.auto_cycle(pos) end end end end, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) local meta = minetest.get_meta(pos) meta:set_string("infotext", meta:get_string("infotext") .. "\nInterrupted!") meta:set_string("waiting", "true") meta:set_string("formspec", auto_formspec) end, }) --------------------------------------------------------------------------------------------------------------- -- A much simplified control unit that only moves the digtron, and doesn't trigger the diggers or builders. -- Handy for shoving a digtron to the side if it's been built a bit off. minetest.register_node("digtron:pusher", { description = "Digtron Pusher Unit", groups = {cracky = 3, oddly_breakable_by_hand=3, digtron = 1}, drop = "digtron:pusher", sounds = digtron.metal_sounds, paramtype = "light", paramtype2= "facedir", is_ground_content = false, -- Aims in the +Z direction by default tiles = { "digtron_plate.png^[transformR90^[colorize:#00880030", "digtron_plate.png^[transformR270^[colorize:#00880030", "digtron_plate.png^[colorize:#00880030", "digtron_plate.png^[transformR180^[colorize:#00880030", "digtron_plate.png^[colorize:#00880030", "digtron_control.png^[colorize:#00880030", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = controller_nodebox, }, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) local meta = minetest.get_meta(pos) if meta:get_string("waiting") == "true" then -- Been too soon since last time the digtron did a cycle. return end local layout = digtron.get_all_digtron_neighbours(pos, clicker) if layout.all == nil then -- get_all_digtron_neighbours returns nil if the digtron array touches unloaded nodes, too dangerous to do anything in that situation. Abort. minetest.sound_play("buzzer", {gain=0.5, pos=pos}) meta:set_string("infotext", "Digtron is adjacent to unloaded nodes.") return end if layout.traction * digtron.traction_factor < table.getn(layout.all) then -- digtrons can't fly minetest.sound_play("squeal", {gain=1.0, pos=pos}) meta:set_string("infotext", string.format("Digtron has %d nodes but only enough traction to move %d nodes.", table.getn(layout.all), layout.traction * digtron.traction_factor)) return end local facing = minetest.get_node(pos).param2 local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing) local nodes_dug = Pointset.create() -- empty set, we're not digging anything -- test if any digtrons are obstructed by non-digtron nodes that haven't been marked -- as having been dug. local can_move = true for _, location in pairs(layout.all) do local newpos = digtron.find_new_pos(location, facing) if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then can_move = false end end if not can_move then -- mark this node as waiting, will clear this flag in digtron.cycle_time seconds meta:set_string("waiting", "true") minetest.after(digtron.cycle_time, function (pos) minetest.get_meta(pos):set_string("waiting", nil) end, pos ) minetest.sound_play("squeal", {gain=1.0, pos=pos}) minetest.sound_play("buzzer", {gain=0.5, pos=pos}) meta:set_string("infotext", "Digtron is obstructed.") return --Abort end minetest.sound_play("truck", {gain=1.0, pos=pos}) -- if the player is standing within the array or next to it, move him too. local player_pos = clicker:getpos() local move_player = false if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then move_player = true end --move the array digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug) local oldpos = {x=pos.x, y=pos.y, z=pos.z} pos = digtron.find_new_pos(pos, facing) if move_player then clicker:moveto(digtron.find_new_pos(player_pos, facing), true) end -- Start the delay before digtron can run again. Do this after moving the array or pos will be wrong. minetest.get_meta(pos):set_string("waiting", "true") minetest.after(digtron.cycle_time, function (pos) minetest.get_meta(pos):set_string("waiting", nil) end, pos ) end, })