digtron.get_all_digtron_neighbours = function(pos, player) -- returns table containing a list of all digtron node locations, lists of special digtron node types, a table of the coordinate extents of the digtron array, a Pointset of protected nodes, and a number to determine how many adjacent solid non-digtron nodes there are (for traction) local layout = {} --initialize. We're assuming that the start position is a controller digtron, should be a safe assumption since only the controller node should call this layout.traction = 0 layout.all = {} layout.inventories = {} layout.fuelstores = {} layout.diggers = {} layout.builders = {} layout.extents = {} layout.water_touching = false layout.lava_touching = false layout.protected = Pointset.create() -- if any nodes we look at are protected, make note of that. That way we don't need to keep re-testing protection state later. layout.controller = {x=pos.x, y=pos.y, z=pos.z} --Make a deep copy of the pos parameter just in case the calling code wants to play silly buggers with it table.insert(layout.all, layout.controller) layout.extents.max_x = pos.x layout.extents.min_x = pos.x layout.extents.max_y = pos.y layout.extents.min_y = pos.y layout.extents.max_z = pos.z layout.extents.min_z = pos.z -- temporary pointsets used while searching local to_test = Pointset.create() local tested = Pointset.create() tested:set(pos.x, pos.y, pos.z, true) to_test:set(pos.x + 1, pos.y, pos.z, true) to_test:set(pos.x - 1, pos.y, pos.z, true) to_test:set(pos.x, pos.y + 1, pos.z, true) to_test:set(pos.x, pos.y - 1, pos.z, true) to_test:set(pos.x, pos.y, pos.z + 1, true) to_test:set(pos.x, pos.y, pos.z - 1, true) if minetest.is_protected(pos, player:get_player_name()) and not minetest.check_player_privs(player, "protection_bypass") then layout.protected:set(pos.x, pos.y, pos.z, true) end -- Do a loop on to_test positions, adding new to_test positions as we find digtron nodes. This is a flood fill operation -- that follows node faces (no diagonals) local testpos, _ = to_test:pop() while testpos ~= nil do tested:set(testpos.x, testpos.y, testpos.z, true) -- track nodes we've looked at to prevent infinite loops local node = minetest.get_node(testpos) if node.name == "ignore" then --buildtron array is next to unloaded nodes, too dangerous to do anything. Abort. layout.all = nil return layout end if minetest.is_protected(pos, player:get_player_name()) and not minetest.check_player_privs(player, "protection_bypass") then layout.protected:set(testpos.x, testpos.y, testpos.z, true) end if minetest.get_item_group(node.name, "water") ~= 0 then layout.water_touching = true elseif minetest.get_item_group(node.name, "lava") ~= 0 then layout.lava_touching = true if digtron.lava_impassible == true then layout.protected:set(testpos.x, testpos.y, testpos.z, true) end end local group_number = minetest.get_item_group(node.name, "digtron") if group_number > 0 then --found one. Add it to the digtrons output table.insert(layout.all, testpos) -- update extents layout.extents.max_x = math.max(layout.extents.max_x, testpos.x) layout.extents.min_x = math.min(layout.extents.min_x, testpos.x) layout.extents.max_y = math.max(layout.extents.max_y, testpos.y) layout.extents.min_y = math.min(layout.extents.min_y, testpos.y) layout.extents.max_z = math.max(layout.extents.max_z, testpos.z) layout.extents.min_z = math.min(layout.extents.min_z, testpos.z) -- add a reference to this node's position to special node lists if group_number == 2 then table.insert(layout.inventories, testpos) elseif group_number == 3 then table.insert(layout.diggers, testpos) elseif group_number == 4 then table.insert(layout.builders, testpos) elseif group_number == 5 then table.insert(layout.fuelstores, testpos) elseif group_number == 6 then table.insert(layout.inventories, testpos) table.insert(layout.fuelstores, testpos) end --queue up potential new test points adjacent to this digtron node to_test:set_if_not_in(tested, testpos.x + 1, testpos.y, testpos.z, true) to_test:set_if_not_in(tested, testpos.x - 1, testpos.y, testpos.z, true) to_test:set_if_not_in(tested, testpos.x, testpos.y + 1, testpos.z, true) to_test:set_if_not_in(tested, testpos.x, testpos.y - 1, testpos.z, true) to_test:set_if_not_in(tested, testpos.x, testpos.y, testpos.z + 1, true) to_test:set_if_not_in(tested, testpos.x, testpos.y, testpos.z - 1, true) elseif minetest.registered_nodes[node.name].buildable_to ~= true then -- Tracks whether the digtron is hovering in mid-air. If any part of the digtron array touches something solid it gains traction. layout.traction = layout.traction + 1 end testpos, _ = to_test:pop() end return layout end