-- A simple special-purpose class, this is used for building up sets of three-dimensional points -- I only added features to it as I needed them so may not be highly useful outside of this mod's context. Pointset = {} Pointset.__index = Pointset function Pointset.create() local set = {} setmetatable(set,Pointset) set.points = {} return set end function Pointset:set(x, y, z, value) -- sets a value in the 3D array "points". if self.points[x] == nil then self.points[x] = {} end if self.points[x][y] == nil then self.points[x][y] = {} end self.points[x][y][z] = value end function Pointset:set_if_not_in(excluded, x, y, z, value) -- If a value is not already set for this point in the 3D array "excluded", set it in "points" if excluded:get(x, y, z) ~= nil then return end self:set(x, y, z, value) end function Pointset:get(x, y, z) -- return a value from the 3D array "points" if self.points[x] == nil or self.points[x][y] == nil then return nil end return self.points[x][y][z] end function Pointset:pop() -- returns a point that's in the 3D array, and then removes it. local pos = {} local ytable local ztable local val local count = 0 for _ in pairs(self.points) do count = count + 1 end if count == 0 then return nil end pos.x, ytable = next(self.points) pos.y, ztable = next(ytable) pos.z, val = next(ztable) self.points[pos.x][pos.y][pos.z] = nil count = 0 for _ in pairs(self.points[pos.x][pos.y]) do count = count + 1 end if count == 0 then self.points[pos.x][pos.y] = nil end count = 0 for _ in pairs(self.points[pos.x]) do count = count + 1 end if count == 0 then self.points[pos.x] = nil end return pos, val end