local controller_nodebox ={ {-0.3125, -0.3125, -0.3125, 0.3125, 0.3125, 0.3125}, -- Core {-0.1875, 0.3125, -0.1875, 0.1875, 0.5, 0.1875}, -- +y_connector {-0.1875, -0.5, -0.1875, 0.1875, -0.3125, 0.1875}, -- -y_Connector {0.3125, -0.1875, -0.1875, 0.5, 0.1875, 0.1875}, -- +x_connector {-0.5, -0.1875, -0.1875, -0.3125, 0.1875, 0.1875}, -- -x_connector {-0.1875, -0.1875, 0.3125, 0.1875, 0.1875, 0.5}, -- +z_connector {-0.5, 0.125, -0.5, -0.125, 0.5, -0.3125}, -- back_connector_3 {0.125, 0.125, -0.5, 0.5, 0.5, -0.3125}, -- back_connector_1 {0.125, -0.5, -0.5, 0.5, -0.125, -0.3125}, -- back_connector_2 {-0.5, -0.5, -0.5, -0.125, -0.125, -0.3125}, -- back_connector_4 } -- Master controller. Most complicated part of the whole system. Determines which direction a digtron moves and triggers all of its component parts. minetest.register_node("digtron:controller", { description = "Digtron Control Unit", groups = {cracky = 3, stone = 1, digtron = 1}, drop = 'digtron:controller', sounds = default.node_sound_metal_defaults(), paramtype2= 'facedir', -- Aims in the +Z direction by default tiles = { "digtron_plate.png^[transformR90", "digtron_plate.png^[transformR270", "digtron_plate.png", "digtron_plate.png^[transformR180", "digtron_plate.png", "digtron_control.png", }, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = controller_nodebox, }, on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_float("fuel_burning", 0.0) meta:set_string("infotext", "Heat remaining in controller furnace: 0") end, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) local meta = minetest.get_meta(pos) if meta:get_string("waiting") == "true" then -- Been too soon since last time the digtron did a cycle. return end local layout = digtron.get_all_digtron_neighbours(pos, clicker) if layout.all == nil then -- get_all_digtron_neighbours returns nil if the digtron array touches unloaded nodes, too dangerous to do anything in that situation. Abort. minetest.sound_play("buzzer", {gain=0.5, pos=pos}) meta:set_string("infotext", "Digtron is adjacent to unloaded nodes.") return end if layout.traction * digtron.traction_factor < table.getn(layout.all) then -- digtrons can't fly minetest.sound_play("squeal", {gain=1.0, pos=pos}) meta:set_string("infotext", string.format("Digtron has %d nodes but only enough traction to move %d nodes.", table.getn(layout.all), layout.traction * digtron.traction_factor)) return end local facing = minetest.get_node(pos).param2 local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing) ---------------------------------------------------------------------------------------------------------------------- local nodes_dug = Pointset.create() local items_dropped = {} local digging_fuel_cost = 0 -- execute the execute_dig method on all digtron components that have one -- This builds a set of nodes that will be dug and returns a list of products that will be generated -- but doesn't actually dig the nodes yet. That comes later. -- If we dug them now, sand would fall and some digtron nodes would die. for k, location in pairs(layout.diggers) do local target = minetest.get_node(location) local targetdef = minetest.registered_nodes[target.name] if targetdef.execute_dig ~= nil then local fuel_cost, dropped = targetdef.execute_dig(location, layout.protected, nodes_dug, controlling_coordinate) if dropped ~= nil then for _, itemname in pairs(dropped) do table.insert(items_dropped, itemname) end end digging_fuel_cost = digging_fuel_cost + fuel_cost else minetest.log(string.format("%s has digger group but is missing execute_dig method! This is an error in mod programming, file a bug.", targetdef.name)) end end ---------------------------------------------------------------------------------------------------------------------- -- test if any digtrons are obstructed by non-digtron nodes that haven't been marked -- as having been dug. local can_move = true for _, location in pairs(layout.all) do local newpos = digtron.find_new_pos(location, facing) if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then can_move = false end end if not can_move then -- mark this node as waiting, will clear this flag in digtron.cycle_time seconds minetest.get_meta(pos):set_string("waiting", "true") minetest.after(digtron.cycle_time, function (pos) minetest.get_meta(pos):set_string("waiting", nil) end, pos ) minetest.sound_play("squeal", {gain=1.0, pos=pos}) minetest.sound_play("buzzer", {gain=0.5, pos=pos}) meta:set_string("infotext", "Digtron is obstructed.") return --Abort, don't dig and don't build. end ---------------------------------------------------------------------------------------------------------------------- -- ask each builder node if it can get what it needs from inventory to build this cycle. -- This is a complicated test because each builder needs to actually *take* the item it'll -- need from inventory, and then we put it all back afterward. -- Note that this test may overestimate the amount of work that will actually need to be done so don't treat its fuel cost as authoritative. local can_build = true local test_build_return_code = nil local test_build_return_item = nil local test_items = {} local test_fuel_items = {} local test_build_fuel_cost = 0 for k, location in pairs(layout.builders) do local target = minetest.get_node(location) local targetdef = minetest.registered_nodes[target.name] local test_location = digtron.find_new_pos(location, facing) if targetdef.test_build ~= nil then test_build_return_code, test_build_return_item = targetdef.test_build(location, test_location, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, layout.controller) if test_build_return_code > 1 then can_build = false break end if test_build_return_code == 1 then table.insert(test_items, test_build_return_item) test_build_fuel_cost = test_build_fuel_cost + digtron.build_cost end else minetest.log(string.format("%s has builder group but is missing test_build method! This is an error in mod programming, file a bug.", targetdef.name)) end end local fuel_burning = meta:get_float("fuel_burning") -- get amount of burned fuel left over from last cycle local test_fuel_needed = test_build_fuel_cost + digging_fuel_cost - fuel_burning local test_fuel_burned = 0 if test_fuel_needed > 0 then test_fuel_burned = digtron.burn(layout.fuelstores, test_fuel_needed, true) end --Put everything back where it came from for k, item_return in pairs(test_items) do digtron.place_in_specific_inventory(item_return.item, item_return.location, layout.inventories, layout.controller) end if test_fuel_needed > fuel_burning + test_fuel_burned then minetest.sound_play("buzzer", {gain=0.5, pos=pos}) meta:set_string("infotext", "Digtron needs more fuel") return -- abort, don't dig and don't build. end if not can_build then minetest.get_meta(pos):set_string("waiting", "true") minetest.after(digtron.cycle_time, function (pos) minetest.get_meta(pos):set_string("waiting", nil) end, pos ) if test_build_return_code == 3 then minetest.sound_play("honk", {gain=0.5, pos=pos}) -- A builder is not configured meta:set_string("infotext", "Digtron connected to at least one builder node that hasn't had an output material assigned.") elseif test_build_return_code == 2 then minetest.sound_play("dingding", {gain=1.0, pos=pos}) -- Insufficient inventory meta:set_string("infotext", string.format("Digtron has insufficient materials in inventory to execute all build operations.\nNeeded: %s", test_build_return_item:get_name())) end return --Abort, don't dig and don't build. end ---------------------------------------------------------------------------------------------------------------------- -- All tests passed, ready to go for real! minetest.sound_play("construction", {gain=1.0, pos=pos}) -- store or drop the products of the digger heads for _, itemname in pairs(items_dropped) do digtron.place_in_inventory(itemname, layout.inventories, pos) end -- if the player is standing within the array or next to it, move him too. local player_pos = clicker:getpos() local move_player = false if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then move_player = true end --move the array digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug) local oldpos = {x=pos.x, y=pos.y, z=pos.z} pos = digtron.find_new_pos(pos, facing) meta = minetest.get_meta(pos) if move_player then clicker:moveto(digtron.find_new_pos(player_pos, facing), true) end -- Start the delay before digtron can run again. Do this after moving the array or pos will be wrong. minetest.get_meta(pos):set_string("waiting", "true") minetest.after(digtron.cycle_time, function (pos) minetest.get_meta(pos):set_string("waiting", nil) end, pos ) local building_fuel_cost = 0 local strange_failure = false -- execute_build on all digtron components that have one for k, location in pairs(layout.builders) do local target = minetest.get_node(location) local targetdef = minetest.registered_nodes[target.name] if targetdef.execute_build ~= nil then --using the old location of the controller as fallback so that any leftovers land with the rest of the digger output. Not that there should be any. local build_return = targetdef.execute_build(location, clicker, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, oldpos) if build_return == false then -- This happens if there's insufficient inventory, but we should have confirmed there was sufficient inventory during test phase. -- So this should never happen. However, "should never happens" happen sometimes. So -- don't interrupt the build cycle as a whole, we've already moved so might as well try to complete as much as possible. strange_failure = true elseif build_return == true then building_fuel_cost = building_fuel_cost + digtron.build_cost end else minetest.log(string.format("%s has builder group but is missing execute_build method! This is an error in mod programming, file a bug.", targetdef.name)) end end local status_text = "" if strange_failure then -- We weren't able to detect this build failure ahead of time, so make a big noise now. This is strange, shouldn't happen. minetest.sound_play("dingding", {gain=1.0, pos=pos}) minetest.sound_play("buzzer", {gain=0.5, pos=pos}) status_text = "Digtron unexpectedly failed to execute one or more build operations, likely due to an inventory error.\n" end -- acutally burn the fuel needed fuel_burning = fuel_burning - (digging_fuel_cost + building_fuel_cost) if fuel_burning < 0 then fuel_burning = fuel_burning + digtron.burn(layout.fuelstores, -fuel_burning, false) end meta:set_float("fuel_burning", fuel_burning) if not strange_failure then meta:set_string("infotext", status_text .. string.format("Heat remaining in controller furnace: %d", fuel_burning)) end -- finally, dig out any nodes remaining to be dug. Some of these will have had their flag revoked because -- a builder put something there or because they're another digtron node. local node_to_dig, whether_to_dig = nodes_dug:pop() while node_to_dig ~= nil do if whether_to_dig == true then minetest.remove_node(node_to_dig) end -- all of the digtron's nodes wind up in nodes_dug, so this is an ideal place to stick -- a check to make sand fall after the digtron has passed. minetest.check_for_falling({x=node_to_dig.x, y=node_to_dig.y+1, z=node_to_dig.z}) node_to_dig, whether_to_dig = nodes_dug:pop() end end, }) -- A much simplified control unit that only moves the digtron, and doesn't trigger the diggers or builders. -- Handy for shoving a digtron to the side if it's been built a bit off. minetest.register_node("digtron:pusher", { description = "Digtron Pusher Unit", groups = {cracky = 3, stone = 1, digtron = 1}, drop = 'digtron:pusher', sounds = default.node_sound_metal_defaults(), paramtype2= 'facedir', -- Aims in the +Z direction by default tiles = { "digtron_plate.png^[transformR90^[colorize:#00880030", "digtron_plate.png^[transformR270^[colorize:#00880030", "digtron_plate.png^[colorize:#00880030", "digtron_plate.png^[transformR180^[colorize:#00880030", "digtron_plate.png^[colorize:#00880030", "digtron_control.png^[colorize:#00880030", }, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = controller_nodebox, }, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) local meta = minetest.get_meta(pos) if meta:get_string("waiting") == "true" then -- Been too soon since last time the digtron did a cycle. return end local layout = digtron.get_all_digtron_neighbours(pos, clicker) if layout.all == nil then -- get_all_digtron_neighbours returns nil if the digtron array touches unloaded nodes, too dangerous to do anything in that situation. Abort. minetest.sound_play("buzzer", {gain=0.5, pos=pos}) meta:set_string("infotext", "Digtron is adjacent to unloaded nodes.") return end if layout.traction * digtron.traction_factor < table.getn(layout.all) then -- digtrons can't fly minetest.sound_play("squeal", {gain=1.0, pos=pos}) meta:set_string("infotext", string.format("Digtron has %d nodes but only enough traction to move %d nodes.", table.getn(layout.all), layout.traction * digtron.traction_factor)) return end local facing = minetest.get_node(pos).param2 local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing) local nodes_dug = Pointset.create() -- empty set, we're not digging anything -- test if any digtrons are obstructed by non-digtron nodes that haven't been marked -- as having been dug. local can_move = true for _, location in pairs(layout.all) do local newpos = digtron.find_new_pos(location, facing) if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then can_move = false end end if not can_move then -- mark this node as waiting, will clear this flag in digtron.cycle_time seconds meta:set_string("waiting", "true") minetest.after(digtron.cycle_time, function (pos) minetest.get_meta(pos):set_string("waiting", nil) end, pos ) minetest.sound_play("squeal", {gain=1.0, pos=pos}) minetest.sound_play("buzzer", {gain=0.5, pos=pos}) meta:set_string("infotext", "Digtron is obstructed.") return --Abort end minetest.sound_play("truck", {gain=1.0, pos=pos}) -- if the player is standing within the array or next to it, move him too. local player_pos = clicker:getpos() local move_player = false if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then move_player = true end --move the array digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug) local oldpos = {x=pos.x, y=pos.y, z=pos.z} pos = digtron.find_new_pos(pos, facing) if move_player then clicker:moveto(digtron.find_new_pos(player_pos, facing), true) end -- Start the delay before digtron can run again. Do this after moving the array or pos will be wrong. minetest.get_meta(pos):set_string("waiting", "true") minetest.after(digtron.cycle_time, function (pos) minetest.get_meta(pos):set_string("waiting", nil) end, pos ) end, })