local dig_dust = function(pos, facing) local direction = minetest.facedir_to_dir(facing) return { amount = 10, time = 1.0, minpos = vector.subtract(pos, vector.new(0.5,0.5,0.5)), maxpos = vector.add(pos, vector.new(0.5,0.5,0.5)), minvel = vector.multiply(direction, -10), maxvel = vector.multiply(direction, -20), minacc = {x=0, y=-40, z=0}, maxacc = {x=0, y=-40, z=0}, minexptime = 0.25, maxexptime = 0.5, minsize = 2, maxsize = 5, collisiondetection = false, vertical = false, texture = "default_item_smoke.png^[colorize:#9F817080", } end local burn_smoke = function(pos, amount) return { amount = math.min(amount, 40), time = 1.0, minpos = vector.subtract(pos, vector.new(0.5,0.5,0.5)), maxpos = vector.add(pos, vector.new(0.5,0.5,0.5)), minvel = {x=0, y=2, z=0}, maxvel = {x=0, y=5, z=0}, minacc = {x=0, y=0, z=0}, maxacc = {x=0, y=0, z=0}, minexptime = 0.5, maxexptime = 1.5, minsize = 8, maxsize = 12, collisiondetection = false, vertical = false, texture = "default_item_smoke.png^[colorize:#000000DD", } end --Performs various tests on a layout to play warning noises and see if Digtron can move at all. local function neighbour_test(layout, status_text) if layout.all == nil then -- get_all_digtron_neighbours returns nil if the digtron array touches unloaded nodes, too dangerous to do anything in that situation. Abort. minetest.sound_play("buzzer", {gain=0.25, pos=layout.controller}) return "Digtron is adjacent to unloaded nodes.\n" .. status_text, 1 end if layout.water_touching == true then minetest.sound_play("sploosh", {gain=1.0, pos=layout.controller}) end if layout.lava_touching == true then minetest.sound_play("woopwoopwoop", {gain=1.0, pos=layout.controller}) end if layout.traction * digtron.traction_factor < table.getn(layout.all) then -- digtrons can't fly minetest.sound_play("squeal", {gain=1.0, pos=layout.controller}) return string.format("Digtron has %d nodes but only enough traction to move %d nodes.\n", table.getn(layout.all), layout.traction * digtron.traction_factor) .. status_text, 2 end return status_text, 0 end -- Checks if a player is within a layout's extents. local function move_player_test(layout, player) local player_pos = player:getpos() if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then return true end return false end -- returns newpos, status string, and a return code indicating why the method returned (so the auto-controller can keep trying if it's due to unloaded nodes) -- 0 - success -- 1 - failed due to unloaded nodes -- 2 - failed due to insufficient traction -- 3 - obstructed by undiggable node -- 4 - insufficient fuel -- 5 - unknown builder error during testing -- 6 - builder with unset output -- 7 - insufficient builder materials in inventory digtron.execute_dig_cycle = function(pos, clicker) local meta = minetest.get_meta(pos) local fuel_burning = meta:get_float("fuel_burning") -- get amount of burned fuel left over from last cycle local status_text = string.format("Heat remaining in controller furnace: %d", fuel_burning) local layout = digtron.get_all_digtron_neighbours(pos, clicker) local status_text, return_code = neighbour_test(layout, status_text) if return_code ~= 0 then return pos, status_text, return_code end local facing = minetest.get_node(pos).param2 local move_dir = minetest.facedir_to_dir(facing) local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing) ---------------------------------------------------------------------------------------------------------------------- local nodes_dug = Pointset.create() local items_dropped = {} local digging_fuel_cost = 0 local particle_systems = {} -- execute the execute_dig method on all digtron components that have one -- This builds a set of nodes that will be dug and returns a list of products that will be generated -- but doesn't actually dig the nodes yet. That comes later. -- If we dug them now, sand would fall and some digtron nodes would die. for k, location in pairs(layout.diggers) do local target = minetest.get_node(location) local targetdef = minetest.registered_nodes[target.name] if targetdef.execute_dig ~= nil then local fuel_cost, dropped = targetdef.execute_dig(location, layout.protected, nodes_dug, controlling_coordinate) if dropped ~= nil then for _, itemname in pairs(dropped) do table.insert(items_dropped, itemname) end if digtron.particle_effects then table.insert(particle_systems, dig_dust(vector.add(location, move_dir), target.param2)) end end digging_fuel_cost = digging_fuel_cost + fuel_cost else minetest.log(string.format("%s has digger group but is missing execute_dig method! This is an error in mod programming, file a bug.", targetdef.name)) end end ---------------------------------------------------------------------------------------------------------------------- -- test if any digtrons are obstructed by non-digtron nodes that haven't been marked -- as having been dug. local can_move = true for _, location in pairs(layout.all) do local newpos = digtron.find_new_pos(location, facing) if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then can_move = false end end if not can_move then -- mark this node as waiting, will clear this flag in digtron.cycle_time seconds minetest.get_meta(pos):set_string("waiting", "true") minetest.get_node_timer(pos):start(digtron.cycle_time) minetest.sound_play("squeal", {gain=1.0, pos=pos}) minetest.sound_play("buzzer", {gain=0.5, pos=pos}) return pos, "Digtron is obstructed.\n" .. status_text, 3 --Abort, don't dig and don't build. end ---------------------------------------------------------------------------------------------------------------------- -- ask each builder node if it can get what it needs from inventory to build this cycle. -- This is a complicated test because each builder needs to actually *take* the item it'll -- need from inventory, and then we put it all back afterward. -- Note that this test may overestimate the amount of work that will actually need to be done so don't treat its fuel cost as authoritative. local can_build = true local test_build_return_code = nil local test_build_return_item = nil local test_items = {} local test_fuel_items = {} local test_build_fuel_cost = 0 for k, location in pairs(layout.builders) do local target = minetest.get_node(location) local targetdef = minetest.registered_nodes[target.name] local test_location = digtron.find_new_pos(location, facing) if targetdef.test_build ~= nil then test_build_return_code, test_build_return_item = targetdef.test_build(location, test_location, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, layout.controller) if test_build_return_code > 1 then can_build = false break end if test_build_return_code == 1 then table.insert(test_items, test_build_return_item) test_build_fuel_cost = test_build_fuel_cost + digtron.build_cost end else minetest.log(string.format("%s has builder group but is missing test_build method! This is an error in mod programming, file a bug.", targetdef.name)) end end local test_fuel_needed = test_build_fuel_cost + digging_fuel_cost - fuel_burning local test_fuel_burned = 0 if test_fuel_needed > 0 then test_fuel_burned = digtron.burn(layout.fuelstores, test_fuel_needed, true) end --Put everything back where it came from for k, item_return in pairs(test_items) do digtron.place_in_specific_inventory(item_return.item, item_return.location, layout.inventories, layout.controller) end if test_fuel_needed > fuel_burning + test_fuel_burned then minetest.sound_play("buzzer", {gain=0.5, pos=pos}) return pos, "Digtron needs more fuel.", 4 -- abort, don't dig and don't build. end if not can_build then minetest.get_meta(pos):set_string("waiting", "true") minetest.get_node_timer(pos):start(digtron.cycle_time) local return_string = nil local return_code = 5 if test_build_return_code == 3 then minetest.sound_play("honk", {gain=0.5, pos=pos}) -- A builder is not configured return_string = "Digtron connected to at least one builder with no output material assigned.\n" return_code = 6 elseif test_build_return_code == 2 then minetest.sound_play("dingding", {gain=1.0, pos=pos}) -- Insufficient inventory return_string = string.format("Digtron has insufficient building materials. Needed: %s\n", test_build_return_item:get_name()) return_code = 7 end return pos, return_string .. status_text, return_code --Abort, don't dig and don't build. end ---------------------------------------------------------------------------------------------------------------------- -- All tests passed, ready to go for real! minetest.sound_play("construction", {gain=1.0, pos=pos}) -- store or drop the products of the digger heads for _, itemname in pairs(items_dropped) do digtron.place_in_inventory(itemname, layout.inventories, pos) end -- if the player is standing within the array or next to it, move him too. local move_player = move_player_test(layout, clicker) -- damage the weak flesh if digtron.diggers_damage_creatures then for k, location in pairs(layout.diggers) do local target = minetest.get_node(location) local targetdef = minetest.registered_nodes[target.name] if targetdef.damage_creatures ~= nil then targetdef.damage_creatures(clicker, location, digtron.find_new_pos(location, target.param2), controlling_coordinate) end end end --move the array digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug, clicker:get_player_name()) local oldpos = {x=pos.x, y=pos.y, z=pos.z} pos = digtron.find_new_pos(pos, facing) meta = minetest.get_meta(pos) if move_player then clicker:moveto(digtron.find_new_pos(clicker:getpos(), facing), true) end local building_fuel_cost = 0 local strange_failure = false -- execute_build on all digtron components that have one for k, location in pairs(layout.builders) do local target = minetest.get_node(location) local targetdef = minetest.registered_nodes[target.name] if targetdef.execute_build ~= nil then --using the old location of the controller as fallback so that any leftovers land with the rest of the digger output. Not that there should be any. local build_return = targetdef.execute_build(location, clicker, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, oldpos) if build_return == false then -- This happens if there's insufficient inventory, but we should have confirmed there was sufficient inventory during test phase. -- So this should never happen. However, "should never happens" happen sometimes. So -- don't interrupt the build cycle as a whole, we've already moved so might as well try to complete as much as possible. strange_failure = true elseif build_return == true and not digtron.creative_mode == true then building_fuel_cost = building_fuel_cost + digtron.build_cost end else minetest.log(string.format("%s has builder group but is missing execute_build method! This is an error in mod programming, file a bug.", targetdef.name)) end end local status_text = "" if strange_failure then -- We weren't able to detect this build failure ahead of time, so make a big noise now. This is strange, shouldn't happen. minetest.sound_play("dingding", {gain=1.0, pos=pos}) minetest.sound_play("buzzer", {gain=0.5, pos=pos}) status_text = "Digtron unexpectedly failed to execute one or more build operations, likely due to an inventory error.\n" end -- acutally burn the fuel needed local fuel_cost = digging_fuel_cost + building_fuel_cost fuel_burning = fuel_burning - fuel_cost if digtron.particle_effects then table.insert(particle_systems, burn_smoke(pos, fuel_cost)) end if fuel_burning < 0 then fuel_burning = fuel_burning + digtron.burn(layout.fuelstores, -fuel_burning, false) end meta:set_float("fuel_burning", fuel_burning) status_text = status_text .. string.format("Heat remaining in controller furnace: %d", fuel_burning) -- Eyecandy for _, particles in pairs(particle_systems) do minetest.add_particlespawner(particles) end -- finally, dig out any nodes remaining to be dug. Some of these will have had their flag revoked because -- a builder put something there or because they're another digtron node. local node_to_dig, whether_to_dig = nodes_dug:pop() while node_to_dig ~= nil do if whether_to_dig == true then minetest.log("action", string.format("%s uses Digtron to dig %s at (%d, %d, %d)", clicker:get_player_name(), minetest.get_node(node_to_dig).name, node_to_dig.x, node_to_dig.y, node_to_dig.z)) minetest.remove_node(node_to_dig) end -- all of the digtron's nodes wind up in nodes_dug, so this is an ideal place to stick -- a check to make sand fall after the digtron has passed. minetest.check_for_falling({x=node_to_dig.x, y=node_to_dig.y+1, z=node_to_dig.z}) node_to_dig, whether_to_dig = nodes_dug:pop() end return pos, status_text, 0 end -- Simplified version of the above method that only moves, and doesn't execute diggers or builders. digtron.execute_move_cycle = function(pos, clicker) local meta = minetest.get_meta(pos) local layout = digtron.get_all_digtron_neighbours(pos, clicker) local status_text = "" local status_text, return_code = neighbour_test(layout, status_text) if return_code ~= 0 then return pos, status_text, return_code end local facing = minetest.get_node(pos).param2 local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing) local nodes_dug = Pointset.create() -- empty set, we're not digging anything -- test if any digtrons are obstructed by non-digtron nodes that haven't been marked -- as having been dug. local can_move = true for _, location in pairs(layout.all) do local newpos = digtron.find_new_pos(location, facing) if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then can_move = false end end if not can_move then -- mark this node as waiting, will clear this flag in digtron.cycle_time seconds minetest.get_meta(pos):set_string("waiting", "true") minetest.get_node_timer(pos):start(digtron.cycle_time) minetest.sound_play("squeal", {gain=1.0, pos=pos}) minetest.sound_play("buzzer", {gain=0.5, pos=pos}) return pos, "Digtron is obstructed.\n" .. status_text, 3 --Abort, don't dig and don't build. end minetest.sound_play("truck", {gain=1.0, pos=pos}) -- if the player is standing within the array or next to it, move him too. local move_player = move_player_test(layout, clicker) --move the array digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug) local oldpos = {x=pos.x, y=pos.y, z=pos.z} pos = digtron.find_new_pos(pos, facing) if move_player then clicker:moveto(digtron.find_new_pos(clicker:getpos(), facing), true) end return pos, "", 0 end