digtron/controller.lua
FaceDeer 3c0fbca66f make it possible to edit builders that are part of an assembled digtron
Should make it possible to edit other components too, later on.
2020-03-01 23:52:24 -07:00

983 lines
34 KiB
Lua

local S = digtron.S
local position_and_anchor = "position[0.025,0.1]anchor[0,0]"
local listname_to_title =
{
["main"] = S("Main Inventory"),
["fuel"] = S("Fuel"),
}
---------------------------------------------------------------------------------------------------------------------
-- Sequencer commands
-- Yes, this indexing scheme is complicated. It's necessary in order to make sequences
-- language-agnostic, and saves a bit of storage space in the process by shortening and
-- standardizing command tags.
-- Also makes it future-proof, we can add new commands without disrupting existing stored sequences
local sequencer_commands =
{
seq = S("Sequence"),
dmb = S("Dig Move Build"),
dmd = S("Dig Move Down"),
mup = S("Move Up"),
mdn = S("Move Down"),
mlt = S("Move Left"),
mrt = S("Move Right"),
mfw = S("Move Forward"),
mbk = S("Move Back"),
rlt = S("Yaw Left"),
rrt = S("Yaw Right"),
rup = S("Pitch Up"),
rdn = S("Pitch Down"),
rcl = S("Roll Clockwise"),
rcc = S("Roll Widdershins"),
}
-- This sets the order in which they'll be shown on the dropdown menu
local sequencer_dropdown_order =
{
"seq", "dmb", "dmd", "mup", "mdn", "mlt", "mrt", "mfw", "mbk", "rlt", "rrt", "rup", "rdn", "rcl", "rcc"
}
-- Allows commands to be turned into an index into the dropdown order, needed for defaulting to the current command when building the formspec
local sequencer_dropdown_order_reverse = {}
for i, command in ipairs(sequencer_dropdown_order) do
sequencer_dropdown_order_reverse[command] = i
end
-- Build the actual text string used in the formspec dropdown
local sequencer_dropdown_list = {}
for _, cmd in ipairs(sequencer_dropdown_order) do
table.insert(sequencer_dropdown_list, sequencer_commands[cmd])
end
sequencer_dropdown_list = table.concat(sequencer_dropdown_list, ",")
-- Reverse lookup from human-readable command to internal tag, used in on_recieve_fields processing
local sequencer_commands_reverse = {}
for cmd, command in pairs(sequencer_commands) do
sequencer_commands_reverse[command] = cmd
end
-- Creates a default sequence
-- Root must always be a seq command
digtron.default_sequence = function()
return {cmd="seq", cnt=1, cur=1, seq={{cmd="dmb", cnt=1, cur=1}}}
end
-----------------------------------------------------------------------------------------
--- Manipulating sequences
-- searches down through the sequence tree to find the next command that can be executed
local find_next_item_to_execute = function(sequence)
local target = sequence
while target and target.cur > 0 do
if target.cmd ~= "seq" then
return target
else
local found = false
for i, command in ipairs(target.seq) do
if command.cur > 0 then
target = command
found = true
break
end
end
if not found then return nil end -- Sequence is finished
end
end
end
-- recurses down through the sequence tree to modify the current counts of sequence items
-- with target_item having just been executed.
local decrement_sequence
decrement_sequence = function(sequence, target_item)
local found = false
for i, command in ipairs(sequence.seq) do
if found then
-- there's further items in the curent sequence's list after the target_item,
-- return without decrementing its parent
return "found"
elseif command == target_item then
target_item.cur = target_item.cur - 1 -- decrement the remaining count on the target item
found = true -- note that we've found the target item.
elseif command.cmd == "seq" then
local subsequence_result = decrement_sequence(command, target_item) -- recurse
if subsequence_result == "decrement_parent" then
-- the item was in the subsequence and the subsequence's list of commands are finished
-- so decrement the subsequence's current count and reset its constituents to their defaults
command.cur = command.cur - 1
for _, subcommand in ipairs(command.seq) do
subcommand.cur = subcommand.cnt
end
found = true
target_item = command
end
end
end
if found and target_item.cur == 0 then
-- the item was found and was the last in the list and it's at 0.
-- Tell the previous call that it needs to decrement its sequence count.
return "decrement_parent"
end
end
-- recurses through the whole sequence setting all current counts to the base value
local reset_sequence
reset_sequence = function(sequence)
for _, command in ipairs(sequence.seq) do
command.cur = command.cnt
if command.cmd == "seq" then
reset_sequence(command)
end
end
end
----------------------------------------------------------------------------------------------
-- Finding, adding, removing
-- all field prefixes in the above create_sequence_list should be of this length
-- saves computation in trying to find the index part of the field name
local sequencer_field_length = string.len("sequencer_com:")
-- find an item based on the index string at the end of its field
local find_item = function(field, sequence)
local index_list = field:sub(sequencer_field_length+1):split(":")
local target = sequence
for i = 1, #index_list do
if target.seq then
target = target.seq[tonumber(index_list[i])]
else
return nil
end
if target == nil then
--minetest.log("error", "[Digtron] find_item failed to find a sequence item.")
return nil
end
end
return target
end
local delete_item = function(field, sequence)
local index_list = field:sub(sequencer_field_length+1):split(":")
local target = sequence
for i = 1, #index_list-1 do
target = target.seq[tonumber(index_list[i])]
if target == nil then
minetest.log("error", "[Digtron] delete_item failed to find a sequence item.")
return nil
end
end
table.remove(target.seq, tonumber(index_list[#index_list]))
end
-- recurses through sequences ensuring there are tables for seq commands
local clean_subsequences
clean_subsequences = function(sequence)
for i, val in ipairs(sequence.seq) do
if val.cmd == "seq" then
if val.seq == nil then
val.seq = {}
else
clean_subsequences(val)
end
else
val.seq = nil
end
end
end
-----------------------------------------------------------------------------
-- Executing
local cycling_digtrons = {}
local start_command = function(digtron_id, command, count, player_name)
cycling_digtrons[digtron_id] = {
command = command,
count = count,
last_action = minetest.get_gametime(),
player_name = player_name,
}
end
local cancel_command = function(digtron_id)
cycling_digtrons[digtron_id] = nil
end
local is_cycling = function(digtron_id)
return cycling_digtrons[digtron_id] ~= nil
end
local execute_command
local refresh_open_formspec
local command_functions = {
mup = function(digtron_id, pos, facedir, player_name)
return digtron.move(digtron_id, vector.add(pos, digtron.facedir_to_up(facedir)), player_name) end,
mdn = function(digtron_id, pos, facedir, player_name)
return digtron.move(digtron_id, vector.add(pos, vector.multiply(digtron.facedir_to_up(facedir), -1)), player_name) end,
mlt = function(digtron_id, pos, facedir, player_name)
return digtron.move(digtron_id, vector.add(pos, vector.multiply(digtron.facedir_to_right(facedir), -1)), player_name) end,
mrt = function(digtron_id, pos, facedir, player_name)
return digtron.move(digtron_id, vector.add(pos, digtron.facedir_to_right(facedir)), player_name) end,
mfw = function(digtron_id, pos, facedir, player_name)
return digtron.move(digtron_id, vector.add(pos, digtron.facedir_to_dir(facedir)), player_name) end,
mbk = function(digtron_id, pos, facedir, player_name)
return digtron.move(digtron_id, vector.add(pos, vector.multiply(digtron.facedir_to_dir(facedir), -1)), player_name) end,
rlt = function(digtron_id, pos, facedir, player_name)
return digtron.rotate(digtron_id, vector.multiply(digtron.facedir_to_up(facedir), -1), player_name) end,
rrt = function(digtron_id, pos, facedir, player_name)
return digtron.rotate(digtron_id, digtron.facedir_to_up(facedir), player_name) end,
rup = function(digtron_id, pos, facedir, player_name)
return digtron.rotate(digtron_id, digtron.facedir_to_right(facedir), player_name) end,
rdn = function(digtron_id, pos, facedir, player_name)
return digtron.rotate(digtron_id, vector.multiply(digtron.facedir_to_right(facedir), -1), player_name) end,
rcl = function(digtron_id, pos, facedir, player_name)
return digtron.rotate(digtron_id, digtron.facedir_to_dir(facedir), player_name) end,
rcc = function(digtron_id, pos, facedir, player_name)
return digtron.rotate(digtron_id, vector.multiply(digtron.facedir_to_dir(facedir), -1), player_name) end,
dmb = function(digtron_id, pos, facedir, player_name)
return digtron.execute_dig_move_build_cycle(digtron_id, player_name) end,
dmd = function(digtron_id, pos, facedir, player_name)
return digtron.execute_dig_move_build_cycle(digtron_id, player_name, true) end,
seq = function(digtron_id, pos, facedir, player_name)
local sequence = digtron.get_sequence(digtron_id)
local target = find_next_item_to_execute(sequence)
if target == nil then
return false
end
local success = execute_command(digtron_id, target.cmd, player_name)
if success then
local decrement_result = decrement_sequence(sequence, target)
if decrement_result == "decrement_parent" then
sequence.cur = sequence.cur - 1
reset_sequence(sequence)
end
return true
else
return false
end
end
}
execute_command = function(digtron_id, command, player_name)
local pos = digtron.get_pos(digtron_id)
local node = minetest.get_node(pos)
if node.name ~= "digtron:controller" then
minetest.log("error", "[Digtron] execute_command was given the command " .. command .. " for " .. digtron_id
.. " by " .. player_name .. " but the node at " .. minetest.pos_to_string(pos) .. " was a " .. node.name)
return
end
local facedir = node.param2
local func = command_functions[command]
if func then
return func(digtron_id, pos, facedir, player_name)
else
minetest.log("error", "[Digtron] " .. digtron_id .. " was given command " .. command .. " but "
.. " that command was not recognized by execute_command.")
return false
end
end
local done_cycling = {}
minetest.register_globalstep(function(dtime)
local gametime = minetest.get_gametime()
for digtron_id, data in pairs(cycling_digtrons) do
if data.last_action < gametime then
local success = execute_command(digtron_id, data.command, data.player_name)
refresh_open_formspec(digtron_id)
local new_count = data.count
if data.command ~= "seq" then
-- It's somewhat hacky having two different counters,
-- but I'm getting tired of laborious elegance at this point.
-- sequences handle their own counters internally and that's fine.
new_count = new_count - 1
end
if new_count < 1 or not success then
table.insert(done_cycling, digtron_id)
else
data.count = new_count
data.last_action = gametime
end
end
end
while next(done_cycling) ~= nil do
cycling_digtrons[table.remove(done_cycling)] = nil
end
end)
-------------------------------------------------------------------------------------------------------------------
-- Sequence tab formspec
-- Recursively builds a formspec representation. Dropdowns and buttons are indexed with : delimiters, eg:
--:1
--:2
--:2:1
--:2:2
--:2:2:1
--:3
local create_sequence_list
create_sequence_list = function(sequence_in, list_out, root_index, x, y)
if sequence_in == nil then
minetest.log("error", "[Digtron] create_sequence_list was given a nil sequence_in parameter")
return y
end
root_index = root_index or ""
x = x or 0
y = y or 0
for i, val in ipairs(sequence_in) do
local index = root_index .. ":" .. i
if val.cur == 0 then
table.insert(list_out, "box[" .. x+2.6 .. "," .. y .. ";0.7,0.5;#FF000088]")
end
table.insert(list_out, "dropdown[".. x ..","..y..";1.75,0.5;sequencer_com"..index..";"..sequencer_dropdown_list..";"
.. sequencer_dropdown_order_reverse[val.cmd].."]field["
.. x+1.8 ..",".. y ..";0.75,0.5;sequencer_cnt"..index..";;"..val.cnt.."]"
.. "field_close_on_enter[sequencer_cnt"..index..";false]"
.. "label[".. x+2.65 .."," .. y+0.25 .. ";" .. S("@1 left", val.cur) .. "]"
.. "button[".. x+3.3 .. ","..y ..";0.75,0.5;sequencer_del"..index..";"..S("Delete").."]")
if val.cmd == "seq" then
table.insert(list_out, "button[".. x+4.1 ..","..y ..";0.75,0.5;sequencer_ins"..index..";"..S("Insert").."]")
y = y + 0.6
-- Recurse into sub-sequence
y = create_sequence_list(val.seq, list_out, index, x+0.25, y)
else
y = y + 0.6
end
end
return y
end
local sequence_tab = function(digtron_id)
local sequence = digtron.get_sequence(digtron_id)
local list_out = {"size[5.75,12]"
.. position_and_anchor
.. "real_coordinates[true]"
.. "container[0.2,0.2]"
.. "field[0,0.1;0.7,0.5;cycles;"..S("Cycles")..";" .. sequence.cnt .."]"
.. "field_close_on_enter[cycles;false]"
}
if sequence.cur == 0 then
table.insert(list_out, "box[0.75,0.1;0.7,0.5;#FF000088]")
end
if is_cycling(digtron_id) then
table.insert(list_out, "button[1.5,0.1;1,0.5;stop;"..S("Stop").."]")
else
table.insert(list_out, "button[1.5,0.1;1,0.5;execute;"..S("Execute").."]")
end
table.insert(list_out,
"label[0.8,0.35;" .. S("@1 left", sequence.cur) .."]"
.. "button[2.5,0.1;1,0.5;reset;"..S("Reset").."]"
.. "container_end[]"
.. "container[0.2,1]"
)
local y = create_sequence_list(sequence.seq, list_out)
table.insert(list_out,
"button[0,".. y ..";1,0.5;sequencer_insert_end;"..S("New\nCommand").."]"
.. "container_end[]"
)
return table.concat(list_out)
end
-- Handles returned fields for the sequence tab
local update_sequence = function(digtron_id, fields, player_name)
local sequence = digtron.get_sequence(digtron_id)
local delete_field = nil
local insert_field = nil
for field, value in pairs(fields) do
-- Go through all fields submitted to find the ones that are for changing commands in the sequence list
local command_type = field:sub(1,sequencer_field_length)
if command_type == "sequencer_com:" then
local seq_item = find_item(field, sequence)
local new_cmd = sequencer_commands_reverse[value]
if seq_item.cmd ~= new_cmd then
seq_item.cmd = new_cmd
end
elseif command_type == "sequencer_cnt:" then
local val_int = tonumber(value)
if val_int then
val_int = math.floor(val_int)
local seq_item = find_item(field, sequence)
if seq_item.cnt ~= val_int then
seq_item.cnt = val_int
seq_item.cur = val_int
end
end
--Save these to do last so as to not invalidate indices
--Adding and removing items makes find_item not work
elseif command_type == "sequencer_del:" then
delete_field = field
elseif command_type == "sequencer_ins:" then
insert_field = field
end
end
if insert_field and delete_field then
minetest.log("error", "[Digtron] somehow an insertion and a deletion were both registered for a single update_sequence call. "
.. "ignoring the deletion.")
delete_field = nil
end
if insert_field then
local item = find_item(insert_field, sequence)
-- adds a "dig move build" command as the default new item
item.seq = item.seq or {} -- just in case something went wrong with clean_subsequence
table.insert(item.seq, {cmd="dmb",cnt=1,cur=1})
elseif delete_field then
delete_item(delete_field, sequence)
end
if fields.sequencer_insert_end then
-- adds a "dig move build" command as the default new item
table.insert(sequence.seq, {cmd="dmb",cnt=1,cur=1})
end
if fields.cycles then
local new_cycles = tonumber(fields.cycles)
if new_cycles ~= nil then
new_cycles = math.floor(new_cycles)
if new_cycles ~= sequence.cnt then
sequence.cnt = new_cycles
sequence.cur = sequence.cnt
end
end
end
if fields.execute and sequence.cur > 0 then
start_command(digtron_id, "seq", 1, player_name)
end
if fields.stop and is_cycling(digtron_id) then
cancel_command(digtron_id)
end
if fields.reset then
cancel_command(digtron_id)
reset_sequence(sequence)
sequence.cur = sequence.cnt
end
clean_subsequences(sequence) -- if commands were changed to or away from "seq", ensure they have the right .seq member
digtron.set_sequence(digtron_id, sequence)
end
-------------------------------------------------------------------------------------------------------
-- Controls tab
local cycles_cache = {} -- TODO something's not saving right here
local controls_tab = function(digtron_id)
return "size[4.2,5]"
.. position_and_anchor
.. "container[0,0]"
.. "button_exit[0,0;1,1;disassemble;"..S("Disassemble").."]"
.. "field[1.2,0.3;1.75,1;digtron_name;"..S("Digtron name")..";"
.. minetest.formspec_escape(digtron.get_name(digtron_id)).."]"
.. "field_close_on_enter[digtron_name;false]"
.. "field[2.9,0.3;0.7,1;cycles;"..S("Cycles")..";".. (cycles_cache[digtron_id] or 1) .."]"
.. "field_close_on_enter[cycles;false]"
.. "button[3.3,0;1,1;execute;"..S("Execute").."]"
.. "container_end[]"
.. "container[0,1]"
.. "box[0,0;4,2;#DDDDDD]"
.. "label[1.8,0.825;"..S("Move").."]"
.. "button[1.1,0.1;1,1;move_up;"..S("Up").."]"
.. "button[1.1,1.1;1,1;move_down;"..S("Down").."]"
.. "button[2.1,0.1;1,1;move_forward;"..S("Forward").."]"
.. "button[2.1,1.1;1,1;move_back;"..S("Back").."]"
.. "button[0.1,0.6;1,1;move_left;"..S("Left").."]"
.. "button[3.1,0.6;1,1;move_right;"..S("Right").."]"
.. "container_end[]"
.. "container[0.5,3.2]"
.. "box[0,0;3,2;#DDDDDD]"
.. "label[1.3,0.825;"..S("Rotate").."]"
.. "button[0.1,0.1;1,1;rot_counterclockwise;"..S("Roll\nWiddershins").."]"
.. "button[2.1,0.1;1,1;rot_clockwise;"..S("Roll\nClockwise").."]"
.. "button[1.1,0.1;1,1;rot_up;"..S("Pitch Up").."]"
.. "button[1.1,1.1;1,1;rot_down;"..S("Pitch Down").."]"
.. "button[0.1,1.1;1,1;rot_left;"..S("Yaw Left").."]"
.. "button[2.1,1.1;1,1;rot_right;"..S("Yaw Right").."]"
.. "container_end[]"
end
local update_controls = function(digtron_id, pos, player_name, facedir, fields)
local refresh = false
if fields.disassemble then
local pos = digtron.disassemble(digtron_id, player_name)
end
local cycles = math.max(math.floor(tonumber(fields.cycles) or 1), 1)
cycles_cache[digtron_id] = cycles
-- Translation
if fields.move_forward then
start_command(digtron_id, "mfw", cycles, player_name)
elseif fields.move_back then
start_command(digtron_id, "mbk", cycles, player_name)
elseif fields.move_up then
start_command(digtron_id, "mup", cycles, player_name)
elseif fields.move_down then
start_command(digtron_id, "mdn", cycles, player_name)
elseif fields.move_left then
start_command(digtron_id, "mlt", cycles, player_name)
elseif fields.move_right then
start_command(digtron_id, "mrt", cycles, player_name)
-- Rotation
elseif fields.rot_counterclockwise then
start_command(digtron_id, "rcc", cycles, player_name)
elseif fields.rot_clockwise then
start_command(digtron_id, "rcl", cycles, player_name)
elseif fields.rot_up then
start_command(digtron_id, "rup", cycles, player_name)
elseif fields.rot_down then
start_command(digtron_id, "rdn", cycles, player_name)
elseif fields.rot_left then
start_command(digtron_id, "rlt", cycles, player_name)
elseif fields.rot_right then
start_command(digtron_id, "rrt", cycles, player_name)
end
if fields.execute then
start_command(digtron_id, "dmb", cycles, player_name)
refresh = true
end
if fields.key_enter_field == "digtron_name" or fields.digtron_name then
local pos = digtron.get_pos(digtron_id)
if pos then
local meta = minetest.get_meta(pos)
meta:set_string("infotext", fields.digtron_name)
digtron.set_name(digtron_id, fields.digtron_name)
refresh = true
end
end
return refresh
end
--------------------------------------------------------------------------------------------------
-- Inventory tab formspec
local inv_tab = function(digtron_id, inv_tab_context, player_context)
local inv_list = inv_tab_context.listname
local pages = inv_tab_context.pages
local current_page = player_context.inv_page[inv_list]
local starting_index = (current_page - 1) * 8 * 4
local paging_controls = ""
if pages > 1 then
paging_controls = "button[0,0;1,1;page_back;<<]"
.. "label[1.125,0.25;"..S("Page @1/@2", current_page, pages) .. "]"
.. "button[2,0;1,1;page_forward;>>]"
end
return "size[8,9]"
.. position_and_anchor
.. "container[0,0]"
.. "list[detached:" .. digtron_id .. ";"..inv_list..";0,0;8,4;"..starting_index.."]"
.. "container_end[]"
.. "container[2.5,4]" .. paging_controls .. "container_end[]"
.. "container[0,5]list[current_player;main;0,0;8,1;]list[current_player;main;0,1.25;8,3;8]container_end[]"
.. "listring[current_player;main]"
.. "listring[detached:" .. digtron_id .. ";"..inv_list.."]"
end
------------------------------------------------------------------------------------------------------
-- This allows us to know which digtron the player has a formspec open for without
-- sending the digtron_id over the network
local player_interacting_with_digtron_id = {}
local get_context = function(digtron_id, player_name)
local digtron_context = player_interacting_with_digtron_id[digtron_id] or {players={}}
local player_context = digtron_context.players[player_name] or {current_tab = 1}
digtron_context.players[player_name] = player_context
player_interacting_with_digtron_id[digtron_id] = digtron_context
return player_context, digtron_context
end
local get_context_for_player = function(player_name)
for digtron_id, digtron_context in pairs(player_interacting_with_digtron_id) do
local player_context = digtron_context.players[player_name]
if player_context and player_context.open then
return player_context, digtron_context, digtron_id
end
end
end
-- TODO: dispose of cached digtron context when a digtron is disposed
local get_controller_assembled_formspec = function(digtron_id, player_name)
local player_context, digtron_context = get_context(digtron_id, player_name)
local inv = digtron.get_inventory(digtron_id) -- ensures the detatched inventory exists and is populated
if digtron_context.tabs == nil then
digtron_context.tabs = {}
local lists = inv:get_lists()
for listname, contents in pairs(lists) do
table.insert(digtron_context.tabs, {
tab_type = "inventory",
listname = listname,
size = #contents,
pages = math.floor(#contents/(8*4)) + 1})
end
end
if player_context.inv_page == nil then
player_context.inv_page = {}
local lists = inv:get_lists()
for listname, contents in pairs(lists) do
player_context.inv_page[listname] = player_context.inv_page[listname] or 1
end
end
local tabs = "tabheader[0,0;tab_header;"..S("Controls")..","..S("Sequence")
for _, tab in ipairs(digtron_context.tabs) do
tabs = tabs .. "," .. listname_to_title[tab.listname] or tab.listname
end
tabs = tabs .. ";" .. player_context.current_tab .. "]"
if player_context.current_tab == 1 then
return controls_tab(digtron_id) .. tabs
elseif player_context.current_tab == 2 then
return sequence_tab(digtron_id) .. tabs
else
local inv_tab_context = digtron_context.tabs[player_context.current_tab - 2]
return inv_tab(digtron_id, inv_tab_context, player_context) .. tabs
end
end
-- For now, only refresh the UI if it's open to tab 2 (the sequencer). Other tabs
-- don't have things that are changed "on the fly" by Digtron operation.
refresh_open_formspec = function(digtron_id)
local digtron_context = player_interacting_with_digtron_id[digtron_id]
if digtron_context == nil then
return
end
for player_name, player_context in pairs(digtron_context.players) do
if player_context.open and player_context.current_tab == 2 then
minetest.show_formspec(player_name,
"digtron:controller_assembled",
get_controller_assembled_formspec(digtron_id, player_name))
end
end
end
-- Controlling a fully armed and operational Digtron
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "digtron:controller_assembled" then
return
end
local player_name = player:get_player_name()
-- Get and validate various values
local player_context, digtron_context, digtron_id = get_context_for_player(player_name)
if player_context == nil then
minetest.log("error", "[Digtron] player_interacting_with_digtron_id context not found for " .. player_name)
return
end
local pos = digtron.get_pos(digtron_id)
if pos == nil then
minetest.log("error", "[Digtron] controller was unable to look up a position for digtron id for " .. digtron_id)
return
end
local node = minetest.get_node(pos)
if node.name ~= "digtron:controller" then
minetest.log("error", "[Digtron] player " .. player_name .. " interacted with the controller for "
.. digtron_id .. " but the node at " .. minetest.pos_to_string(pos) .. " was a " ..node.name
.. " rather than a digtron:controller")
return
end
local current_tab = player_context.current_tab
local refresh = false
if fields.tab_header then
local new_tab = tonumber(fields.tab_header)
if new_tab <= #(digtron_context.tabs) + 2 then
player_context.current_tab = new_tab
refresh = true
else
minetest.log("error", "[Digtron] digtron:controller_assembled formspec returned the out-of-range tab index "
.. new_tab)
end
end
if current_tab == 1 then
-- Controls
refresh = update_controls(digtron_id, pos, player_name, node.param2, fields)
elseif current_tab == 2 then
--Sequencer
update_sequence(digtron_id, fields, player_name)
refresh = true
else -- inventory tabs
local tab_context = digtron_context.tabs[current_tab - 2]
local current_page = player_context.inv_page[tab_context.listname]
if fields.page_forward then
if current_page < tab_context.pages then
player_context.inv_page[tab_context.listname] = current_page + 1
refresh = true
end
end
if fields.page_back then
if current_page > 1 then
player_context.inv_page[tab_context.listname] = current_page - 1
refresh = true
end
end
end
if fields.quit then
player_context.open = false
end
if refresh then
minetest.show_formspec(player_name,
"digtron:controller_assembled",
get_controller_assembled_formspec(digtron_id, player_name))
end
end)
-- Doesn't deep-copy
local combine_defs = function(base_def, override_content)
local out = {}
for key, value in pairs(base_def) do
out[key] = value
end
for key, value in pairs(override_content) do
out[key] = value
end
return out
end
local base_def = {
_doc_items_longdesc = nil,
_doc_items_usagehelp = nil,
-- Note: this is not in the "digtron" group because we do not want it to be incorporated
-- into digtrons by mere adjacency; it must be the root node and only one root node is allowed.
groups = {cracky = 3, oddly_breakable_by_hand = 3},
paramtype = "light",
paramtype2= "facedir",
is_ground_content = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.3125, -0.3125, 0.3125, 0.3125, 0.3125}, -- Core
{-0.1875, 0.3125, -0.1875, 0.1875, 0.5, 0.1875}, -- +y_connector
{-0.1875, -0.5, -0.1875, 0.1875, -0.3125, 0.1875}, -- -y_Connector
{0.3125, -0.1875, -0.1875, 0.5, 0.1875, 0.1875}, -- +x_connector
{-0.5, -0.1875, -0.1875, -0.3125, 0.1875, 0.1875}, -- -x_connector
{-0.1875, -0.1875, 0.3125, 0.1875, 0.1875, 0.5}, -- +z_connector
{-0.5, 0.125, -0.5, -0.125, 0.5, -0.3125}, -- back_connector_3
{0.125, 0.125, -0.5, 0.5, 0.5, -0.3125}, -- back_connector_1
{0.125, -0.5, -0.5, 0.5, -0.125, -0.3125}, -- back_connector_2
{-0.5, -0.5, -0.5, -0.125, -0.125, -0.3125}, -- back_connector_4
},
},
sounds = default.node_sound_metal_defaults(),
on_blast = digtron.on_blast,
}
minetest.register_node("digtron:controller_unassembled", combine_defs(base_def, {
description = S("Digtron Control Module"),
_digtron_assembled_node = "digtron:controller",
tiles = {
"digtron_plate.png^[transformR90",
"digtron_plate.png^[transformR270",
"digtron_plate.png",
"digtron_plate.png^[transformR180",
"digtron_plate.png",
"digtron_plate.png^digtron_control.png",
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local returnstack, success = digtron.on_rightclick(pos, node, clicker, itemstack, pointed_thing)
if returnstack then
return returnstack, success
end
if clicker == nil then return end
local player_name = clicker:get_player_name()
local digtron_id = digtron.assemble(pos, player_name)
if digtron_id then
local player_context = get_context(digtron_id, player_name)
player_context.open = true
minetest.show_formspec(player_name,
"digtron:controller_assembled",
get_controller_assembled_formspec(digtron_id, player_name))
end
end
}))
minetest.register_node("digtron:controller", combine_defs(base_def, {
description = S("Digtron Assembly"), -- Will normally be obscured by the player-set Digtron name
tiles = {
"digtron_plate.png^[transformR90",
"digtron_plate.png^[transformR270",
"digtron_plate.png",
"digtron_plate.png^[transformR180",
"digtron_plate.png",
"digtron_plate.png^digtron_control.png^digtron_intermittent.png",
},
_digtron_disassembled_node = "digtron:controller_unassembled",
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
on_dig = function(pos, node, digger)
local player_name
if digger then
player_name = digger:get_player_name()
end
local meta = minetest.get_meta(pos)
local digtron_id = meta:get_string("digtron_id")
local digtron_layout_node_id = meta:get_int("digtron_layout_node_id")
local stack = ItemStack({name=node.name, count=1, wear=0})
local stack_meta = stack:get_meta()
stack_meta:set_string("digtron_id", digtron_id)
stack_meta:set_int("digtron_layout_node_id", digtron_layout_node_id)
stack_meta:set_string("description", digtron.get_name(digtron_id))
local inv = digger:get_inventory()
local stack = inv:add_item("main", stack)
if stack:get_count() > 0 then
minetest.add_item(pos, stack)
end
-- TODO call on_dignodes callback
if digtron_id ~= "" then
local removed = digtron.remove_from_world(digtron_id, player_name)
if removed then
for _, removed_pos in ipairs(removed) do
minetest.check_for_falling(removed_pos)
end
else
minetest.remove_node(pos)
end
else
minetest.remove_node(pos)
end
end,
preserve_metadata = function(pos, oldnode, oldmeta, drops)
for _, dropped in ipairs(drops) do
if dropped:get_name() == "digtron:controller" then
local stack_meta = dropped:get_meta()
stack_meta:set_string("digtron_id", oldmeta:get_string("digtron_id"))
stack_meta:set_int("digtron_layout_node_id", oldmeta:get_int("digtron_layout_node_id"))
stack_meta:set_string("description", oldmeta:get_string("infotext"))
return
end
end
end,
on_place = function(itemstack, placer, pointed_thing)
-- Shall place item and return the leftover itemstack.
-- The placer may be any ObjectRef or nil.
local player_name
if placer then player_name = placer:get_player_name() end
local stack_meta = itemstack:get_meta()
local digtron_id = stack_meta:get_string("digtron_id")
if digtron_id ~= "" then
local target_pos
local below_node = minetest.get_node(pointed_thing.under)
local below_def = minetest.registered_nodes[below_node.name]
if below_def.buildable_to then
target_pos = pointed_thing.under
else
target_pos = pointed_thing.above
end
-- TODO rotate layout based on player orientation
-- move up so that the lowest y-coordinate on the Digtron is
-- at the y-coordinate of the place clicked on and test again.
local bbox = digtron.get_bounding_box(digtron_id)
if bbox then
target_pos.y = target_pos.y + math.abs(bbox.minp.y)
if target_pos then
local success, succeeded, failed = digtron.is_buildable_to(digtron_id, nil, target_pos, player_name)
if success then
local built_positions = digtron.build_to_world(digtron_id, nil, target_pos, player_name)
for _, built_pos in ipairs(built_positions) do
minetest.check_for_falling(built_pos)
end
local meta = minetest.get_meta(target_pos)
meta:set_string("infotext", digtron.get_name(digtron_id))
minetest.sound_play("digtron_machine_assemble", {gain = 0.5, pos=target_pos})
-- Note: DO NOT RESPECT CREATIVE MODE here.
-- If we allow multiple copies of a Digtron running around with the same digtron_id,
-- human sacrifice, dogs and cats living together, mass hysteria
return ItemStack("")
else
-- if that fails, show ghost of Digtron and fail to place.
digtron.show_buildable_nodes(succeeded, failed)
minetest.sound_play("digtron_buzzer", {gain = 0.5, pos=target_pos})
end
end
else
minetest.log("error", "[Digtron] digtron:controller on_place failed to find data for " .. digtron_id
.. ", placing an unassembled controller.")
itemstack:set_name("digtron:controller_unassembled")
return minetest.item_place(itemstack, placer, pointed_thing)
end
return itemstack
else
-- Should be impossible to have a controller without an ID, but if it happens place an unassembled node
itemstack:set_name("digtron:controller_unassembled")
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local returnstack, success = digtron.on_rightclick(pos, node, clicker, itemstack, pointed_thing)
if returnstack then
return returnstack, success
end
if clicker == nil then return end
local meta = minetest.get_meta(pos)
local digtron_id = meta:get_string("digtron_id")
local player_name = clicker:get_player_name()
if digtron_id == "" then
if not digtron.recover_digtron_id(pos) then
minetest.log("error", "[Digtron] The digtron:controller node at " .. minetest.pos_to_string(pos)
.. " had no digtron id associated with it when " .. player_name
.. "right-clicked on it. Converting it into a digtron:controller_unassembled.")
node.name = "digtron:controller_unassembled"
minetest.set_node(pos, node)
return
end
end
local player_context = get_context(digtron_id, player_name)
player_context.open = true
minetest.show_formspec(player_name,
"digtron:controller_assembled",
get_controller_assembled_formspec(digtron_id, player_name))
end,
}))
minetest.register_lbm({
label = "Validate and repair Digtron controller metadata",
name = "digtron:validate_controller_metadata",
nodenames = {"digtron:controller"},
run_at_every_load = true,
action = function(pos, node)
local meta = minetest.get_meta(pos)
local digtron_id = meta:get_string("digtron_id")
if digtron_id == "" then
if not digtron.recover_digtron_id(pos) then
minetest.log("error", "[Digtron] The digtron:controller node at " .. minetest.pos_to_string(pos)
.. " had no digtron id associated with it. Converting it into a digtron:controller_unassembled.")
node.name = "digtron:controller_unassembled"
minetest.set_node(pos, node)
end
end
end,
})