mirror of
https://github.com/minetest-mods/digtron.git
synced 2024-11-19 21:33:43 +01:00
356 lines
15 KiB
Lua
356 lines
15 KiB
Lua
local dig_dust = function(pos, facing)
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local direction = minetest.facedir_to_dir(facing)
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return {
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amount = 10,
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time = 1.0,
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minpos = vector.subtract(pos, vector.new(0.5,0.5,0.5)),
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maxpos = vector.add(pos, vector.new(0.5,0.5,0.5)),
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minvel = vector.multiply(direction, -10),
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maxvel = vector.multiply(direction, -20),
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minacc = {x=0, y=-40, z=0},
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maxacc = {x=0, y=-40, z=0},
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minexptime = 0.25,
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maxexptime = 0.5,
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minsize = 2,
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maxsize = 5,
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collisiondetection = false,
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vertical = false,
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texture = "default_item_smoke.png^[colorize:#9F817080",
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}
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end
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local burn_smoke = function(pos, amount)
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return {
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amount = math.min(amount, 40),
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time = 1.0,
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minpos = vector.subtract(pos, vector.new(0.5,0.5,0.5)),
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maxpos = vector.add(pos, vector.new(0.5,0.5,0.5)),
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minvel = {x=0, y=2, z=0},
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maxvel = {x=0, y=5, z=0},
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minacc = {x=0, y=0, z=0},
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maxacc = {x=0, y=0, z=0},
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minexptime = 0.5,
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maxexptime = 1.5,
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minsize = 8,
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maxsize = 12,
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collisiondetection = false,
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vertical = false,
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texture = "default_item_smoke.png^[colorize:#000000DD",
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}
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end
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--Performs various tests on a layout to play warning noises and see if Digtron can move at all.
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local function neighbour_test(layout, status_text)
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if layout.all == nil then
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-- get_all_digtron_neighbours returns nil if the digtron array touches unloaded nodes, too dangerous to do anything in that situation. Abort.
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minetest.sound_play("buzzer", {gain=0.25, pos=layout.controller})
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return "Digtron is adjacent to unloaded nodes.\n" .. status_text, 1
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end
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if layout.water_touching == true then
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minetest.sound_play("sploosh", {gain=1.0, pos=layout.controller})
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end
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if layout.lava_touching == true then
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minetest.sound_play("woopwoopwoop", {gain=1.0, pos=layout.controller})
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end
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if layout.traction * digtron.traction_factor < table.getn(layout.all) then
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-- digtrons can't fly
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minetest.sound_play("squeal", {gain=1.0, pos=layout.controller})
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return string.format("Digtron has %d nodes but only enough traction to move %d nodes.\n", table.getn(layout.all), layout.traction * digtron.traction_factor)
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.. status_text, 2
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end
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return status_text, 0
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end
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-- Checks if a player is within a layout's extents.
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local function move_player_test(layout, player)
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local player_pos = player:getpos()
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if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and
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player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and
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player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then
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return true
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end
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return false
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end
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-- returns newpos, status string, and a return code indicating why the method returned (so the auto-controller can keep trying if it's due to unloaded nodes)
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-- 0 - success
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-- 1 - failed due to unloaded nodes
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-- 2 - failed due to insufficient traction
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-- 3 - obstructed by undiggable node
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-- 4 - insufficient fuel
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-- 5 - unknown builder error during testing
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-- 6 - builder with unset output
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-- 7 - insufficient builder materials in inventory
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digtron.execute_dig_cycle = function(pos, clicker)
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local meta = minetest.get_meta(pos)
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local fuel_burning = meta:get_float("fuel_burning") -- get amount of burned fuel left over from last cycle
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local status_text = string.format("Heat remaining in controller furnace: %d", fuel_burning)
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local layout = DigtronLayout.create(pos, clicker)
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local status_text, return_code = neighbour_test(layout, status_text)
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if return_code ~= 0 then
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return pos, status_text, return_code
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end
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local facing = minetest.get_node(pos).param2
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local move_dir = minetest.facedir_to_dir(facing)
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local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing)
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----------------------------------------------------------------------------------------------------------------------
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local items_dropped = {}
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local digging_fuel_cost = 0
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local particle_systems = {}
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-- execute the execute_dig method on all digtron components that have one
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-- This builds a set of nodes that will be dug and returns a list of products that will be generated
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-- but doesn't actually dig the nodes yet. That comes later.
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-- If we dug them now, sand would fall and some digtron nodes would die.
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for k, location in pairs(layout.diggers) do
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local target = minetest.get_node(location.pos)
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local targetdef = minetest.registered_nodes[target.name]
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if targetdef.execute_dig ~= nil then
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local fuel_cost, dropped = targetdef.execute_dig(location.pos, layout.protected, layout.nodes_dug, controlling_coordinate)
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if dropped ~= nil then
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for _, itemname in pairs(dropped) do
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table.insert(items_dropped, itemname)
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end
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if digtron.particle_effects then
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table.insert(particle_systems, dig_dust(vector.add(location.pos, move_dir), target.param2))
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end
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end
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digging_fuel_cost = digging_fuel_cost + fuel_cost
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else
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minetest.log(string.format("%s has digger group but is missing execute_dig method! This is an error in mod programming, file a bug.", targetdef.name))
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end
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end
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----------------------------------------------------------------------------------------------------------------------
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-- test if any digtrons are obstructed by non-digtron nodes that haven't been marked
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-- as having been dug.
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local can_move = true
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for _, location in pairs(layout.all) do
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local newpos = digtron.find_new_pos(location.pos, facing)
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if not digtron.can_move_to(newpos, layout.protected, layout.nodes_dug) then
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can_move = false
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end
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end
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if not can_move then
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-- mark this node as waiting, will clear this flag in digtron.cycle_time seconds
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minetest.get_meta(pos):set_string("waiting", "true")
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minetest.get_node_timer(pos):start(digtron.cycle_time)
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minetest.sound_play("squeal", {gain=1.0, pos=pos})
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minetest.sound_play("buzzer", {gain=0.5, pos=pos})
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return pos, "Digtron is obstructed.\n" .. status_text, 3 --Abort, don't dig and don't build.
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end
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----------------------------------------------------------------------------------------------------------------------
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-- ask each builder node if it can get what it needs from inventory to build this cycle.
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-- This is a complicated test because each builder needs to actually *take* the item it'll
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-- need from inventory, and then we put it all back afterward.
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-- Note that this test may overestimate the amount of work that will actually need to be done so don't treat its fuel cost as authoritative.
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local can_build = true
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local test_build_return_code = nil
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local test_build_return_item = nil
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local test_items = {}
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local test_fuel_items = {}
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local test_build_fuel_cost = 0
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for k, location in pairs(layout.builders) do
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local target = minetest.get_node(location.pos)
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local targetdef = minetest.registered_nodes[target.name]
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local test_location = digtron.find_new_pos(location.pos, facing)
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if targetdef.test_build ~= nil then
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test_build_return_code, test_build_return_item = targetdef.test_build(location.pos, test_location, layout.inventories, layout.protected, layout.nodes_dug, controlling_coordinate, layout.controller)
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if test_build_return_code > 1 then
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can_build = false
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break
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end
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if test_build_return_code == 1 then
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table.insert(test_items, test_build_return_item)
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test_build_fuel_cost = test_build_fuel_cost + digtron.build_cost
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end
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else
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minetest.log(string.format("%s has builder group but is missing test_build method! This is an error in mod programming, file a bug.", targetdef.name))
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end
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end
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local test_fuel_needed = test_build_fuel_cost + digging_fuel_cost - fuel_burning
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local test_fuel_burned = 0
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if test_fuel_needed > 0 then
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test_fuel_burned = digtron.burn(layout.fuelstores, test_fuel_needed, true)
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end
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--Put everything back where it came from
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for k, item_return in pairs(test_items) do
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digtron.place_in_specific_inventory(item_return.item, item_return.location, layout.inventories, layout.controller)
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end
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if test_fuel_needed > fuel_burning + test_fuel_burned then
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minetest.sound_play("buzzer", {gain=0.5, pos=pos})
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return pos, "Digtron needs more fuel.", 4 -- abort, don't dig and don't build.
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end
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if not can_build then
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minetest.get_meta(pos):set_string("waiting", "true")
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minetest.get_node_timer(pos):start(digtron.cycle_time)
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local return_string = nil
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local return_code = 5
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if test_build_return_code == 3 then
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minetest.sound_play("honk", {gain=0.5, pos=pos}) -- A builder is not configured
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return_string = "Digtron connected to at least one builder with no output material assigned.\n"
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return_code = 6
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elseif test_build_return_code == 2 then
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minetest.sound_play("dingding", {gain=1.0, pos=pos}) -- Insufficient inventory
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return_string = string.format("Digtron has insufficient building materials. Needed: %s\n",
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test_build_return_item:get_name())
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return_code = 7
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end
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return pos, return_string .. status_text, return_code --Abort, don't dig and don't build.
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end
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----------------------------------------------------------------------------------------------------------------------
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-- All tests passed, ready to go for real!
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minetest.sound_play("construction", {gain=1.0, pos=pos})
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-- if the player is standing within the array or next to it, move him too.
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local move_player = move_player_test(layout, clicker)
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-- damage the weak flesh
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if digtron.diggers_damage_creatures then
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for k, location in pairs(layout.diggers) do
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local target = minetest.get_node(location.pos)
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local targetdef = minetest.registered_nodes[target.name]
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if targetdef.damage_creatures ~= nil then
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targetdef.damage_creatures(clicker, location.pos, digtron.find_new_pos(location.pos, target.param2), controlling_coordinate)
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end
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end
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end
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--move the array
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layout:move_layout_image(facing, clicker:get_player_name())
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layout:write_layout_image()
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local oldpos = {x=pos.x, y=pos.y, z=pos.z}
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pos = digtron.find_new_pos(pos, facing)
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meta = minetest.get_meta(pos)
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if move_player then
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clicker:moveto(digtron.find_new_pos(clicker:getpos(), facing), true)
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end
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-- store or drop the products of the digger heads
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for _, itemname in pairs(items_dropped) do
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digtron.place_in_inventory(itemname, layout.inventories, oldpos)
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end
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local building_fuel_cost = 0
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local strange_failure = false
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-- execute_build on all digtron components that have one
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for k, location in pairs(layout.builders) do
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local target = minetest.get_node(location.pos)
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local targetdef = minetest.registered_nodes[target.name]
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if targetdef.execute_build ~= nil then
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--using the old location of the controller as fallback so that any leftovers land with the rest of the digger output. Not that there should be any.
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local build_return = targetdef.execute_build(location.pos, clicker, layout.inventories, layout.protected, layout.nodes_dug, controlling_coordinate, oldpos)
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if build_return == false then
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-- This happens if there's insufficient inventory, but we should have confirmed there was sufficient inventory during test phase.
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-- So this should never happen. However, "should never happens" happen sometimes. So
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-- don't interrupt the build cycle as a whole, we've already moved so might as well try to complete as much as possible.
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strange_failure = true
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elseif build_return == true and not digtron.creative_mode == true then
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building_fuel_cost = building_fuel_cost + digtron.build_cost
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end
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else
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minetest.log(string.format("%s has builder group but is missing execute_build method! This is an error in mod programming, file a bug.", targetdef.name))
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end
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end
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local status_text = ""
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if strange_failure then
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-- We weren't able to detect this build failure ahead of time, so make a big noise now. This is strange, shouldn't happen.
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minetest.sound_play("dingding", {gain=1.0, pos=pos})
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minetest.sound_play("buzzer", {gain=0.5, pos=pos})
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status_text = "Digtron unexpectedly failed to execute one or more build operations, likely due to an inventory error.\n"
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end
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-- acutally burn the fuel needed
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local fuel_cost = digging_fuel_cost + building_fuel_cost
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fuel_burning = fuel_burning - fuel_cost
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if digtron.particle_effects then
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table.insert(particle_systems, burn_smoke(pos, fuel_cost))
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end
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if fuel_burning < 0 then
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fuel_burning = fuel_burning + digtron.burn(layout.fuelstores, -fuel_burning, false)
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end
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meta:set_float("fuel_burning", fuel_burning)
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status_text = status_text .. string.format("Heat remaining in controller furnace: %d", fuel_burning)
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-- Eyecandy
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for _, particles in pairs(particle_systems) do
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minetest.add_particlespawner(particles)
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end
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-- finally, dig out any nodes remaining to be dug. Some of these will have had their flag revoked because
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-- a builder put something there or because they're another digtron node.
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local node_to_dig, whether_to_dig = layout.nodes_dug:pop()
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while node_to_dig ~= nil do
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if whether_to_dig == true then
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minetest.log("action", string.format("%s uses Digtron to dig %s at (%d, %d, %d)", clicker:get_player_name(), minetest.get_node(node_to_dig).name, node_to_dig.x, node_to_dig.y, node_to_dig.z))
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minetest.remove_node(node_to_dig)
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end
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-- all of the digtron's nodes wind up in nodes_dug, so this is an ideal place to stick
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-- a check to make sand fall after the digtron has passed.
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minetest.check_for_falling({x=node_to_dig.x, y=node_to_dig.y+1, z=node_to_dig.z})
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node_to_dig, whether_to_dig = layout.nodes_dug:pop()
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end
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return pos, status_text, 0
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end
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-- Simplified version of the above method that only moves, and doesn't execute diggers or builders.
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digtron.execute_move_cycle = function(pos, clicker)
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local meta = minetest.get_meta(pos)
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local layout = DigtronLayout.create(pos, clicker)
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local status_text = ""
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local status_text, return_code = neighbour_test(layout, status_text)
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if return_code ~= 0 then
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return pos, status_text, return_code
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end
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local facing = minetest.get_node(pos).param2
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local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing)
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-- if the player is standing within the array or next to it, move him too.
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local move_player = move_player_test(layout, clicker)
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-- test if any digtrons are obstructed by non-digtron nodes
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layout:move_layout_image(facing, clicker:get_player_name())
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local can_move = layout:can_write_layout_image(clicker)
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if not can_move then
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-- mark this node as waiting, will clear this flag in digtron.cycle_time seconds
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minetest.get_meta(pos):set_string("waiting", "true")
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minetest.get_node_timer(pos):start(digtron.cycle_time)
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minetest.sound_play("squeal", {gain=1.0, pos=pos})
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minetest.sound_play("buzzer", {gain=0.5, pos=pos})
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return pos, "Digtron is obstructed.\n" .. status_text, 3 --Abort, don't dig and don't build.
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end
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minetest.sound_play("truck", {gain=1.0, pos=pos})
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--move the array
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layout:write_layout_image()
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pos = digtron.find_new_pos(pos, facing)
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if move_player then
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clicker:moveto(digtron.find_new_pos(clicker:getpos(), facing), true)
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end
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return pos, "", 0
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end |