digtron/node_misc.lua

138 lines
4.4 KiB
Lua

-- A do-nothing "structural" node, to ensure all digtron nodes that are supposed to be connected to each other can be connected to each other.
minetest.register_node("digtron:structure", {
description = "Digger Structure",
groups = {cracky = 3, oddly_breakable_by_hand=3, digtron = 1},
drop = "digtron:structure",
tiles = {"digtron_plate.png"},
drawtype = "nodebox",
sounds = default.node_sound_metal_defaults(),
climbable = true,
walkable = false,
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{0.3125, 0.3125, -0.5, 0.5, 0.5, 0.5},
{0.3125, -0.5, -0.5, 0.5, -0.3125, 0.5},
{-0.5, 0.3125, -0.5, -0.3125, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.3125, -0.3125, 0.5},
{-0.3125, 0.3125, 0.3125, 0.3125, 0.5, 0.5},
{-0.3125, -0.5, 0.3125, 0.3125, -0.3125, 0.5},
{-0.5, -0.3125, 0.3125, -0.3125, 0.3125, 0.5},
{0.3125, -0.3125, 0.3125, 0.5, 0.3125, 0.5},
{-0.5, -0.3125, -0.5, -0.3125, 0.3125, -0.3125},
{0.3125, -0.3125, -0.5, 0.5, 0.3125, -0.3125},
{-0.3125, 0.3125, -0.5, 0.3125, 0.5, -0.3125},
{-0.3125, -0.5, -0.5, 0.3125, -0.3125, -0.3125},
}
},
})
-- A modest light source that will move with the digtron, handy for working in a tunnel you aren't bothering to install permanent lights in.
minetest.register_node("digtron:light", {
description = "Digger Light",
groups = {cracky = 3, oddly_breakable_by_hand=3, digtron = 1},
drop = "digtron:light",
tiles = {"digtron_light.png"},
drawtype = "nodebox",
paramtype = "light",
light_source = 10,
sounds = default.node_sound_glass_defaults(),
paramtype2 = "wallmounted",
node_box = {
type = "wallmounted",
wall_top = {-0.25, 0.3125, -0.25, 0.25, 0.5, 0.25},
wall_bottom = {-0.25, -0.3125, -0.25, 0.25, -0.5, 0.25},
wall_side = {-0.5, -0.25, -0.25, -0.1875, 0.25, 0.25},
},
})
-- Storage buffer. Builder nodes draw from this inventory and digger nodes deposit into it.
-- Note that inventories are digtron group 2.
minetest.register_node("digtron:inventory",
{
description = "Digtron Inventory Hopper",
groups = {cracky = 3, oddly_breakable_by_hand=3, digtron = 2},
drop = "digtron:inventory",
sounds = default.node_sound_metal_defaults(),
paramtype2= "facedir",
tiles = {"digtron_inventory.png"},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9.3]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"label[0,0;Inventory items]" ..
"list[current_name;main;0,0.6;8,4;]" ..
"list[current_player;main;0,5.15;8,1;]" ..
"list[current_player;main;0,6.38;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,5.15)
)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
})
-- Fuel storage. Controller node draws fuel from here.
-- Note that fuel stores are digtron group 5.
minetest.register_node("digtron:fuelstore",
{
description = "Digtron Fuel Hopper",
groups = {cracky = 3, oddly_breakable_by_hand=3, digtron = 5},
drop = "digtron:fuelstore",
sounds = default.node_sound_metal_defaults(),
paramtype2= "facedir",
tiles = {"digtron_fuelstore.png"},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9.3]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"label[0,0;Fuel items]" ..
"list[current_name;main;0,0.6;8,4;]" ..
"list[current_player;main;0,5.15;8,1;]" ..
"list[current_player;main;0,6.38;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,5.15)
)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
-- Only allow fuel items to be placed in here
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "main" then
if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
return stack:get_count()
else
return 0
end
end
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
})