mirror of
https://github.com/minetest-mods/digtron.git
synced 2024-11-14 02:53:44 +01:00
365 lines
14 KiB
Lua
365 lines
14 KiB
Lua
DigtronLayout = {}
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DigtronLayout.__index = DigtronLayout
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-------------------------------------------------------------------------
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-- Creation
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local get_node_image = function(pos, node)
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local node_image = {node=node, pos={x=pos.x, y=pos.y, z=pos.z}}
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local node_def = minetest.registered_nodes[node.name]
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node_image.paramtype2 = node_def.paramtype2
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local meta = minetest.get_meta(pos)
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node_image.meta = meta:to_table()
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if node_image.meta ~= nil then
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node_image.meta.fields.formspec = node_def._digtron_formspec -- causes formspec to be automatically upgraded whenever Digtron moves
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end
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-- Record what kind of thing we've got in a builder node so its facing can be rotated properly
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if minetest.get_item_group(node.name, "digtron") == 4 then
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local build_item = node_image.meta.inventory.main[1]
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if build_item ~= "" then
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local build_item_def = minetest.registered_nodes[ItemStack(build_item):get_name()]
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if build_item_def ~= nil then
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node_image.build_item_paramtype2 = build_item_def.paramtype2
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end
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end
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end
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return node_image
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end
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function DigtronLayout.create(pos, player)
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local self = {}
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setmetatable(self, DigtronLayout)
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--initialize. We're assuming that the start position is a controller digtron, should be a safe assumption since only the controller node should call this
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self.traction = 0
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self.all = {}
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self.inventories = {}
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self.fuelstores = {}
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self.diggers = {}
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self.builders = {}
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self.extents = {}
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self.water_touching = false
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self.lava_touching = false
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self.protected = Pointset.create() -- if any nodes we look at are protected, make note of that. That way we don't need to keep re-testing protection state later.
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self.old_pos_pointset = Pointset.create() -- For tracking original location of nodes if we do transformations on the Digtron
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self.nodes_dug = Pointset.create() -- For tracking adjacent nodes that will have been dug by digger heads in future
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self.contains_protected_node = false -- used to indicate if at least one node in this digtron array is protected from the player.
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self.controller = {x=pos.x, y=pos.y, z=pos.z} --Make a deep copy of the pos parameter just in case the calling code wants to play silly buggers with it
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table.insert(self.all, get_node_image(pos, minetest.get_node(pos))) -- We never visit the source node, so insert it into the all table a priori. Revisit this design decision if a controller node is created that contains fuel or inventory or whatever.
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self.extents.max_x = pos.x
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self.extents.min_x = pos.x
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self.extents.max_y = pos.y
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self.extents.min_y = pos.y
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self.extents.max_z = pos.z
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self.extents.min_z = pos.z
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-- temporary pointsets used while searching
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local to_test = Pointset.create()
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local tested = Pointset.create()
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tested:set(pos.x, pos.y, pos.z, true)
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to_test:set(pos.x + 1, pos.y, pos.z, true)
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to_test:set(pos.x - 1, pos.y, pos.z, true)
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to_test:set(pos.x, pos.y + 1, pos.z, true)
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to_test:set(pos.x, pos.y - 1, pos.z, true)
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to_test:set(pos.x, pos.y, pos.z + 1, true)
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to_test:set(pos.x, pos.y, pos.z - 1, true)
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if minetest.is_protected(pos, player:get_player_name()) and not minetest.check_player_privs(player, "protection_bypass") then
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self.protected:set(pos.x, pos.y, pos.z, true)
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self.contains_protected_node = true
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end
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-- Do a loop on to_test positions, adding new to_test positions as we find digtron nodes. This is a flood fill operation
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-- that follows node faces (no diagonals)
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local testpos, _ = to_test:pop()
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while testpos ~= nil do
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tested:set(testpos.x, testpos.y, testpos.z, true) -- track nodes we've looked at to prevent infinite loops
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local node = minetest.get_node(testpos)
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if node.name == "ignore" then
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--buildtron array is next to unloaded nodes, too dangerous to do anything. Abort.
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self.all = nil
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return self
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end
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if minetest.get_item_group(node.name, "water") ~= 0 then
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self.water_touching = true
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elseif minetest.get_item_group(node.name, "lava") ~= 0 then
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self.lava_touching = true
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if digtron.config.lava_impassible then
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self.protected:set(testpos.x, testpos.y, testpos.z, true)
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end
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end
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local group_number = minetest.get_item_group(node.name, "digtron")
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if group_number > 0 then
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--found one. Add it to the digtrons output
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local node_image = get_node_image(testpos, node)
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table.insert(self.all, node_image)
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-- add a reference to this node's position to special node lists
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if group_number == 2 then
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table.insert(self.inventories, node_image)
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elseif group_number == 3 then
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table.insert(self.diggers, node_image)
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elseif group_number == 4 then
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table.insert(self.builders, node_image)
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elseif group_number == 5 then
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table.insert(self.fuelstores, node_image)
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elseif group_number == 6 then
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table.insert(self.inventories, node_image)
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table.insert(self.fuelstores, node_image)
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end
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if minetest.is_protected(pos, player:get_player_name()) and not minetest.check_player_privs(player, "protection_bypass") then
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self.contains_protected_node = true
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end
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-- update extents
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self.extents.max_x = math.max(self.extents.max_x, testpos.x)
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self.extents.min_x = math.min(self.extents.min_x, testpos.x)
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self.extents.max_y = math.max(self.extents.max_y, testpos.y)
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self.extents.min_y = math.min(self.extents.min_y, testpos.y)
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self.extents.max_z = math.max(self.extents.max_z, testpos.z)
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self.extents.min_z = math.min(self.extents.min_z, testpos.z)
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--queue up potential new test points adjacent to this digtron node
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to_test:set_if_not_in(tested, testpos.x + 1, testpos.y, testpos.z, true)
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to_test:set_if_not_in(tested, testpos.x - 1, testpos.y, testpos.z, true)
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to_test:set_if_not_in(tested, testpos.x, testpos.y + 1, testpos.z, true)
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to_test:set_if_not_in(tested, testpos.x, testpos.y - 1, testpos.z, true)
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to_test:set_if_not_in(tested, testpos.x, testpos.y, testpos.z + 1, true)
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to_test:set_if_not_in(tested, testpos.x, testpos.y, testpos.z - 1, true)
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elseif minetest.registered_nodes[node.name].buildable_to ~= true then
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-- Tracks whether the digtron is hovering in mid-air. If any part of the digtron array touches something solid it gains traction.
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self.traction = self.traction + 1
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end
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testpos, _ = to_test:pop()
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end
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digtron.award_layout(self, player:get_player_name()) -- hook for achievements mod
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return self
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end
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------------------------------------------------------------------------
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-- Rotation
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local facedir_rotate = {
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['x'] = {
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[-1] = {[0]=4, 5, 6, 7, 22, 23, 20, 21, 0, 1, 2, 3, 13, 14, 15, 12, 19, 16, 17, 18, 10, 11, 8, 9}, -- 270 degrees
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[1] = {[0]=8, 9, 10, 11, 0, 1, 2, 3, 22, 23, 20, 21, 15, 12, 13, 14, 17, 18, 19, 16, 6, 7, 4, 5}, -- 90 degrees
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},
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['y'] = {
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[-1] = {[0]=3, 0, 1, 2, 19, 16, 17, 18, 15, 12, 13, 14, 7, 4, 5, 6, 11, 8, 9, 10, 21, 22, 23, 20}, -- 270 degrees
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[1] = {[0]=1, 2, 3, 0, 13, 14, 15, 12, 17, 18, 19, 16, 9, 10, 11, 8, 5, 6, 7, 4, 23, 20, 21, 22}, -- 90 degrees
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},
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['z'] = {
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[-1] = {[0]=16, 17, 18, 19, 5, 6, 7, 4, 11, 8, 9, 10, 0, 1, 2, 3, 20, 21, 22, 23, 12, 13, 14, 15}, -- 270 degrees
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[1] = {[0]=12, 13, 14, 15, 7, 4, 5, 6, 9, 10, 11, 8, 20, 21, 22, 23, 0, 1, 2, 3, 16, 17, 18, 19}, -- 90 degrees
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}
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}
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local wallmounted_rotate = {
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['x'] = {
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[-1] = {[0]=4, 5, 2, 3, 1, 0}, -- 270 degrees
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[1] = {[0]=5, 4, 2, 3, 0, 1}, -- 90 degrees
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},
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['y'] = {
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[-1] = {[0]=0, 1, 4, 5, 3, 2}, -- 270 degrees
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[1] = {[0]=0, 1, 5, 4, 2, 3}, -- 90 degrees
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},
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['z'] = {
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[-1] = {[0]=3, 2, 0, 1, 4, 5}, -- 270 degrees
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[1] = {[0]=2, 3, 1, 0, 4, 5}, -- 90 degrees
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}
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}
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--90 degrees CW about x-axis: (x, y, z) -> (x, -z, y)
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--90 degrees CCW about x-axis: (x, y, z) -> (x, z, -y)
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--90 degrees CW about y-axis: (x, y, z) -> (-z, y, x)
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--90 degrees CCW about y-axis: (x, y, z) -> (z, y, -x)
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--90 degrees CW about z-axis: (x, y, z) -> (y, -x, z)
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--90 degrees CCW about z-axis: (x, y, z) -> (-y, x, z)
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local rotate_pos = function(axis, direction, pos)
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if axis == "x" then
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if direction < 0 then
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return {x= pos.x, y= -pos.z, z= pos.y}
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else
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return {x= pos.x, y= pos.z, z= -pos.y}
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end
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elseif axis == "y" then
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if direction < 0 then
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return {x= -pos.z, y= pos.y, z= pos.x}
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else
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return {x= pos.z, y= pos.y, z= -pos.x}
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end
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else
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if direction < 0 then
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return {x= -pos.y, y= pos.x, z= pos.z}
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else
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return {x= pos.y, y= -pos.x, z= pos.z}
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end
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end
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end
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local rotate_node_image = function(node_image, origin, axis, direction, old_pos_pointset)
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-- Facings
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if node_image.paramtype2 == "wallmounted" then
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node_image.node.param2 = wallmounted_rotate[axis][direction][node_image.node.param2]
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elseif node_image.paramtype2 == "facedir" then
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node_image.node.param2 = facedir_rotate[axis][direction][node_image.node.param2]
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end
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if node_image.build_item_paramtype2 == "wallmounted" then
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node_image.meta.fields.build_facing = wallmounted_rotate[axis][direction][tonumber(node_image.meta.fields.build_facing)]
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elseif node_image.build_item_paramtype2 == "facedir" then
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node_image.meta.fields.build_facing = facedir_rotate[axis][direction][tonumber(node_image.meta.fields.build_facing)]
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end
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node_image.meta.fields.waiting = nil -- If we're rotating a controller that's in the "waiting" state, clear it. Otherwise it may stick like that.
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-- record the old location so we can destroy the old node if the rotation operation is possible
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old_pos_pointset:set(node_image.pos.x, node_image.pos.y, node_image.pos.z, true)
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-- position in space relative to origin
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local pos = vector.subtract(node_image.pos, origin)
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pos = rotate_pos(axis, direction, pos)
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-- Move back to original reference frame
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node_image.pos = vector.add(pos, origin)
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return node_image
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end
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-- Rotates 90 degrees widdershins around the axis defined by facedir (which in this case is pointing out the front of the node, so it needs to be converted into an upward-pointing axis internally)
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function DigtronLayout.rotate_layout_image(self, facedir)
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-- To convert this into the direction the "top" of the axle node is pointing in:
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-- 0, 1, 2, 3 == (0,1,0)
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-- 4, 5, 6, 7 == (0,0,1)
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-- 8, 9, 10, 11 == (0,0,-1)
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-- 12, 13, 14, 15 == (1,0,0)
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-- 16, 17, 18, 19 == (-1,0,0)
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-- 20, 21, 22, 23== (0,-1,0)
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local top = {
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[0]={axis="y", dir=-1},
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{axis="z", dir=1},
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{axis="z", dir=-1},
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{axis="x", dir=1},
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{axis="x", dir=-1},
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{axis="y", dir=1},
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}
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local params = top[math.floor(facedir/4)]
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for k, node_image in pairs(self.all) do
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rotate_node_image(node_image, self.controller, params.axis, params.dir, self.old_pos_pointset)
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end
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return self
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end
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-----------------------------------------------------------------------------------------------
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-- Translation
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function DigtronLayout.move_layout_image(self, dir)
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local extents = self.extents
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extents.max_x = extents.max_x + dir.x
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extents.min_x = extents.min_x + dir.x
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extents.max_y = extents.max_y + dir.y
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extents.min_y = extents.min_y + dir.y
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extents.max_z = extents.max_z + dir.z
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extents.min_z = extents.min_z + dir.z
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for k, node_image in pairs(self.all) do
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self.old_pos_pointset:set(node_image.pos.x, node_image.pos.y, node_image.pos.z, true)
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node_image.pos = vector.add(node_image.pos, dir)
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self.nodes_dug:set(node_image.pos.x, node_image.pos.y, node_image.pos.z, false) -- we've moved a digtron node into this space, mark it so that we don't dig it.
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end
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end
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-----------------------------------------------------------------------------------------------
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-- Writing to world
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function DigtronLayout.can_write_layout_image(self)
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for k, node_image in pairs(self.all) do
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--check if we're moving into a protected node
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if self.protected:get(node_image.pos.x, node_image.pos.y, node_image.pos.z) then
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return false
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end
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-- check if the target node is buildable_to or is marked as part of the digtron that's moving
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if not (
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self.old_pos_pointset:get(node_image.pos.x, node_image.pos.y, node_image.pos.z)
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or minetest.registered_nodes[minetest.get_node(node_image.pos).name].buildable_to
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) then
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return false
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end
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end
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return true
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end
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function DigtronLayout.write_layout_image(self, player)
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-- destroy the old digtron
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local oldpos, _ = self.old_pos_pointset:pop()
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while oldpos ~= nil do
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local old_node = minetest.get_node(oldpos)
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local old_meta = minetest.get_meta(oldpos)
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local old_def = minetest.registered_nodes[old_node.name]
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minetest.remove_node(oldpos)
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minetest.log("action", string.format("%s removes Digtron component %s at (%d, %d, %d)", player:get_player_name(), old_node.name, oldpos.x, oldpos.y, oldpos.z))
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if old_def.after_dig_node ~= nil then
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old_def.after_dig_node(oldpos, old_node, old_meta, player)
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end
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oldpos, _ = self.old_pos_pointset:pop()
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end
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-- create the new one
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for k, node_image in pairs(self.all) do
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minetest.set_node(node_image.pos, node_image.node)
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minetest.get_meta(node_image.pos):from_table(node_image.meta)
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minetest.log("action", string.format("%s adds Digtron component %s at (%d, %d, %d)", player:get_player_name(), node_image.node.name, node_image.pos.x, node_image.pos.y, node_image.pos.z))
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local new_def = minetest.registered_nodes[node_image.node.name]
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if new_def.after_place_node ~= nil then
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new_def.after_place_node(node_image.pos, player)
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end
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end
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end
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---------------------------------------------------------------------------------------------
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-- Serialization. Currently only serializes the data that is needed by the crate, upgrade this function if more is needed
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function DigtronLayout.serialize(self)
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-- serialize can't handle ItemStack objects, convert them to strings.
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for _, node_image in pairs(self.all) do
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for k, inv in pairs(node_image.meta.inventory) do
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for index, item in pairs(inv) do
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inv[index] = item:to_string()
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end
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end
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end
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return minetest.serialize({controller=self.controller, all=self.all})
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end
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function DigtronLayout.deserialize(layout_string)
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local self = {}
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setmetatable(self, DigtronLayout)
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if not layout_string or layout_string == "" then
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return nil
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end
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deserialized_layout = minetest.deserialize(layout_string)
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self.all = deserialized_layout.all
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self.controller = deserialized_layout.controller
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self.old_pos_pointset = Pointset.create() -- needed by the write_layout method, leave empty
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return self
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end |