digtron/controller.lua

410 lines
14 KiB
Lua

-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local listname_to_title =
{
["main"] = "Main Inventory",
["fuel"] = "Fuel",
}
-- This allows us to know which digtron the player has a formspec open for without
-- sending the digtron_id over the network
local player_interacting_with_digtron_id = {}
local get_controller_assembled_formspec = function(digtron_id, player_name)
local context = player_interacting_with_digtron_id[player_name]
if context == nil or context.digtron_id ~= digtron_id then
minetest.log("error", "[Digtron] get_controller_assembled_formspec was called for Digtron "
..digtron_id .. " by " .. player_name .. " but there was no context recorded or the context was"
.." for the wrong digtron. This shouldn't be possible.")
return ""
end
local inv = digtron.retrieve_inventory(digtron_id) -- ensures the detatched inventory exists and is populated
-- TODO: will probably want a centralized cache for most of this, right now there's tons of redundancy
if context.tabs == nil then
context.tabs = {}
local lists = inv:get_lists()
for listname, contents in pairs(lists) do
table.insert(context.tabs, {
tab_type = "inventory",
listname = listname,
size = #contents,
current_page = 1})
end
context.current_tab = 1
end
local tabs = ""
if next(context.tabs) ~= nil then
tabs = "tabheader[0,0;tab_header;Controls"
for _, tab in ipairs(context.tabs) do
tabs = tabs .. "," .. listname_to_title[tab.listname] or tab.listname
end
tabs = tabs .. ";" .. context.current_tab .. "]"
end
local inv_tab = function(inv_list)
return "size[8,9]"
.. "position[0.025,0.1]"
.. "anchor[0,0]"
.. "container[0,0]"
.. "list[detached:" .. digtron_id .. ";"..inv_list..";0,0;8,5]" -- TODO: paging system for inventory
.. "container_end[]"
.. "container[0,5]list[current_player;main;0,0;8,1;]list[current_player;main;0,1.25;8,3;8]container_end[]"
.. "listring[current_player;main]"
.. "listring[detached:" .. digtron_id .. ";"..inv_list.."]"
end
local controls = "size[4.2,5]"
.. "position[0.025,0.1]"
.. "anchor[0,0]"
.. "container[0,0]"
.. "button[0,0;1,1;disassemble;Disassemble]"
.. "field[1.2,0.3;1.75,1;digtron_name;Digtron name;"
.. minetest.formspec_escape(digtron.get_name(digtron_id)).."]"
.. "field_close_on_enter[digtron_name;false]"
.. "field[2.9,0.3;0.7,1;cycles;Cycles;1]" -- TODO persist, actually use
.. "button[3.2,0;1,1;execute;Execute]"
.. "container_end[]"
.. "container[0,1]"
.. "box[0,0;4,2;#DDDDDD]"
.. "label[1.8,0.825;Move]"
.. "button[1.1,0.1;1,1;move_up;Up]"
.. "button[1.1,1.1;1,1;move_down;Down]"
.. "button[2.1,0.1;1,1;move_forward;Forward]"
.. "button[2.1,1.1;1,1;move_back;Back]"
.. "button[0.1,0.6;1,1;move_left;Left]"
.. "button[3.1,0.6;1,1;move_right;Right]"
.. "container_end[]"
.. "container[0.5,3.2]"
.. "box[0,0;3,2;#DDDDDD]"
.. "label[1.3,0.825;Rotate]"
.. "button[0.1,0.1;1,1;rot_counterclockwise;Widdershins]"
.. "button[2.1,0.1;1,1;rot_clockwise;Clockwise]"
.. "button[1.1,0.1;1,1;rot_up;Pitch Up]"
.. "button[1.1,1.1;1,1;rot_down;Pitch Down]"
.. "button[0.1,1.1;1,1;rot_left;Yaw Left]"
.. "button[2.1,1.1;1,1;rot_right;Yaw Right]"
.. "container_end[]"
if context.current_tab == 1 then
return controls .. tabs
else
return inv_tab(context.tabs[context.current_tab - 1].listname) .. tabs
end
end
-- Controlling a fully armed and operational Digtron
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "digtron:controller_assembled" then
return
end
local player_name = player:get_player_name()
local context = player_interacting_with_digtron_id[player_name]
if context == nil then
minetest.chat_send_all("no context")
return
end
local digtron_id = context.digtron_id
if digtron_id == nil then
minetest.chat_send_all("no id")
return
end
local pos = digtron.get_pos(digtron_id)
if pos == nil then
minetest.chat_send_all("no pos")
return
end
local node = minetest.get_node(pos)
if node.name ~= "digtron:controller" then
minetest.chat_send_all("not controller " .. node.name .. " " .. minetest.pos_to_string(pos))
-- this happened somehow in testing, Digtron needs to be able to recover from this situation.
-- TODO catch this on_rightclick and try remapping the layout to the new position.
return
end
local refresh = false
if fields.tab_header then
local new_tab = tonumber(fields.tab_header)
if new_tab <= #(context.tabs) + 1 then
context.current_tab = new_tab
refresh = true
else
--TODO error message
end
end
if fields.disassemble then
local pos = digtron.disassemble(digtron_id, player_name)
minetest.close_formspec(player_name, formname)
end
local facedir = node.param2
-- Translation
if fields.move_forward then
digtron.move(digtron_id, vector.add(pos, digtron.facedir_to_dir(facedir)), player_name)
elseif fields.move_back then
digtron.move(digtron_id, vector.add(pos, vector.multiply(digtron.facedir_to_dir(facedir), -1)), player_name)
elseif fields.move_up then
digtron.move(digtron_id, vector.add(pos, digtron.facedir_to_up(facedir)), player_name)
elseif fields.move_down then
digtron.move(digtron_id, vector.add(pos, vector.multiply(digtron.facedir_to_up(facedir), -1)), player_name)
elseif fields.move_left then
digtron.move(digtron_id, vector.add(pos, vector.multiply(digtron.facedir_to_right(facedir), -1)), player_name)
elseif fields.move_right then
digtron.move(digtron_id, vector.add(pos, digtron.facedir_to_right(facedir)), player_name)
-- Rotation
elseif fields.rot_counterclockwise then
digtron.rotate(digtron_id, vector.multiply(digtron.facedir_to_dir(facedir), -1), player_name)
elseif fields.rot_clockwise then
digtron.rotate(digtron_id, digtron.facedir_to_dir(facedir), player_name)
elseif fields.rot_up then
digtron.rotate(digtron_id, digtron.facedir_to_right(facedir), player_name)
elseif fields.rot_down then
digtron.rotate(digtron_id, vector.multiply(digtron.facedir_to_right(facedir), -1), player_name)
elseif fields.rot_left then
digtron.rotate(digtron_id, vector.multiply(digtron.facedir_to_up(facedir), -1), player_name)
elseif fields.rot_right then
digtron.rotate(digtron_id, digtron.facedir_to_up(facedir), player_name)
end
if fields.execute then
digtron.execute_cycle(digtron_id, player_name)
end
--TODO: this isn't recording the field when using ESC to exit the formspec
if fields.key_enter_field == "digtron_name" or fields.digtron_name then
local pos = digtron.get_pos(digtron_id)
if pos then
local meta = minetest.get_meta(pos)
meta:set_string("infotext", fields.digtron_name)
digtron.set_name(digtron_id, fields.digtron_name)
end
end
if refresh then
minetest.show_formspec(player_name,
"digtron:controller_assembled",
get_controller_assembled_formspec(digtron_id, player_name))
end
end)
-- Doesn't deep-copy
local combine_defs = function(base_def, override_content)
local out = {}
for key, value in pairs(base_def) do
out[key] = value
end
for key, value in pairs(override_content) do
out[key] = value
end
return out
end
local base_def = {
description = S("Digtron Control Module"),
_doc_items_longdesc = nil,
_doc_items_usagehelp = nil,
-- Note: this is not in the "digtron" group because we do not want it to be incorporated
-- into digtrons by mere adjacency; it must be the root node and only one root node is allowed.
groups = {cracky = 3, oddly_breakable_by_hand = 3},
paramtype = "light",
paramtype2= "facedir",
is_ground_content = false,
-- Aims in the +Z direction by default
tiles = {
"digtron_plate.png^[transformR90",
"digtron_plate.png^[transformR270",
"digtron_plate.png",
"digtron_plate.png^[transformR180",
"digtron_plate.png",
"digtron_plate.png^digtron_control.png",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.3125, -0.3125, 0.3125, 0.3125, 0.3125}, -- Core
{-0.1875, 0.3125, -0.1875, 0.1875, 0.5, 0.1875}, -- +y_connector
{-0.1875, -0.5, -0.1875, 0.1875, -0.3125, 0.1875}, -- -y_Connector
{0.3125, -0.1875, -0.1875, 0.5, 0.1875, 0.1875}, -- +x_connector
{-0.5, -0.1875, -0.1875, -0.3125, 0.1875, 0.1875}, -- -x_connector
{-0.1875, -0.1875, 0.3125, 0.1875, 0.1875, 0.5}, -- +z_connector
{-0.5, 0.125, -0.5, -0.125, 0.5, -0.3125}, -- back_connector_3
{0.125, 0.125, -0.5, 0.5, 0.5, -0.3125}, -- back_connector_1
{0.125, -0.5, -0.5, 0.5, -0.125, -0.3125}, -- back_connector_2
{-0.5, -0.5, -0.5, -0.125, -0.125, -0.3125}, -- back_connector_4
},
},
sounds = default.node_sound_metal_defaults(),
on_blast = digtron.on_blast,
}
minetest.register_node("digtron:controller_unassembled", combine_defs(base_def, {
_digtron_assembled_node = "digtron:controller",
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local returnstack, success = digtron.on_rightclick(pos, node, clicker, itemstack, pointed_thing)
if returnstack then
return returnstack, success
end
if clicker == nil then return end
local player_name = clicker:get_player_name()
local digtron_id = digtron.assemble(pos, player_name)
if digtron_id then
local meta = minetest.get_meta(pos)
meta:set_string("digtron_id", digtron_id)
meta:mark_as_private("digtron_id")
player_interacting_with_digtron_id[player_name] = {digtron_id = digtron_id}
minetest.show_formspec(player_name,
"digtron:controller_assembled",
get_controller_assembled_formspec(digtron_id, player_name))
end
end
}))
minetest.register_node("digtron:controller", combine_defs(base_def, {
tiles = {
"digtron_plate.png^[transformR90",
"digtron_plate.png^[transformR270",
"digtron_plate.png",
"digtron_plate.png^[transformR180",
"digtron_plate.png",
"digtron_plate.png^digtron_control.png^digtron_intermittent.png",
},
_digtron_disassembled_node = "digtron:controller_unassembled",
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
on_dig = function(pos, node, digger)
local player_name
if digger then
player_name = digger:get_player_name()
end
local meta = minetest.get_meta(pos)
local digtron_id = meta:get_string("digtron_id")
local stack = ItemStack({name=node.name, count=1, wear=0})
local stack_meta = stack:get_meta()
stack_meta:set_string("digtron_id", digtron_id)
stack_meta:set_string("description", meta:get_string("infotext"))
local inv = digger:get_inventory()
local stack = inv:add_item("main", stack)
if stack:get_count() > 0 then
minetest.add_item(pos, stack)
end
-- TODO call on_dignodes callback
if digtron_id ~= "" then
local removed = digtron.remove_from_world(digtron_id, player_name)
for _, removed_pos in ipairs(removed) do
minetest.check_for_falling(removed_pos)
end
else
minetest.remove_node(pos)
end
end,
preserve_metadata = function(pos, oldnode, oldmeta, drops)
for _, dropped in ipairs(drops) do
if dropped:get_name() == "digtron:controller" then
local stack_meta = dropped:get_meta()
stack_meta:set_string("digtron_id", oldmeta:get_string("digtron_id"))
stack_meta:set_string("description", oldmeta:get_string("infotext"))
return
end
end
end,
on_place = function(itemstack, placer, pointed_thing)
-- Shall place item and return the leftover itemstack.
-- The placer may be any ObjectRef or nil.
local player_name
if placer then player_name = placer:get_player_name() end
local stack_meta = itemstack:get_meta()
local digtron_id = stack_meta:get_string("digtron_id")
if digtron_id ~= "" then
local target_pos
local below_node = minetest.get_node(pointed_thing.under)
local below_def = minetest.registered_nodes[below_node.name]
if below_def.buildable_to then
target_pos = pointed_thing.under
else
target_pos = pointed_thing.above
end
-- TODO rotate layout based on player orientation
-- move up so that the lowest y-coordinate on the Digtron is
-- at the y-coordinate of the place clicked on and test again.
local bbox = digtron.get_bounding_box(digtron_id)
target_pos.y = target_pos.y + math.abs(bbox.minp.y)
if target_pos then
local success, succeeded, failed = digtron.is_buildable_to(digtron_id, nil, target_pos, player_name)
if success then
local built_positions = digtron.build_to_world(digtron_id, nil, target_pos, player_name)
for _, built_pos in ipairs(built_positions) do
minetest.check_for_falling(built_pos)
end
minetest.sound_play("digtron_machine_assemble", {gain = 0.5, pos=target_pos})
-- Note: DO NOT RESPECT CREATIVE MODE here.
-- If we allow multiple copies of a Digtron running around with the same digtron_id,
-- human sacrifice, dogs and cats living together, mass hysteria
return ItemStack("")
else
-- if that fails, show ghost of Digtron and fail to place.
digtron.show_buildable_nodes(succeeded, failed)
minetest.sound_play("digtron_buzzer", {gain = 0.5, pos=target_pos})
end
end
return itemstack
else
-- Should be impossible to have a controller without an ID, but if it happens place an unassembled node
itemstack:set_name("digtron:controller_unassembled")
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local stack_meta = itemstack:get_meta()
local title = stack_meta:get_string("description")
local digtron_id = stack_meta:get_string("digtron_id")
local meta = minetest.get_meta(pos)
meta:set_string("infotext", title)
meta:set_string("digtron_id", digtron_id)
meta:mark_as_private("digtron_id")
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local returnstack, success = digtron.on_rightclick(pos, node, clicker, itemstack, pointed_thing)
if returnstack then
return returnstack, success
end
if clicker == nil then return end
local meta = minetest.get_meta(pos)
local digtron_id = meta:get_string("digtron_id")
if digtron_id == "" then
-- TODO: error message, fix digtron
else
local player_name = clicker:get_player_name()
player_interacting_with_digtron_id[player_name] = {digtron_id = digtron_id}
minetest.show_formspec(player_name,
"digtron:controller_assembled",
get_controller_assembled_formspec(digtron_id, player_name))
end
end,
}))