mirror of
https://github.com/minetest-mods/digtron.git
synced 2024-12-22 12:22:22 +01:00
ab92865d39
This fixed errors caused by unknown nodes. core.registered_nodes[name] is nil in that case.
466 lines
17 KiB
Lua
466 lines
17 KiB
Lua
-- A random assortment of methods used in various places in this mod.
|
|
|
|
dofile( minetest.get_modpath( "digtron" ) .. "/util_item_place_node.lua" ) -- separated out to avoid potential for license complexity
|
|
dofile( minetest.get_modpath( "digtron" ) .. "/util_execute_cycle.lua" ) -- separated out simply for tidiness, there's some big code in there
|
|
|
|
local node_inventory_table = {type="node"} -- a reusable parameter for get_inventory calls, set the pos parameter before using.
|
|
|
|
-- Apparently node_sound_metal_defaults is a newer thing, I ran into games using an older version of the default mod without it.
|
|
if default.node_sound_metal_defaults ~= nil then
|
|
digtron.metal_sounds = default.node_sound_metal_defaults()
|
|
else
|
|
digtron.metal_sounds = default.node_sound_stone_defaults()
|
|
end
|
|
|
|
|
|
digtron.find_new_pos = function(pos, facing)
|
|
-- finds the point one node "forward", based on facing
|
|
local dir = minetest.facedir_to_dir(facing)
|
|
return vector.add(pos, dir)
|
|
end
|
|
|
|
local facedir_to_down_dir_table = {
|
|
[0]={x=0, y=-1, z=0},
|
|
{x=0, y=0, z=-1},
|
|
{x=0, y=0, z=1},
|
|
{x=-1, y=0, z=0},
|
|
{x=1, y=0, z=0},
|
|
{x=0, y=1, z=0}
|
|
}
|
|
digtron.facedir_to_down_dir = function(facing)
|
|
return facedir_to_down_dir_table[math.floor(facing/4)]
|
|
end
|
|
|
|
digtron.find_new_pos_downward = function(pos, facing)
|
|
return vector.add(pos, digtron.facedir_to_down_dir(facing))
|
|
end
|
|
|
|
local registered_nodes = core.registered_nodes
|
|
local unknown_node_def_fallback = {
|
|
-- for node_duplicator.lua / on_receive_fields
|
|
description = "unknown node",
|
|
-- for class_layout.lua / get_node_image
|
|
paramtype2 = "none",
|
|
}
|
|
digtron.get_nodedef = function(name)
|
|
return registered_nodes[name] or unknown_node_def_fallback
|
|
end
|
|
|
|
digtron.mark_diggable = function(pos, nodes_dug, player)
|
|
-- mark the node as dug, if the player provided would have been able to dig it.
|
|
-- Don't *actually* dig the node yet, though, because if we dig a node with sand over it the sand will start falling
|
|
-- and then destroy whatever node we place there subsequently (either by a builder head or by moving a digtron node)
|
|
-- I don't like sand. It's coarse and rough and irritating and it gets everywhere. And it necessitates complicated dig routines.
|
|
-- returns fuel cost and what will be dropped by digging these nodes.
|
|
|
|
local target = minetest.get_node(pos)
|
|
|
|
-- prevent digtrons from being marked for digging.
|
|
if minetest.get_item_group(target.name, "digtron") ~= 0 or
|
|
minetest.get_item_group(target.name, "digtron_protected") ~= 0 or
|
|
minetest.get_item_group(target.name, "immortal") ~= 0 then
|
|
return 0
|
|
end
|
|
|
|
local targetdef = minetest.registered_nodes[target.name]
|
|
if targetdef == nil or targetdef.can_dig == nil or targetdef.can_dig(pos, player) then
|
|
nodes_dug:set(pos.x, pos.y, pos.z, true)
|
|
if target.name ~= "air" then
|
|
local in_known_group = false
|
|
local material_cost = 0
|
|
|
|
if digtron.config.uses_resources then
|
|
if minetest.get_item_group(target.name, "cracky") ~= 0 then
|
|
in_known_group = true
|
|
material_cost = math.max(material_cost, digtron.config.dig_cost_cracky)
|
|
end
|
|
if minetest.get_item_group(target.name, "crumbly") ~= 0 then
|
|
in_known_group = true
|
|
material_cost = math.max(material_cost, digtron.config.dig_cost_crumbly)
|
|
end
|
|
if minetest.get_item_group(target.name, "choppy") ~= 0 then
|
|
in_known_group = true
|
|
material_cost = math.max(material_cost, digtron.config.dig_cost_choppy)
|
|
end
|
|
if not in_known_group then
|
|
material_cost = digtron.config.dig_cost_default
|
|
end
|
|
end
|
|
|
|
return material_cost, minetest.get_node_drops(target.name, "")
|
|
end
|
|
end
|
|
return 0
|
|
end
|
|
|
|
digtron.can_build_to = function(pos, protected_nodes, dug_nodes)
|
|
-- Returns whether a space is clear to have something put into it
|
|
|
|
if protected_nodes:get(pos.x, pos.y, pos.z) then
|
|
return false
|
|
end
|
|
|
|
-- tests if the location pointed to is clear to move something into
|
|
local target = minetest.get_node(pos)
|
|
if target.name == "air" or
|
|
dug_nodes:get(pos.x, pos.y, pos.z) == true or
|
|
digtron.get_nodedef(target.name).buildable_to
|
|
then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
digtron.can_move_to = function(pos, protected_nodes, dug_nodes)
|
|
-- Same as can_build_to, but also checks if the current node is part of the digtron.
|
|
-- this allows us to disregard obstructions that *will* move out of the way.
|
|
if digtron.can_build_to(pos, protected_nodes, dug_nodes) == true or
|
|
minetest.get_item_group(minetest.get_node(pos).name, "digtron") ~= 0 then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
|
|
digtron.place_in_inventory = function(itemname, inventory_positions, fallback_pos)
|
|
--tries placing the item in each inventory node in turn. If there's no room, drop it at fallback_pos
|
|
local itemstack = ItemStack(itemname)
|
|
if inventory_positions ~= nil then
|
|
for _, location in pairs(inventory_positions) do
|
|
node_inventory_table.pos = location.pos
|
|
local inv = minetest.get_inventory(node_inventory_table)
|
|
itemstack = inv:add_item("main", itemstack)
|
|
if itemstack:is_empty() then
|
|
return nil
|
|
end
|
|
end
|
|
end
|
|
minetest.add_item(fallback_pos, itemstack)
|
|
end
|
|
|
|
digtron.place_in_specific_inventory = function(itemname, pos, inventory_positions, fallback_pos)
|
|
--tries placing the item in a specific inventory. Other parameters are used as fallbacks on failure
|
|
--Use this method for putting stuff back after testing and failed builds so that if the player
|
|
--is trying to keep various inventories organized manually stuff will go back where it came from,
|
|
--probably.
|
|
local itemstack = ItemStack(itemname)
|
|
node_inventory_table.pos = pos
|
|
local inv = minetest.get_inventory(node_inventory_table)
|
|
local returned_stack = inv:add_item("main", itemstack)
|
|
if not returned_stack:is_empty() then
|
|
-- we weren't able to put the item back into that particular inventory for some reason.
|
|
-- try putting it *anywhere.*
|
|
digtron.place_in_inventory(returned_stack, inventory_positions, fallback_pos)
|
|
end
|
|
end
|
|
|
|
digtron.take_from_inventory = function(itemname, inventory_positions)
|
|
if inventory_positions == nil then return nil end
|
|
--tries to take an item from each inventory node in turn. Returns location of inventory item was taken from on success, nil on failure
|
|
local itemstack = ItemStack(itemname)
|
|
for _, location in pairs(inventory_positions) do
|
|
node_inventory_table.pos = location.pos
|
|
local inv = minetest.get_inventory(node_inventory_table)
|
|
local output = inv:remove_item("main", itemstack)
|
|
if not output:is_empty() then
|
|
return location.pos
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
-- Used to determine which coordinate is being checked for periodicity. eg, if the digtron is moving in the z direction, then periodicity is checked for every n nodes in the z axis
|
|
digtron.get_controlling_coordinate = function(_, facedir)
|
|
-- used for determining builder period and offset
|
|
local dir = digtron.facedir_to_dir_map[facedir]
|
|
if dir == 1 or dir == 3 then
|
|
return "z"
|
|
elseif dir == 2 or dir == 4 then
|
|
return "x"
|
|
else
|
|
return "y"
|
|
end
|
|
end
|
|
|
|
local fuel_craft = {method="fuel", width=1, items={}} -- reusable crafting recipe table for get_craft_result calls below
|
|
-- Searches fuel store inventories for burnable items and burns them until target is reached or surpassed
|
|
-- (or there's nothing left to burn). Returns the total fuel value burned
|
|
-- if the "test" parameter is set to true, doesn't actually take anything out of inventories.
|
|
-- We can get away with this sort of thing for fuel but not for builder inventory because there's just one
|
|
-- controller node burning stuff, not multiple build heads drawing from inventories in turn. Much simpler.
|
|
digtron.burn = function(fuelstore_positions, target, test)
|
|
if fuelstore_positions == nil then
|
|
return 0
|
|
end
|
|
|
|
local current_burned = 0
|
|
for _, location in pairs(fuelstore_positions) do
|
|
if current_burned > target then
|
|
break
|
|
end
|
|
node_inventory_table.pos = location.pos
|
|
local inv = minetest.get_inventory(node_inventory_table)
|
|
local invlist = inv:get_list("fuel")
|
|
|
|
if invlist == nil then -- This check shouldn't be needed, it's yet another guard against https://github.com/minetest/minetest/issues/8067
|
|
break
|
|
end
|
|
|
|
for _, itemstack in pairs(invlist) do
|
|
fuel_craft.items[1] = itemstack:peek_item(1)
|
|
local fuel_per_item = minetest.get_craft_result(fuel_craft).time
|
|
if fuel_per_item ~= 0 then
|
|
local actual_burned = math.min(
|
|
math.ceil((target - current_burned)/fuel_per_item), -- burn this many, if we can.
|
|
itemstack:get_count() -- how many we have at most.
|
|
)
|
|
if test ~= true then
|
|
-- don't bother recording the items if we're just testing, nothing is actually being removed.
|
|
itemstack:set_count(itemstack:get_count() - actual_burned)
|
|
end
|
|
current_burned = current_burned + actual_burned * fuel_per_item
|
|
end
|
|
if current_burned > target then
|
|
break
|
|
end
|
|
end
|
|
if test ~= true then
|
|
-- only update the list if we're doing this for real.
|
|
inv:set_list("fuel", invlist)
|
|
end
|
|
end
|
|
return current_burned
|
|
end
|
|
|
|
-- Consume energy from the batteries
|
|
-- The same as burning coal, except that instead of destroying the items in the inventory, we merely drain
|
|
-- the charge in them, leaving them empty. The charge is converted into "coal heat units" by a downscaling
|
|
-- factor, since if taken at face value (10000 EU), the batteries would be the ultimate power source barely
|
|
-- ever needing replacement.
|
|
digtron.tap_batteries = function(battery_positions, target, test)
|
|
if (battery_positions == nil) then
|
|
return 0
|
|
end
|
|
|
|
local current_burned = 0
|
|
-- 1 coal block is 370 PU
|
|
-- 1 coal lump is 40 PU
|
|
-- An RE battery holds 10000 EU of charge
|
|
-- local power_ratio = 100 -- How much charge equals 1 unit of PU from coal
|
|
-- setting Moved to digtron.config.power_ratio
|
|
|
|
for _, location in pairs(battery_positions) do
|
|
if current_burned > target then
|
|
break
|
|
end
|
|
node_inventory_table.pos = location.pos
|
|
local inv = minetest.get_inventory(node_inventory_table)
|
|
local invlist = inv:get_list("batteries")
|
|
|
|
if (invlist == nil) then -- This check shouldn't be needed, it's yet another guard against https://github.com/minetest/minetest/issues/8067
|
|
break
|
|
end
|
|
|
|
for _, itemstack in pairs(invlist) do
|
|
local meta = minetest.deserialize(itemstack:get_metadata())
|
|
if (meta ~= nil) then
|
|
local power_available = math.floor(meta.charge / digtron.config.power_ratio)
|
|
if power_available ~= 0 then
|
|
local actual_burned = power_available -- we just take all we have from the battery, since they aren't stackable
|
|
-- don't bother recording the items if we're just testing, nothing is actually being removed.
|
|
if test ~= true then
|
|
-- since we are taking everything, the wear and charge can both be set to 0
|
|
itemstack:set_wear(0)
|
|
meta.charge = 0
|
|
itemstack:set_metadata(minetest.serialize(meta))
|
|
end
|
|
current_burned = current_burned + actual_burned
|
|
end
|
|
end
|
|
|
|
if current_burned > target then
|
|
break
|
|
end
|
|
end
|
|
|
|
if test ~= true then
|
|
-- only update the list if we're doing this for real.
|
|
inv:set_list("batteries", invlist)
|
|
end
|
|
end
|
|
return current_burned
|
|
end
|
|
|
|
digtron.remove_builder_item = function(pos)
|
|
local objects = minetest.get_objects_inside_radius(pos, 0.5)
|
|
if objects ~= nil then
|
|
for _, obj in ipairs(objects) do
|
|
if obj and obj:get_luaentity() and obj:get_luaentity().name == "digtron:builder_item" then
|
|
obj:remove()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
digtron.update_builder_item = function(pos)
|
|
digtron.remove_builder_item(pos)
|
|
node_inventory_table.pos = pos
|
|
local inv = minetest.get_inventory(node_inventory_table)
|
|
if inv == nil or inv:get_size("main") < 1 then return end
|
|
local item_stack = inv:get_stack("main", 1)
|
|
if not item_stack:is_empty() then
|
|
digtron.create_builder_item = item_stack:get_name()
|
|
minetest.add_entity(pos,"digtron:builder_item")
|
|
end
|
|
end
|
|
|
|
local damage_def = {
|
|
full_punch_interval = 1.0,
|
|
damage_groups = {},
|
|
}
|
|
digtron.damage_creatures = function(player, source_pos, target_pos, amount, items_dropped)
|
|
if type(player) ~= 'userdata' then
|
|
return
|
|
end
|
|
local objects = minetest.get_objects_inside_radius(target_pos, 1.0)
|
|
if objects ~= nil then
|
|
damage_def.damage_groups.fleshy = amount
|
|
local velocity = {
|
|
x = target_pos.x-source_pos.x,
|
|
y = target_pos.y-source_pos.y + 0.2,
|
|
z = target_pos.z-source_pos.z,
|
|
}
|
|
for _, obj in ipairs(objects) do
|
|
if obj:is_player() then
|
|
-- Digtron moving logic handles owner movement
|
|
if obj:get_player_name() ~= player:get_player_name() then
|
|
-- See issue #2960 for status of a "set player velocity" method
|
|
-- instead, knock the player back
|
|
local newpos = {
|
|
x = target_pos.x + velocity.x,
|
|
y = target_pos.y + velocity.y,
|
|
z = target_pos.z + velocity.z,
|
|
}
|
|
obj:set_pos(newpos)
|
|
obj:punch(player, 1.0, damage_def, nil)
|
|
end
|
|
else
|
|
local lua_entity = obj:get_luaentity()
|
|
if lua_entity ~= nil then
|
|
if lua_entity.name == "__builtin:item" then
|
|
table.insert(items_dropped, lua_entity.itemstring)
|
|
lua_entity.itemstring = ""
|
|
obj:remove()
|
|
elseif lua_entity.name == "__builtin:falling_node" then
|
|
-- Eat all falling nodes in front of the digtron
|
|
-- to avoid them eating away our digger heads
|
|
local drops = minetest.get_node_drops(lua_entity.node, "")
|
|
for _, item in pairs(drops) do
|
|
table.insert(items_dropped, item)
|
|
end
|
|
obj:remove()
|
|
else
|
|
if obj.add_velocity ~= nil then
|
|
obj:add_velocity(velocity)
|
|
else
|
|
local vel = obj:get_velocity()
|
|
obj:set_velocity(vector.add(vel, velocity))
|
|
end
|
|
obj:punch(player, 1.0, damage_def, nil)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
-- If we killed any mobs they might have dropped some stuff, vacuum that up now too.
|
|
objects = minetest.get_objects_inside_radius(target_pos, 1.0)
|
|
if objects ~= nil then
|
|
for _, obj in ipairs(objects) do
|
|
if not obj:is_player() then
|
|
local lua_entity = obj:get_luaentity()
|
|
if lua_entity ~= nil and lua_entity.name == "__builtin:item" then
|
|
table.insert(items_dropped, lua_entity.itemstring)
|
|
lua_entity.itemstring = ""
|
|
obj:remove()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
digtron.is_soft_material = function(target)
|
|
local target_node = minetest.get_node(target)
|
|
if minetest.get_item_group(target_node.name, "crumbly") ~= 0 or
|
|
minetest.get_item_group(target_node.name, "choppy") ~= 0 or
|
|
minetest.get_item_group(target_node.name, "snappy") ~= 0 or
|
|
minetest.get_item_group(target_node.name, "oddly_breakable_by_hand") ~= 0 or
|
|
minetest.get_item_group(target_node.name, "fleshy") ~= 0 then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- If someone sets very large offsets or intervals for the offset markers they might be added too far
|
|
-- away. safe_add_entity causes these attempts to be ignored rather than crashing the game.
|
|
-- returns the entity if successful, nil otherwise
|
|
local function safe_add_entity(pos, name)
|
|
local success, ret = pcall(minetest.add_entity, pos, name)
|
|
if success then return ret else return nil end
|
|
end
|
|
|
|
digtron.show_offset_markers = function(pos, offset, period)
|
|
local buildpos = digtron.find_new_pos(pos, minetest.get_node(pos).param2)
|
|
local x_pos = math.floor((buildpos.x+offset)/period)*period - (offset or 0)
|
|
safe_add_entity({x=x_pos, y=buildpos.y, z=buildpos.z}, "digtron:marker")
|
|
if x_pos >= buildpos.x then
|
|
safe_add_entity({x=x_pos - period, y=buildpos.y, z=buildpos.z}, "digtron:marker")
|
|
end
|
|
if x_pos <= buildpos.x then
|
|
safe_add_entity({x=x_pos + period, y=buildpos.y, z=buildpos.z}, "digtron:marker")
|
|
end
|
|
|
|
local y_pos = math.floor((buildpos.y+offset)/period)*period - offset
|
|
safe_add_entity({x=buildpos.x, y=y_pos, z=buildpos.z}, "digtron:marker_vertical")
|
|
if y_pos >= buildpos.y then
|
|
safe_add_entity({x=buildpos.x, y=y_pos - period, z=buildpos.z}, "digtron:marker_vertical")
|
|
end
|
|
if y_pos <= buildpos.y then
|
|
safe_add_entity({x=buildpos.x, y=y_pos + period, z=buildpos.z}, "digtron:marker_vertical")
|
|
end
|
|
|
|
local z_pos = math.floor((buildpos.z+offset)/period)*period - offset
|
|
|
|
local entity = safe_add_entity({x=buildpos.x, y=buildpos.y, z=z_pos}, "digtron:marker")
|
|
if entity ~= nil then entity:set_yaw(1.5708) end
|
|
|
|
if z_pos >= buildpos.z then
|
|
entity = safe_add_entity({x=buildpos.x, y=buildpos.y, z=z_pos - period}, "digtron:marker")
|
|
if entity ~= nil then entity:set_yaw(1.5708) end
|
|
end
|
|
if z_pos <= buildpos.z then
|
|
entity = safe_add_entity({x=buildpos.x, y=buildpos.y, z=z_pos + period}, "digtron:marker")
|
|
if entity ~= nil then entity:set_yaw(1.5708) end
|
|
end
|
|
end
|
|
|
|
digtron.check_protected_and_record = function(pos, player)
|
|
local name = player:get_player_name()
|
|
if minetest.is_protected(pos, name) then
|
|
minetest.record_protection_violation(pos, name)
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
digtron.protected_allow_metadata_inventory_put = function(pos, _, _, stack, player)
|
|
return digtron.check_protected_and_record(pos, player) and 0 or stack:get_count()
|
|
end
|
|
|
|
digtron.protected_allow_metadata_inventory_move = function(pos, _, _, _, _, count, player)
|
|
return digtron.check_protected_and_record(pos, player) and 0 or count
|
|
end
|
|
|
|
digtron.protected_allow_metadata_inventory_take = function(pos, _, _, stack, player)
|
|
return digtron.check_protected_and_record(pos, player) and 0 or stack:get_count()
|
|
end
|