digtron/nodes/node_duplicator.lua
FaceDeer 5c0700456c
Optimization of table allocation, more sophisticated entity damage (#37)
This pass cleans up a lot of unnecessary table allocation and disposal, which should help with memory usage and garbage collection.

It also adds some sophistication to the entity damage process from diggers, allowing items to be picked up into Digtron inventory.
2019-01-04 22:06:12 -07:00

188 lines
6.9 KiB
Lua

-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local inventory_formspec_string =
"size[9,9.3]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"label[0,0;" .. S("Digtron components") .. "]" ..
"list[current_name;main;0,0.6;8,4;]" ..
"list[current_player;main;0,5.15;8,1;]" ..
"list[current_player;main;0,6.38;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,5.15)..
"button_exit[8,3.5;1,1;duplicate;"..S("Duplicate").."]" ..
"tooltip[duplicate;" .. S("Puts a copy of the adjacent Digtron into an empty crate\nlocated at the output side of the duplicator,\nusing components from the duplicator's inventory.") .. "]"
if minetest.get_modpath("doc") then
inventory_formspec_string = inventory_formspec_string ..
"button_exit[8,4.5;1,1;help;"..S("Help").."]" ..
"tooltip[help;" .. S("Show documentation about this block") .. "]"
end
minetest.register_node("digtron:duplicator", {
description = S("Digtron Duplicator"),
_doc_items_longdesc = digtron.doc.duplicator_longdesc,
_doc_items_usagehelp = digtron.doc.duplicator_usagehelp,
groups = {cracky = 3, oddly_breakable_by_hand=3},
sounds = digtron.metal_sounds,
tiles = {"digtron_plate.png^(digtron_axel_side.png^[transformR90)",
"digtron_plate.png^(digtron_axel_side.png^[transformR270)",
"digtron_plate.png^digtron_axel_side.png",
"digtron_plate.png^(digtron_axel_side.png^[transformR180)",
"digtron_plate.png^digtron_builder.png",
"digtron_plate.png",
},
paramtype = "light",
paramtype2= "facedir",
is_ground_content = false,
drawtype="nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, 0.3125, 0.3125, 0.5, 0.5, 0.5}, -- FrontFrame_top
{-0.5, -0.5, 0.3125, 0.5, -0.3125, 0.5}, -- FrontFrame_bottom
{0.3125, -0.3125, 0.3125, 0.5, 0.3125, 0.5}, -- FrontFrame_right
{-0.5, -0.3125, 0.3125, -0.3125, 0.3125, 0.5}, -- FrontFrame_left
{-0.0625, -0.3125, 0.3125, 0.0625, 0.3125, 0.375}, -- frontcross_vertical
{-0.3125, -0.0625, 0.3125, 0.3125, 0.0625, 0.375}, -- frontcross_horizontal
{-0.4375, -0.4375, -0.4375, 0.4375, 0.4375, 0.3125}, -- Body
{-0.5, -0.3125, -0.5, -0.3125, 0.3125, -0.3125}, -- backframe_vertical
{0.3125, -0.3125, -0.5, 0.5, 0.3125, -0.3125}, -- backframe_left
{-0.5, 0.3125, -0.5, 0.5, 0.5, -0.3125}, -- backframe_top
{-0.5, -0.5, -0.5, 0.5, -0.3125, -0.3125}, -- backframe_bottom
{-0.0625, -0.0625, -0.5625, 0.0625, 0.0625, -0.4375}, -- back_probe
},
},
selection_box = {
type = "regular"
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inventory_formspec_string)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if minetest.get_item_group(stack:get_name(), "digtron") > 0 then
return stack:get_count()
else
return 0
end
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.help then
minetest.after(0.5, doc.show_entry, sender:get_player_name(), "nodes", "digtron:duplicator", true)
end
if fields.duplicate then
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local target_pos = vector.add(pos, minetest.facedir_to_dir(node.param2))
local target_node = minetest.get_node(target_pos)
if target_node.name ~= "digtron:empty_crate" then
minetest.sound_play("buzzer", {gain=0.5, pos=pos})
meta:set_string("infotext", S("Needs an empty crate in output position to store duplicate"))
return
end
local layout = DigtronLayout.create(pos, sender)
if layout.contains_protected_node then
minetest.sound_play("buzzer", {gain=0.5, pos=pos})
meta:set_string("infotext", S("Digtron can't be duplicated, it contains protected blocks"))
return
end
if #layout.all == 1 then
minetest.sound_play("buzzer", {gain=0.5, pos=pos})
meta:set_string("infotext", S("No Digtron components adjacent to duplicate"))
return
end
layout.all[1] = {node={name="digtron:empty_crate"}, meta={fields = {}, inventory = {}}, pos={x=pos.x, y=pos.y, z=pos.z}} -- replace the duplicator's image with the empty crate image
-- count required nodes, skipping node 1 since it's the crate and we already know it's present in-world
local required_count = {}
for i = 2, #layout.all do
local nodename = layout.all[i].node.name
required_count[nodename] = (required_count[nodename] or 0) + 1
end
-- check that there's enough in the duplicator's inventory
local unsatisfied = {}
for name, count in pairs(required_count) do
if not inv:contains_item("main", ItemStack({name=name, count=count})) then
table.insert(unsatisfied, tostring(count) .. " " .. minetest.registered_nodes[name].description)
end
end
if #unsatisfied > 0 then
minetest.sound_play("dingding", {gain=1.0, pos=pos}) -- Insufficient inventory
meta:set_string("infotext", S("Duplicator requires:\n@1", table.concat(unsatisfied, "\n")))
return
end
meta:set_string("infotext", "") -- clear infotext, we're good to go.
-- deduct nodes from duplicator inventory
for name, count in pairs(required_count) do
inv:remove_item("main", ItemStack({name=name, count=count}))
end
-- clear inventories of image's nodes
if layout.inventories ~= nil then
for _, node_image in pairs(layout.inventories) do
local main_inventory = node_image.meta.inventory.main
if type(main_inventory) ~= "table" then
main_inventory = {}
end
for index, _ in pairs(main_inventory) do
main_inventory[index] = ItemStack(nil)
end
end
end
if layout.fuelstores ~= nil then
for _, node_image in pairs(layout.fuelstores) do
local fuel_inventory = node_image.meta.inventory.fuel
for index, _ in pairs(fuel_inventory) do
fuel_inventory[index] = ItemStack(nil)
end
end
end
if layout.battery_holders ~= nil then
for _, node_image in pairs(layout.battery_holders) do
local battery_inventory = node_image.meta.inventory.batteries
for index, _ in pairs(battery_inventory) do
battery_inventory[index] = ItemStack(nil)
end
end
end
-- replace empty crate with loaded crate and write image to its metadata
local layout_string = layout:serialize()
minetest.set_node(target_pos, {name="digtron:loaded_crate", param1=node.param1, param2=node.param2})
local target_meta = minetest.get_meta(target_pos)
target_meta:set_string("crated_layout", layout_string)
target_meta:set_string("title", S("Crated Digtron"))
target_meta:set_string("infotext", S("Crated Digtron"))
minetest.sound_play("machine1", {gain=1.0, pos=pos})
end
end,
})