mirror of
https://github.com/minetest-mods/digtron.git
synced 2024-11-14 02:53:44 +01:00
78 lines
3.8 KiB
Lua
78 lines
3.8 KiB
Lua
dofile( minetest.get_modpath( "digtron" ) .. "/util.lua" )
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dofile( minetest.get_modpath( "digtron" ) .. "/pointset.lua" )
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dofile( minetest.get_modpath( "digtron" ) .. "/entities.lua" )
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dofile( minetest.get_modpath( "digtron" ) .. "/node_misc.lua" ) -- contains structure and light nodes
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dofile( minetest.get_modpath( "digtron" ) .. "/node_storage.lua" ) -- contains inventory and fuel storage nodes
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dofile( minetest.get_modpath( "digtron" ) .. "/node_diggers.lua" ) -- contains all diggers
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dofile( minetest.get_modpath( "digtron" ) .. "/node_builders.lua" ) -- contains all builders (there's just one currently)
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dofile( minetest.get_modpath( "digtron" ) .. "/node_controllers.lua" ) -- controllers
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dofile( minetest.get_modpath( "digtron" ) .."/recipes.lua" )
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digtron.creative_mode = false -- this causes digtrons to operate without consuming fuel or building materials.
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digtron.particle_effects = true -- Enables the spray of particles out the back of a digger head
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digtron.lava_impassible = true -- when true, lava counts as protected nodes.
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digtron.cycle_time = 1 -- How many seconds a digtron waits between cycles. Auto-controllers can make this wait longer, but cannot make it shorter.
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digtron.traction_factor = 3.0 -- How many digtron nodes can be moved for each adjacent solid node that the digtron has traction against
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-- fuel costs. For comparison, in the default game:
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-- one default tree block is 30 units
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-- one coal lump is 40 units
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-- one coal block is 370 units (apparently it's slightly more productive making your coal lumps into blocks before burning)
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-- one book is 3 units
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local dig_cost_adjustment_factor = 0.5 -- across-the-board multiplier to make overall fuel costs easier to modify
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digtron.dig_cost_default = 1.0 * dig_cost_adjustment_factor -- how much fuel is required to dig a node if not in one of the following groups.
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-- If a node is in more than one of the following groups, the group with the maximum cost for that node is used.
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digtron.dig_cost_cracky = 2.0 * dig_cost_adjustment_factor -- eg, stone
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digtron.dig_cost_crumbly = 1.0 * dig_cost_adjustment_factor -- eg, dirt, sand
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digtron.dig_cost_choppy = 1.5 * dig_cost_adjustment_factor -- eg, wood
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digtron.build_cost = 1.0 -- how much fuel is required to build a node
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-- digtron group numbers:
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-- 1 - generic digtron node, nothing special is done with these. They're just dragged along.
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-- 2 - inventory-holding digtron, has a "main" inventory that the digtron can add to and take from.
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-- 3 - digger head, has an "execute_dig" method in its definition
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-- 4 - builder head, has a "test_build" and "execute_build" method in its definition
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-- 5 - fuel-holding digtron, has a "main" invetory that the control node can draw fuel items from. Separate from general inventory, nothing gets put here automatically.
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minetest.register_lbm({
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name = "digtron:sand_digger_upgrade",
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nodenames = {"digtron:sand_digger"},
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action = function(pos, node)
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local meta = minetest.get_meta(pos)
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local offset = meta:get_string("offset")
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local period = meta:get_string("period")
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minetest.set_node(pos, {name = "digtron:soft_digger",
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param2 = node.param2})
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meta:set_string("offset", offset)
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meta:set_string("period", period)
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end
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})
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minetest.register_lbm({
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name = "digtron:fuelstore_upgrade",
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nodenames = {"digtron:fuelstore"},
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action = function(pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local list = inv:get_list("main")
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inv:set_list("main", {})
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inv:set_list("fuel", list)
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meta:set_string("formspec",
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"size[8,9.3]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"label[0,0;Fuel items]" ..
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"list[current_name;fuel;0,0.6;8,4;]" ..
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"list[current_player;main;0,5.15;8,1;]" ..
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"list[current_player;main;0,6.38;8,3;8]" ..
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"listring[current_name;fuel]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,5.15)
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)
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end
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}) |