2016-08-25 21:58:28 +02:00
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--[[
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font_lib mod for Minetest - Library to add font display capability
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to display_lib mod.
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(c) Pierre-Yves Rollo
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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--]]
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2015-11-28 20:44:04 +01:00
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font_lib = {}
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font_lib.path = minetest.get_modpath("font_lib")
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font_lib.font_height = 10
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font_lib.font = {}
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-- Get png width, suposing png width is less than 256 (it is the case for all font textures)
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local function get_png_width(filename)
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local file=assert(io.open(filename,"rb"))
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-- All font png are smaller than 256x256 --> read only last byte
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file:seek("set",19)
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local w = file:read(1)
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file:close()
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return w:byte()
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end
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-- Computes line width for a given font height and text
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-- @param text Text to be rendered
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-- @return Rendered text width
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function font_lib.get_line_width(text)
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local char
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local width = 0
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for p=1,#text
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do
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char = text:sub(p,p):byte()
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if font_lib.font[char] then
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width = width + font_lib.font[char].width
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end
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end
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return width
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end
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--- Builds texture part for a text line
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-- @param text Text to be rendered
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-- @param texturew Width of the texture (extra text is not rendered)
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-- @param x Starting x position in texture
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-- @param y Vertical position of the line in texture
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-- @return Texture string
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function font_lib.make_line_texture(text, texturew, x, y)
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local char
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local texture = ""
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for p=1,#text
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do
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char = text:sub(p,p):byte()
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if font_lib.font[char] then
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-- Add image only if it is visible (at least partly)
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if x + font_lib.font[char].width >= 0 and x <= texturew then
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texture = texture..string.format(":%d,%d=%s", x, y, font_lib.font[char].filename)
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end
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x = x + font_lib.font[char].width
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end
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end
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return texture
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end
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local function split_lines(text, maxlines)
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local splits = text:split("\n")
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if maxlines then
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local lines = {}
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for num = 1,maxlines do
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lines[num] = splits[num]
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end
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return lines
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else
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return splits
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end
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end
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--- Builds texture for a multiline colored text
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-- @param text Text to be rendered
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-- @param texturew Width of the texture (extra text will be truncated)
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-- @param textureh Height of the texture
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-- @param maxlines Maximum number of lines
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-- @param valign Vertical text align ("top" or "center")
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-- @param color Color of the text
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-- @return Texture string
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function font_lib.make_multiline_texture(text, texturew, textureh, maxlines, valign, color)
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local texture = ""
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local lines = split_lines(text, maxlines)
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local y
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if valign == "top" then
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y = font_lib.font_height / 2
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else
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y = (textureh - font_lib.font_height * #lines) / 2 + 1
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end
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for _, line in pairs(lines) do
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texture = texture..font_lib.make_line_texture(line, texturew,
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(texturew - font_lib.get_line_width(line)) / 2, y)
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y = y + font_lib.font_height
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end
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texture = string.format("[combine:%dx%d", texturew, textureh)..texture
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if color then texture = texture.."^[colorize:"..color end
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return texture
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end
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--- Standard on_display_update entity callback.
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-- Node should have a corresponding display_entity with size, resolution and maxlines fields and
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-- optionally valign and color fields
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-- @param pos Node position
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-- @param objref Object reference of entity
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function font_lib.on_display_update(pos, objref)
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local meta = minetest.get_meta(pos)
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local text = meta:get_string("display_text")
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local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
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local entity = objref:get_luaentity()
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if entity and ndef.display_entities[entity.name] then
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local def = ndef.display_entities[entity.name]
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objref:set_properties({
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textures={font_lib.make_multiline_texture(
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text, def.size.x*def.resolution.x, def.size.y*def.resolution.y,
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def.maxlines, def.valign, def.color)},
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visual_size = def.size
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})
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end
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end
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-- Populate fonts table
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local w, filename
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for charnum=32,126 do
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filename = string.format("font_lib_%02x.png", charnum)
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w = get_png_width(font_lib.path.."/textures/"..filename)
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font_lib.font[charnum] = {filename=filename, width=w}
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end
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