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Use MT5 set_rotation to allow all rotations of nodes
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72
init.lua
72
init.lua
@ -92,36 +92,40 @@ function signs_api.on_place_direction(itemstack, placer, pointed_thing)
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local name = itemstack:get_name()
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local ndef = minetest.registered_nodes[name]
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local bdir = {x = pointed_thing.under.x - pointed_thing.above.x,
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y = pointed_thing.under.y - pointed_thing.above.y,
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z = pointed_thing.under.z - pointed_thing.above.z}
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local bdir = {
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x = pointed_thing.under.x - pointed_thing.above.x,
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y = pointed_thing.under.y - pointed_thing.above.y,
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z = pointed_thing.under.z - pointed_thing.above.z}
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local pdir = placer:get_look_dir()
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local ndir, test
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if ndef.paramtype2 == "facedir" then
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if bdir.x == 0 and bdir.z == 0 then
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-- If legacy mode, only accept upright nodes
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if display_api.rotation_restriction and bdir.x == 0 and bdir.z == 0 then
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-- Ceiling or floor pointed (facedir chosen from player dir)
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ndir = minetest.dir_to_facedir({x=pdir.x, y=0, z=pdir.z})
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else
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-- Wall pointed
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ndir = minetest.dir_to_facedir(bdir)
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-- Wall pointed or no rotation restriction
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ndir = minetest.dir_to_facedir(bdir, not display_api.rotation_restriction)
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end
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test = {[0]=-pdir.x, pdir.z, pdir.x, -pdir.z}
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end
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test = { [0]=-pdir.x, pdir.z, pdir.x, -pdir.z, -pdir.x, [8]=pdir.x }
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end
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if ndef.paramtype2 == "wallmounted" then
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ndir = minetest.dir_to_wallmounted(bdir)
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if ndir == 0 or ndir == 1 then
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-- Ceiling or floor
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-- If legacy mode, only accept upright nodes
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if display_api.rotation_restriction and (ndir == 0 or ndir == 1) then
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ndir = minetest.dir_to_wallmounted({x=pdir.x, y=0, z=pdir.z})
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end
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test = {0, pdir.z, -pdir.z, -pdir.x, pdir.x}
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test = { [0]=-pdir.x, -pdir.x, pdir.z, -pdir.z, -pdir.x, pdir.x}
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end
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-- Only for direction signs
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-- TODO:Maybe improve ground and ceiling placement in every directions
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if ndef.signs_other_dir then
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if test[ndir] > 0 then
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itemstack:set_name(ndef.signs_other_dir)
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@ -135,20 +139,48 @@ function signs_api.on_place_direction(itemstack, placer, pointed_thing)
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end
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end
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-- Handles screwdriver rotation. Direction is affected for direction signs
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-- If rotation mode is 2 and sign is directional, swap direction.
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-- Otherwise use display_api's on_rotate function.
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function signs_api.on_rotate(pos, node, player, mode, new_param2)
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if mode == 2 then
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-- Handles screwdriver rotation
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-- (see "if" block below for rotation restriction mode).
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signs_api.on_rotate = function(pos, node, player, mode, new_param2)
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-- If rotation mode is 1 and sign is directional, swap direction between
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-- each rotation.
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if mode == 1 then
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local ndef = minetest.registered_nodes[node.name]
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if ndef.signs_other_dir then
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minetest.swap_node(pos, {name = ndef.signs_other_dir,
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param1 = node.param1, param2 = node.param2})
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-- Switch direction
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node = {name = ndef.signs_other_dir,
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param1 = node.param1, param2 = node.param2}
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minetest.swap_node(pos, node)
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display_api.update_entities(pos)
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return true
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-- Rotate only if not "main" sign
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-- TODO:Improve detection of "main" direction sign
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if ndef.groups and ndef.groups.not_in_creative_inventory then
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return display_api.on_rotate(pos, node, player, mode, new_param2)
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else
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return true
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end
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end
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end
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return display_api.on_rotate(pos, node, user, mode, new_param2)
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return display_api.on_rotate(pos, node, player, mode, new_param2)
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end
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-- Legacy mode with rotation restriction
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-- TODO:When MT < 5.0 no more in use, to be removed
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if display_api.rotation_restriction then
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signs_api.on_rotate = function(pos, node, player, mode, new_param2)
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-- If rotation mode is 2 and sign is directional, swap direction.
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-- Otherwise use display_api's on_rotate function.
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if mode == 2 then
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local ndef = minetest.registered_nodes[node.name]
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if ndef.signs_other_dir then
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minetest.swap_node(pos, {name = ndef.signs_other_dir,
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param1 = node.param1, param2 = node.param2})
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display_api.update_entities(pos)
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return true
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end
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end
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return display_api.on_rotate(pos, node, player, mode, new_param2)
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end
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end
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function signs_api.register_sign(mod, name, model)
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