Merge branch 'dev' for version 1.2.3

This commit is contained in:
Pierre-Yves Rollo 2018-12-14 11:13:37 +01:00
commit 199f9c7a13
15 changed files with 364 additions and 280 deletions

@ -30,104 +30,78 @@ Extra font mods can be found here:
### December 2018
Following objects are deprecated, shows a warning in log when used:
* `display_modpack_node` group (use `display_api` group instead);
* `display_lib_node` group (use `display_api` group instead);
* `display_lib` global table (use `display_api` global table instead);
* `font_lib` global table (use `font_api` global table instead);
These objects will be removed in the future.
## Changelog
### 2018-12-02 (Version 1.2.2)
### 2018-12-14 (Version 1.2.3)
- __display_api__: New `yaw` attributes, entities can now have different angles with node.
- __font_api__: New `Font:render` method for texture creation
- __font_api__: Specific management for fixed width font. Allows number of columns based texture width.
- __font_api__: Improve `display_api` integration into `font_api`. Display API fully optional. `font_api.on_display_update` defined only if `display_api` enabled.
- __font_api__: Improve management of invalid UTF strings (should not crash anymore)
- __font_api__: Deprecation of `font_lib`
- __signs__: Fixed craft recipe for labels
### 2018-12-02 (Version 1.2.2)
- Fixed a bug that prevented Display API from working on some systems (Raspberry Pi)
### 2018-11-01 (Version 1.2.1)
- Now font can be chosen per sign / stele
### 2018-11-01 (Version 1.2)
- Labels and woodend signs added.
- Fallback mechanism for missing chars (For example: "é" --> "e" --> "E").
- Several bug fixes by 12Me21 and naturefreshmilk.
### 2018-07-16 (Version 1.1.1)
- Boards mod added.
- Bug fix in default font chosing when multiple font registered.
### 2018-07-13 (Version 1.1.0)
- Font API rework introducing Font class.
- Replaced default Epilepsy Font by Metro Font for licensing purposes,
- Rework of all nodes displaying text accordingly to the Font API rework.
As font_epilepsy mod has been replaced by font_metro mod, **don't forget to activate font_metro mod after updating** or you won't have any text displayed.
### 2018-05-30 (Version 1.0.1)
Mostly bug fixes :
- Fix steles orientation when placing
- Update entity on mapblock load
- Use default formspec style
- Fix ndef nill value in steles mod when technics not installed
- Seperate signs API from signs définitions
- Allow a greater offset between display and block
### 2018-01-13 (Version 1.0)
- Switch to Epilepsy font by KREATIVE SOFTWARE
- Add settings "default_font"
- Add horizontal alignment
- Add tool for creating font textures from .ttf font files
- Fix UTF 8 to Unicode decoding
- Updated forum thread link in README.md
### 2017-12-19
This change is a preparation to merge Andrzej Pieńkowski fork (apienk) : new font and support of UTF chars.
- Font\_lib support for multiple fonts (nothing yet visible in mods) ;
- Font\_lib support for Unicode characters (limited to Unicode Plane 0: 0000-FFFF, see [Wikipedia](https://en.wikipedia.org/wiki/Unicode)) ;
- New "default" font with original textures from Vanessa Ezekowitz (VanessaE) ;
### 2017-12-10
- Compatibility of signs mod with signs_lib (thanks to gpcf) ;
- Added large banner in road signs (thanks to gpcf) ;
### 2017-08-26
- Changed signs from wallmounted to facedir to improve textures and make it possible to use screwdriver.
**IMPORTANT** : Map will be updated to change to new nodes but inventory items will turn into "Unknown items" and have to be re-crafted.
- Intllib support added with french translation (whole modpack, thanks to fat115) ;
- Punch on nodes to update entity (signs, signs_road and steles). Usefull in case of /clearobjects ;
- Changed wooden direction sign textures (signs) ;
- Added back and side textures to all signs (road_signs) ;
- Added more sign types : White/yellow/green signs and direction signs (signs_road) ;

@ -1,38 +1,38 @@
# Display Lib API
This document describes Display Lib API. Display Lib allows to add a dynamic display on a node. Display Lib limits node rotations. For wallmounted, only vertical positionning is available, and for facedir, only first four position are availabel (those with default axis).
# Display API
This document describes Display API. Display API allows to add a dynamic display on a node. Display API limits node rotations. For wallmounted, only vertical positionning is available. For facedir, only first four position are availabel (those with default axis).
## Provided methods
### update\_entities
**display\_lib.update\_entities(pos)**
**display\_api.update\_entities(pos)**
This method triggers entities update for the display node at pos. Actual entity update is made by `on_display_update` callback associated to the entity.
`pos`: Position of the node
### register\_display\_entity
**display\_lib.register\_display\_entity(entity_name)**
**display\_api.register\_display\_entity(entity_name)**
This is a helper to register entities used for display.
`entity_name`: Name of the entity to register.
## Provided callback implementations
### on_place
**display\_lib.on\_place(itemstack, placer, pointed\_thing)**
**display\_api.on\_place(itemstack, placer, pointed\_thing)**
`on_place` node callback implementation. Display nodes should have this callback (avoid placement of horizontal display node).
### on_construct
**display\_lib.on\_construct(pos)**
**display\_api.on\_construct(pos)**
`on_construct` node callback implementation. Display nodes should have this callback (creates, places and updates display entities on node construction).
### on_destruct
**display\_lib.on_destruct(pos)**
**display\_api.on_destruct(pos)**
`on_destruct` node callback implementation. Display nodes should have this callback (removes display entities on node destruction).
### on_rotate
**display\_lib.on\_rotate(pos, node, user, mode, new_param2)**
**display\_api.on\_rotate(pos, node, user, mode, new_param2)**
`on_rotate` node callback implementation. Display nodes should have this callback (restricts rotations and rotates display entities associated with node).
### on_activate
**display\_lib.on_activate(entity, staticdata)**
**display\_api.on_activate(entity, staticdata)**
`On_activate` entity callback implementation for display entities. No need of this method if display entities have been registered using `register_display_entity` (callback is already set).
@ -40,17 +40,16 @@ This is a helper to register entities used for display.
* Register display entities with `register_display_entity`
* Register node with :
- `on_place`, `on_construct`, `on_destruct` and `on_rotate` callbacks using display_api callbacks.
- `display_api` group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).
- a `display_entities` field in node definition containing a entity name indexed table. See below for description of each display_entities fields.
- `on_place`, `on_construct`, `on_destruct` and `on_rotate` callbacks using display_api callbacks.\
- `display_api` group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).\
- a `display_entities` field in node definition containing a entity name indexed table. See below for description of each display_entities fields.\
### Display_entities fields
`on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.
`depth`, `right` and `height`: Entity position regarding to node facedir/wallmounted main axis.
Values for these fields can be any number between -1.5 and 1.5 (default value is 0).
Position 0,0,0 is the center of the node.
`depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5).
`on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.\
`depth`, `right` and `height`: Entity position regarding to node facedir/wallmounted main axis.\
Values for these fields can be any number between -1.5 and 1.5 (default value is 0). Position 0,0,0 is the center of the node.\
`depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5).\
`yaw`: Entity yaw in radians, regarding to main axis. Default is 0, aligned to node face.
In order to avoid flickering text, it's better to have text a little behind node surface. A good spacing value is given by `display_api.entity_spacing` variable.

@ -12,3 +12,12 @@ This library's purpose is to ease creation of nodes with one or more displays on
For more information, see the [forum topic](https://forum.minetest.net/viewtopic.php?t=19365) at the Minetest forums.
## Deprecation notice (for modders)
### December 2018
Following objects are deprecated, shows a warning in log when used:
* `display_modpack_node` group (use `display_api` group instead);
* `display_lib_node` group (use `display_api` group instead);
* `display_lib` global table (use `display_api` global table instead);
These objects will be removed in the future.

@ -106,13 +106,12 @@ local function place_entities(pos)
y = pos.y - top,
z = pos.z - values.dz * depth + values.rz * right})
objrefs[entity_name]:setyaw(values.yaw)
objrefs[entity_name]:setyaw(values.yaw + (props.yaw or 0))
end
end
return objrefs
end
--- Entity update
function update_entity(entity)
if not entity then

@ -1,5 +1,5 @@
# Font Lib API
This document describes Font Lib API. Font Lib creates textures for font display on entities.
# Font API
This document describes Font API. Font API creates textures for font display on entities.
## Settings
### default_font
@ -37,7 +37,7 @@ minetest.register_node("mymod:test_text_node", {
})
```
At this step, your node already displays text form "display_text" (hardcoded) node meta.
At this step, your node already displays text form "display_text" (by default) node meta. If you want to store your text into another meta data field, add a `meta_text` field to display entity definition.
But it uses defaults (default font, default size, default color). Likely you need something more.
@ -59,6 +59,28 @@ Then specify the char width. Two methods available:
* `halign`: Horizontal alignment: "left", "center" or "right" (default "center").
* `valign`: Vertical alignement: "top", "middle" or "bottom" (default "middle").
### Example
Using blue //botic// font, three lines height, aligned top left. Text stored in "text" node meta.
```
minetest.register_node("mymod:test_text_node", {
...
...
display_entities = {
["mymod:text"] = {
depth = -0.5 - display_api.entity_spacing,
on_display_update = font_api.on_display_update
meta_text = "text",
font_name = "botic",
color = "#0000FF",
maxlines = 3,
aspect_ratio = 0.5,
halign = "left",
valign = "top",
},
}
...
})
```
## Provided methods
### font_api.get_default_font_name()
Returns de default font name.
@ -75,7 +97,7 @@ Standard on_display_update entity callback.
Node should have a corresponding display_entity with size, resolution and maxlines fields and optionally halign, valign and color fields.
### Font definition table
## Font definition table
Font definition table used by **font_api.register_font** and **font\_api.Font:new** may/can contain following elements:
* `height` (required): Font height in pixels (all font textures should have the same height) .
@ -86,6 +108,14 @@ Font definition table used by **font_api.register_font** and **font\_api.Font:ne
`margintop`, `marginbottom` and `linespacing` can be negative numbers (default 0) and are to be used to adjust various font styles to each other.
Font attributes around a single char:\
![Font attributes on a char](doc/font.svg)
Font attributes effects on several lines:\
![Font attributes on lines](doc/lines.svg)
#### Additional requirements
Font must have a char 0 which will be used to display any unknown char.
All textures corresponding to the indexes in widths array should be present in textures directory with a name matching the pattern :
@ -159,19 +189,13 @@ Returns line(s) height. Takes care of top and bottom margins and line spacing.
Returns the width of a text line. Beware, if line contains any new line char, they are ignored.
* `line`: Line of text which the width will be computed.
### font:make_line_texture(line, texturew, x, y)
Create a texture for a text line.
* `line`: Line of text to be rendered in texture.
* `texturew`: Width of the texture (extra text is not rendered).
* `x`: Starting x position in texture.
* `y`: Vertical position of the line in texture.
### font:make_text_texture(text, texturew, textureh, maxlines, halign, valign, color)
### font:renter(text, texturew, textureh, style)
Builds texture for a multiline colored text.
* `text`: Text to be rendered.
* `texturew`: Width of the texture (extra text will be truncated).
* `textureh`: Height of the texture.
* `maxlines`: Maximum number of lines.
* `halign`: Horizontal text align ("left"/"center"/"right") (optional).
* `valign`: Vertical text align ("top"/"center"/"bottom") (optional).
* `color`: Color of the text (optional).
* `textureh`: Height of the texture (extra text will be truncated).
* `style`: A table with style indications:
- `lines` or `maxlines`: Maximum number of lines (default none).
- `halign`: Horizontal text align: "left"/"center"/"right" (default "center")
- `valign`: Vertical text align: "top"/"middle"/"bottom" (default "middle")
- `color`: Color of the text (default black)

@ -21,3 +21,11 @@ Font mods can be found here:
* [Metro](https://github.com/pyrollo/display_modpack/tree/master/font_metro): A multipurpose font with many chars (uppercase, lowercase and accentuated latin letters, usual signs, cyrillic and greek letters).
* [OldWizard](https://github.com/pyrollo/font_oldwizard): An old style gothic font.
* [Botic](https://github.com/pyrollo/font_botic): A scifi style font.
## Deprecation notice (for modders)
### December 2018
Following object is deprecate, shows a warning in log when used:
* `font_lib` global table (use `font_api` global table instead);
This object will be removed in the future.

@ -0,0 +1 @@
display_api?

54
font_api/deprecation.lua Normal file

@ -0,0 +1,54 @@
--[[
font_api mod for Minetest - Library creating textures with fonts and text
(c) Pierre-Yves Rollo
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
-- Deprecation
function deprecated_global_table(deprecated_global_name, replacement_global_name)
assert(type(deprecated_global_name) == 'string', "deprecated_global_name should be a string.")
assert(type(replacement_global_name) == 'string', "replacement_global_name should be a string.")
assert(deprecated_global_name ~= '', "deprecated_global_name should not be empty.")
assert(replacement_global_name ~= '', "replacement_global_name should not be empty.")
assert(rawget(_G, deprecated_global_name) == nil, "replacement global already exists.")
if _G[replacement_global_name] == nil then
print('warn_deprecated_functions: Warning, replacement global "'..replacement_global_name..'" does not exists.')
return
end
local meta = {
deprecated = deprecated_global_name,
replacement = replacement_global_name,
__index = function(table, key)
local meta = getmetatable(table)
local dbg = debug.getinfo(2, "lS")
minetest.log("warning", string.format('Warning: Accessing deprecated "%s" table, "%s" should be used instead (%s:%d).',
meta.deprecated, meta.replacement, (dbg.short_src or 'unknown'), (dbg.currentline or 0)))
return _G[meta.replacement][key]
end,
__newindex = function(table, key, value)
local meta = getmetatable(table)
local dbg = debug.getinfo(2, "lS")
minetest.log("warning", string.format('Warning: Accessing deprecated "%s" table, "%s" should be used instead (%s:%d).',
meta.deprecated, meta.replacement, (dbg.short_src or 'unknown'), (dbg.currentline or 0)))
_G[meta.replacement][key]=value
end,
}
rawset(_G, deprecated_global_name, {})
setmetatable(_G[deprecated_global_name], meta)
end
-- deprecated(2) -- December 2018 - Deprecation of font_lib
deprecated_global_table('font_lib', 'font_api')

76
font_api/display_api.lua Normal file

@ -0,0 +1,76 @@
--[[
font_api mod for Minetest - Library creating textures with fonts and text
(c) Pierre-Yves Rollo
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
-- Integration with display API
if minetest.get_modpath("display_api") then
--- Standard on_display_update entity callback.
-- Node should have properly configured display_entity.
-- @param pos Node position
-- @param objref Object reference of entity
font_api.on_display_update = function (pos, objref)
local meta = minetest.get_meta(pos)
local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
local entity = objref:get_luaentity()
if not entity or not ndef.display_entities[entity.name] then
return
end
local def = ndef.display_entities[entity.name]
local font = font_api.get_font(meta:get_string("font") ~= ""
and meta:get_string("font") or def.font_name)
local text = meta:get_string(def.meta_text or "display_text")
-- Compute entity resolution accroding to given attributes
local texturew, textureh
textureh = font:get_height(def.lines or def.maxlines or 1)
if def.columns then
if font.fixedwidth then
texturew = def.columns * font.fixedwidth
if def.aspect_ratio then
minetest.log('warning', "[font_api] 'aspect_ratio' ignored because 'columns' is specified")
end
else
minetest.log('warning', "[font_api] 'columns' ignored because '"..font.name.."' is not a fixed width font.")
end
end
if not texturew then
if not def.aspect_ratio then
minetest.log('warning', "[font_api] No 'aspect_ratio' specified, using default 1.")
end
texturew = textureh * def.size.x / def.size.y / (def.aspect_ratio or 1)
end
objref:set_properties({
textures={ font:render(text, texturew, textureh, {
lines = def.maxlines or def.lines,
halign = def.halign,
valign = def.valign,
color = def.color} ) },
visual_size = def.size,
})
end
else
font_api.on_display_update = function (pos, objref)
minetest.log('error', '[font_api] font_api.on_display_update called but display_api mod not enabled.')
end
end

@ -1,6 +1,5 @@
--[[
font_api mod for Minetest - Library to add font display capability
to display_api mod.
font_api mod for Minetest - Library creating textures with fonts and text
(c) Pierre-Yves Rollo
This program is free software: you can redistribute it and/or modify

@ -1,6 +1,5 @@
--[[
font_api mod for Minetest - Library to add font display capability
to display_api mod.
font_api mod for Minetest - Library creating textures with fonts and text
(c) Pierre-Yves Rollo
This program is free software: you can redistribute it and/or modify
@ -39,14 +38,15 @@ local function char_to_codepoint(str)
local bytes = get_char_bytes(str)
if bytes == 1 then
return str:byte(1)
elseif bytes == 2 then
elseif bytes == 2 and str:byte(2) ~= nil then
return (str:byte(1) - 0xC2) * 0x40
+ str:byte(2)
elseif bytes == 3 then
elseif bytes == 3 and str:byte(2) ~= nil and str:byte(3) ~= nil then
return (str:byte(1) - 0xE0) * 0x1000
+ str:byte(2) % 0x40 * 0x40
+ str:byte(3) % 0x40
elseif bytes == 4 then -- Not tested
elseif bytes == 4 and str:byte(2) ~= nil and str:byte(3) ~= nil
and str:byte(4) ~= nil then -- Not tested
return (str:byte(1) - 0xF0) * 0x40000
+ str:byte(2) % 0x40 * 0x1000
+ str:byte(3) % 0x40 * 0x40
@ -54,20 +54,6 @@ local function char_to_codepoint(str)
end
end
-- Split multiline text into array of lines, with <maxlines> maximum lines.
-- Can not use minetest string.split as it has bug if first line(s) empty
local function split_lines(text, maxlines)
local lines = {}
local pos = 1
repeat
local found = string.find(text, "\n", pos)
found = found or #text + 1
lines[#lines + 1] = string.sub(text, pos, found - 1)
pos = found + 1
until (maxlines and (#lines >= maxlines)) or (pos > (#text + 1))
return lines
end
--------------------------------------------------------------------------------
--- Font class
@ -131,6 +117,12 @@ function Font:get_next_char(text)
local codepoint = char_to_codepoint(text)
if codepoint == nil then
minetest.log("warning",
"[font_api] Encountered a non UTF char, not displaying text.")
return nil, ''
end
-- Fallback mechanism
if self.widths[codepoint] == nil then
local char = text:sub(1, bytes)
@ -189,94 +181,94 @@ function Font:get_width(line)
while line ~= "" do
codepoint, line = self:get_next_char(line)
if codepoint == nil then return 0 end -- UTF Error
width = width + self:get_char_width(codepoint)
end
return width
end
--- Builds texture part for a text line
-- @param line Text line to be rendered
-- @param texturew Width of the texture (extra text is not rendered)
-- @param x Starting x position in texture
-- @param y Vertical position of the line in texture
-- @return Texture string
function Font:make_line_texture(line, texturew, x, y)
local codepoint
local texture = ""
line = line or ''
while line ~= '' do
codepoint, line = self:get_next_char(line)
-- Add image only if it is visible (at least partly)
if x + self:get_char_width(codepoint) >= 0 and x <= texturew then
texture = texture..
string.format(":%d,%d=font_%s_%04x.png",
x, y, self.name, codepoint)
end
x = x + self:get_char_width(codepoint)
end
return texture
end
--- Builds texture for a multiline colored text
-- @param text Text to be rendered
-- @param texturew Width of the texture (extra text will be truncated)
-- @param textureh Height of the texture
-- @param maxlines Maximum number of lines
-- @param halign Horizontal text align ("left"/"center"/"right") (optional)
-- @param valign Vertical text align ("top"/"center"/"bottom") (optional)
-- @param color Color of the text (optional)
-- @return Texture string
--- Legacy make_text_texture method (replaced by "render" - Dec 2018)
function Font:make_text_texture(text, texturew, textureh, maxlines,
halign, valign, color)
local texture = ""
local lines = {}
local textheight = 0
local y
return self:render(text, texturew, textureh, {
lines = maxlines,
valign = valign,
halign = halign,
color = color
})
end
-- Split text into lines (limited to maxlines fist lines)
for num, line in pairs(split_lines(text, maxlines)) do
lines[num] = { text = line, width = self:get_width(line) }
--- Render text with the font in a view
-- @param text Text to be rendered
-- @param texturew Width (in pixels) of the texture (extra text will be truncated)
-- @param textureh Height (in pixels) of the texture (extra text will be truncated)
-- @param style Style of the rendering:
-- - lines: maximum number of text lines (if text is limited)
-- - halign: horizontal align ("left"/"center"/"right")
-- - valign: vertical align ("top"/"center"/"bottom")
-- - color: color of the text ("#rrggbb")
-- @return Texture string
function Font:render(text, texturew, textureh, style)
local style = style or {}
-- Split text into lines (and limit to style.lines # of lines)
local lines = {}
local pos = 1
local found, line
repeat
found = string.find(text, "\n", pos) or (#text + 1)
line = string.sub(text, pos, found - 1)
lines[#lines + 1] = { text = line, width = self:get_width(line) }
pos = found + 1
until (style.lines and (#lines >= style.lines)) or (pos > (#text + 1))
if not #lines then
return ""
end
textheight = self:get_height(#lines)
local x, y, codepoint
local texture = ""
local textheight = self:get_height(#lines)
if #lines then
if valign == "top" then
if style.valign == "top" then
y = 0
elseif valign == "bottom" then
elseif style.valign == "bottom" then
y = textureh - textheight
else
y = (textureh - textheight) / 2
end
end
y = y + (self.margintop or 0)
for _, line in pairs(lines) do
if halign == "left" then
texture = texture..
self:make_line_texture(line.text, texturew,
0, y)
elseif halign == "right" then
texture = texture..
self:make_line_texture(line.text, texturew,
texturew - line.width, y)
if style.halign == "left" then
x = 0
elseif style.halign == "right" then
x = texturew - line.width
else
x = (texturew - line.width) / 2
end
while line.text ~= '' do
codepoint, line.text = self:get_next_char(line.text)
if codepoint == nil then return '' end -- UTF Error
-- Add image only if it is visible (at least partly)
if x + self.widths[codepoint] >= 0 and x <= texturew then
texture = texture..
self:make_line_texture(line.text, texturew,
(texturew - line.width) / 2, y)
string.format(":%d,%d=font_%s_%04x.png", x, y, self.name, codepoint)
end
x = x + self.widths[codepoint]
end
y = y + self:get_height() + (self.linespacing or 0)
end
texture = string.format("[combine:%dx%d", texturew, textureh)..texture
if color then texture = texture.."^[colorize:"..color end
if style.color then
texture = texture.."^[colorize:"..style.color
end
return texture
end

@ -1,6 +1,5 @@
--[[
font_api mod for Minetest - Library to add font display capability
to display_api mod.
font_api mod for Minetest - Library creating textures with fonts and text
(c) Pierre-Yves Rollo
This program is free software: you can redistribute it and/or modify

@ -1,6 +1,5 @@
--[[
font_api mod for Minetest - Library to add font display capability
to display_api mod.
font_api mod for Minetest - Library creating textures with fonts and text
(c) Pierre-Yves Rollo
This program is free software: you can redistribute it and/or modify
@ -30,53 +29,7 @@ font_api.path = minetest.get_modpath(font_api.name)
dofile(font_api.path.."/font.lua")
dofile(font_api.path.."/registry.lua")
dofile(font_api.path.."/fontform.lua")
--- Standard on_display_update entity callback.
-- Node should have a corresponding display_entity with size, resolution and
-- maxlines fields and optionally halign, valign and color fields
-- @param pos Node position
-- @param objref Object reference of entity
function font_api.on_display_update(pos, objref)
local meta = minetest.get_meta(pos)
local text = meta:get_string("display_text")
local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
local entity = objref:get_luaentity()
if entity and ndef.display_entities[entity.name] then
local def = ndef.display_entities[entity.name]
local font = font_api.get_font(meta:get_string("font") ~= ""
and meta:get_string("font") or def.font_name)
-- Compute entity resolution accroding to given attributes
local texturew, textureh
textureh = font:get_height(def.lines or def.maxlines or 1)
if def.columns then
if font.fixedwidth then
texturew = def.columns * font.fixedwidth
if def.aspect_ratio then
minetest.log('warning', "[font_api] 'aspect_ratio' ignored because 'columns' is specified")
end
else
minetest.log('warning', "[font_api] 'columns' ignored because '"..font.name.."' is not a fixed width font.")
end
end
if not texturew then
if not def.aspect_ratio then
minetest.log('warning', "[font_api] No 'aspect_ratio' specified, using default 1.")
end
texturew = textureh * def.size.x / def.size.y / (def.aspect_ratio or 1)
end
objref:set_properties({
textures={font:make_text_texture(text, texturew, textureh,
def.maxlines, def.halign, def.valign, def.color)},
visual_size = def.size
})
end
if minetest.get_modpath("display_api") then
dofile(font_api.path.."/display_api.lua")
end
-- Compatibility
font_lib = font_api
dofile(font_api.path.."/deprecation.lua")

@ -1,6 +1,5 @@
--[[
font_api mod for Minetest - Library to add font display capability
to display_api mod.
font_api mod for Minetest - Library creating textures with fonts and text
(c) Pierre-Yves Rollo
This program is free software: you can redistribute it and/or modify
@ -159,4 +158,3 @@ function font_api.register_font(font_name, font_def)
minetest.log("action", "New font registered in font_api: "..font_name..".")
end

@ -33,9 +33,8 @@ local function display_poster(pos, node, player)
node.name, minetest.pos_to_string(pos))
-- Title texture
local titletexture = font:make_text_texture(
meta:get_string("display_text"), font:get_height()*8.4,
font:get_height(), 1, "center")
local titletexture = font:render(meta:get_string("display_text"),
font:get_height()*8.4, font:get_height(), { lines = 1 })
fs = string.format([=[
size[7,9]bgcolor[#0000]