Merge pull request #20 from 12Me21/master

Improved on_place
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Pierre-Yves Rollo 2018-09-21 17:07:11 +02:00 committed by GitHub
commit 30af909da5
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@ -191,26 +191,24 @@ function display_api.on_place(itemstack, placer, pointed_thing)
local above = pointed_thing.above local above = pointed_thing.above
local under = pointed_thing.under local under = pointed_thing.under
local dir = {x = under.x - above.x, local dir = {x = under.x - above.x,
y = under.y - above.y, y = 0,
z = under.z - above.z} z = under.z - above.z}
if ndef then -- If item is not placed on a wall, use the player's view direction instead
if ndef.paramtype2 == "wallmounted" then if dir.x == 0 and dir.z == 0 then
local wdir = minetest.dir_to_wallmounted(dir)
if wdir == 0 or wdir == 1 then
dir = placer:get_look_dir() dir = placer:get_look_dir()
dir.y = 0 dir.y = 0
wdir = minetest.dir_to_wallmounted(dir)
end end
return minetest.item_place(itemstack, placer, pointed_thing, wdir) local param2
else if ndef then
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(dir)) if ndef.paramtype2 == "wallmounted" then
param2 = minetest.dir_to_wallmounted(dir)
elseif ndef.paramtype2 == "facedir" then
param2 = minetest.dir_to_facedir(dir)
end end
end end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end end
--- On_construct callback for display_api items. Creates entities and update them. --- On_construct callback for display_api items. Creates entities and update them.