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Fixed API documentation (height replaced by top)
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API.md
6
API.md
@ -47,9 +47,9 @@ This is a helper to register entities used for display.
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### Display_entities fields
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### Display_entities fields
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`on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.\
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`on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.\
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`depth`, `right` and `height`: Entity position regarding to node facedir/wallmounted main axis.\
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`depth`, `right` and `top`: Entity position regarding to node facedir/wallmounted main axis.\
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Values for these fields can be any number between -1.5 and 1.5 (default value is 0). Position 0,0,0 is the center of the node.\
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Values for these fields can be any number between -1.5 and 1.5 (default value is 0). Position 0,0,0 is the center of the node.\
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`depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5).\
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`depth` goes from front (-0.5) to rear (0.5), `top` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5).\
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`yaw`: Entity yaw in radians, regarding to main axis. Default is 0, aligned to node face.
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`yaw`: Entity yaw in radians, regarding to main axis. Default is 0, aligned to node face.
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In order to avoid flickering text, it's better to have text a little behind node surface. A good spacing value is given by `display_api.entity_spacing` variable.
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In order to avoid flickering text, it's better to have text a little behind node surface. A good spacing value is given by `display_api.entity_spacing` variable.
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@ -80,7 +80,7 @@ In order to avoid flickering text, it's better to have text a little behind node
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depth = 0.3,
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depth = 0.3,
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on_display_update = my_display_update1 },
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on_display_update = my_display_update1 },
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["mymod:entity1"] = {
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["mymod:entity1"] = {
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depth = 0.2, height = 0.1,
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depth = 0.2, top = 0.1,
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on_display_update = my_display_update2 },
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on_display_update = my_display_update2 },
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},
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},
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...
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