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Fixed a remaining bug in node placement
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@ -226,30 +226,32 @@ end
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--- On_place callback for display_api items.
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-- Does nothing more than preventing node from being placed on ceiling or ground
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-- TODO:When MT<5 is not in use anymore, this should be deprecated
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-- TODO:When MT<5 is not in use anymore, simplify this
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function display_api.on_place(itemstack, placer, pointed_thing, override_param2)
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if not display_api.rotation_restriction then
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return minetest.item_place(itemstack, placer, pointed_thing, override_param2)
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end
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local ndef = itemstack:get_definition()
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local above = pointed_thing.above
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local under = pointed_thing.under
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local dir = {x = under.x - above.x, y = 0, z = under.z - above.z}
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local dir = {
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x = pointed_thing.under.x - pointed_thing.above.x,
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y = pointed_thing.under.y - pointed_thing.above.y,
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z = pointed_thing.under.z - pointed_thing.above.z,
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}
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-- If item is not placed on a wall, use the player's view direction instead
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if dir.x == 0 and dir.z == 0 then
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dir = placer:get_look_dir()
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if display_api.rotation_restriction then
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-- If item is not placed on a wall, use the player's view direction instead
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if dir.x == 0 and dir.z == 0 then
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dir = placer:get_look_dir()
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end
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dir.y = 0
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end
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local param2 = 0
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if ndef then
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local paramtype2 = ndef.paramtype2
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if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then
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if ndef.paramtype2 == "wallmounted" or
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ndef.paramtype2 == "colorwallmounted" then
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param2 = minetest.dir_to_wallmounted(dir)
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elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then
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param2 = minetest.dir_to_facedir(dir)
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elseif ndef.paramtype2 == "facedir" or
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ndef.paramtype2 == "colorfacedir" then
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param2 = minetest.dir_to_facedir(dir, not display_api.rotation_restriction)
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing,
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