Update display_lib API.md

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@ -5,9 +5,9 @@ This document describes Display Lib API. Display Lib allows to add a dynamic dis
### update\_entities ### update\_entities
**display\_lib.update\_entities(pos)** **display\_lib.update\_entities(pos)**
This method triggers entities update for the display node at pos. Actual entity update is made by **on\_display\_update** callback associated to the entity. This method triggers entities update for the display node at pos. Actual entity update is made by `on\_display\_update` callback associated to the entity.
**pos**: Position of the node `pos`: Position of the node
### register\_display\_entity ### register\_display\_entity
**display\_lib.register\_display\_entity(entity_name)** **display\_lib.register\_display\_entity(entity_name)**
@ -18,68 +18,72 @@ This is a helper to register entities used for display.
### on_place ### on_place
**display\_lib.on\_place(itemstack, placer, pointed\_thing)** **display\_lib.on\_place(itemstack, placer, pointed\_thing)**
**On_place** node callback implementation. Display nodes should have this callback (avoid placement of horizontal display node). `On_place` node callback implementation. Display nodes should have this callback (avoid placement of horizontal display node).
### on_construct ### on_construct
**display\_lib.on\_construct(pos)** **display\_lib.on\_construct(pos)**
**On_construct** node callback implementation. Display nodes should have this callback (creates, places and updates display entities on node construction). `On_construct` node callback implementation. Display nodes should have this callback (creates, places and updates display entities on node construction).
### on_destruct ### on_destruct
**display\_lib.on_destruct(pos)** **display\_lib.on_destruct(pos)**
**On_destruct** node callback implementation. Display nodes should have this callback (removes display entities on node destruction). `On_destruct` node callback implementation. Display nodes should have this callback (removes display entities on node destruction).
### on_rotate ### on_rotate
**display\_lib.on\_rotate(pos, node, user, mode, new_param2)** **display\_lib.on\_rotate(pos, node, user, mode, new_param2)**
**On_rotate** node callback implementation. Display nodes should have this callback (restricts rotations and rotates display entities associated with node). `On_rotate` node callback implementation. Display nodes should have this callback (restricts rotations and rotates display entities associated with node).
### on_activate ### on_activate
**display\_lib.on_activate(entity, staticdata)** **display\_lib.on_activate(entity, staticdata)**
**On_activate** entity callback implementation for display entities. No need of this method if display entities have been registered using **register\_display\_entity** (callback is already set). `On_activate` entity callback implementation for display entities. No need of this method if display entities have been registered using `register\_display\_entity` (callback is already set).
## Howto register a display node ## Howto register a display node
* Register display entities with **register\_display\_entity** * Register display entities with `register\_display\_entity`
* Register node with : * Register node with :
- **on\_place**, **on\_construct**, **on\_destruct** and **on\_rotate** callbacks using **display\_lib** callbacks.  - `on\_place`, `on\_construc`, `on\_destruc` and `on\_rotat` callbacks using display\_lib callbacks.
- a **display\_entities** field in node definition containing a entity name indexed table. See below for description of each display\_entities fields.  - `display_lib_node` group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).
 - a `display\_entities` field in node definition containing a entity name indexed table. See below for description of each display\_entities fields.
### Display_entities fields ### Display_entities fields
**depth**, **right** and **height** : Entity position regarding to node facedir/wallmounted main axis. Values for these fields can be any number between -0.5 and 0.5 (default value is 0). Position 0,0,0 is the center of the node. **depth** goes from front (-0.5) to rear (0.5), **height** goes from bottom (-0.5) to top (0.5) and **height** goes from left (-0.5) to right (0.5). `on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.
**on_display_update** is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item. `depth`, `right` and `heigh` : Entity position regarding to node facedir/wallmounted main axis. Values for these fields can be any number between -0.5 and 0.5 (default value is 0). Position 0,0,0 is the center of the node. `depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `height` goes from left (-0.5) to right (0.5).
In order to avoid flickering text, it's better to have text a little behind node surface. A good spacing value is given by `display_lib.entity_spacing` variable.
### Example ### Example
display_lib.register_display_entity("mymod:entity1") display_lib.register_display_entity("mymod:entity1")
display_lib.register_display_entity("mymod:entity2") display_lib.register_display_entity("mymod:entity2")
function my_display_update1(pos, objref) function my_display_update1(pos, objref)
objref:set_properties({ textures= {"mytexture1.png"}, objref:set_properties({ textures= {"mytexture1.png"},
visual_size = {x=1, y=1} }) visual_size = {x=1, y=1} })
end end
function my_display_update2(pos, objref) function my_display_update2(pos, objref)
objref:set_properties({ textures= {"mytexture2.png"}, objref:set_properties({ textures= {"mytexture2.png"},
visual_size = {x=1, y=1} })                         visual_size = {x=1, y=1} })
end end
minetest.register_node("mymod:test_display_node", { minetest.register_node("mymod:test_display_node", {
... ...
paramtype2 = "wallmounted", paramtype2 = "facedir",
... ...
display_entities = { groups = { display_lib_node = 1, ... },
["mymod:entity1"] = { depth = 0.3, ...
on_display_update = my_display_update1}, display_entities = {
["mymod:entity1"] = { depth = 0.2, height = 0.1, ["mymod:entity1"] = {
on_display_update = my_display_update2}, depth = 0.3,
on_display_update = my_display_update1 },
["mymod:entity1"] = {
depth = 0.2, height = 0.1,
on_display_update = my_display_update2 },
}, },
... ...
on_place = display_lib.on_place, on_place = display_lib.on_place,
on_construct = display_lib.on_construct, on_construct = display_lib.on_construct,
on_destruct = display_lib.on_destruct, on_destruct = display_lib.on_destruct,
on_rotate = display_lib.on_rotate, on_rotate = display_lib.on_rotate,
... ...
}) })
**Note:** Nodes in the `display_lib_node` group will have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).