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Avoid crash if entity not defined.
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4
init.lua
4
init.lua
@ -117,6 +117,10 @@ end
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--- Entity update
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--- Entity update
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function update_entity(entity)
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function update_entity(entity)
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if not entity then
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return
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end
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if not entity.nodepos then
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if not entity.nodepos then
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entity.object:remove() -- Remove old/buggy entity
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entity.object:remove() -- Remove old/buggy entity
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return
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return
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