mirror of
https://github.com/pyrollo/display_modpack.git
synced 2024-12-03 19:43:43 +01:00
Update API documentation
This commit is contained in:
parent
d073c9edb8
commit
b98e97157c
35
API.md
35
API.md
@ -1,38 +1,38 @@
|
||||
# Display Lib API
|
||||
This document describes Display Lib API. Display Lib allows to add a dynamic display on a node. Display Lib limits node rotations. For wallmounted, only vertical positionning is available, and for facedir, only first four position are availabel (those with default axis).
|
||||
# Display API
|
||||
This document describes Display API. Display API allows to add a dynamic display on a node. Display API limits node rotations. For wallmounted, only vertical positionning is available. For facedir, only first four position are availabel (those with default axis).
|
||||
|
||||
## Provided methods
|
||||
### update\_entities
|
||||
**display\_lib.update\_entities(pos)**
|
||||
**display\_api.update\_entities(pos)**
|
||||
|
||||
This method triggers entities update for the display node at pos. Actual entity update is made by `on_display_update` callback associated to the entity.
|
||||
|
||||
`pos`: Position of the node
|
||||
### register\_display\_entity
|
||||
**display\_lib.register\_display\_entity(entity_name)**
|
||||
**display\_api.register\_display\_entity(entity_name)**
|
||||
|
||||
This is a helper to register entities used for display.
|
||||
|
||||
`entity_name`: Name of the entity to register.
|
||||
## Provided callback implementations
|
||||
### on_place
|
||||
**display\_lib.on\_place(itemstack, placer, pointed\_thing)**
|
||||
**display\_api.on\_place(itemstack, placer, pointed\_thing)**
|
||||
|
||||
`on_place` node callback implementation. Display nodes should have this callback (avoid placement of horizontal display node).
|
||||
### on_construct
|
||||
**display\_lib.on\_construct(pos)**
|
||||
**display\_api.on\_construct(pos)**
|
||||
|
||||
`on_construct` node callback implementation. Display nodes should have this callback (creates, places and updates display entities on node construction).
|
||||
### on_destruct
|
||||
**display\_lib.on_destruct(pos)**
|
||||
**display\_api.on_destruct(pos)**
|
||||
|
||||
`on_destruct` node callback implementation. Display nodes should have this callback (removes display entities on node destruction).
|
||||
### on_rotate
|
||||
**display\_lib.on\_rotate(pos, node, user, mode, new_param2)**
|
||||
**display\_api.on\_rotate(pos, node, user, mode, new_param2)**
|
||||
|
||||
`on_rotate` node callback implementation. Display nodes should have this callback (restricts rotations and rotates display entities associated with node).
|
||||
### on_activate
|
||||
**display\_lib.on_activate(entity, staticdata)**
|
||||
**display\_api.on_activate(entity, staticdata)**
|
||||
|
||||
`On_activate` entity callback implementation for display entities. No need of this method if display entities have been registered using `register_display_entity` (callback is already set).
|
||||
|
||||
@ -40,17 +40,16 @@ This is a helper to register entities used for display.
|
||||
* Register display entities with `register_display_entity`
|
||||
|
||||
* Register node with :
|
||||
- `on_place`, `on_construct`, `on_destruct` and `on_rotate` callbacks using display_api callbacks.
|
||||
- `display_api` group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).
|
||||
- a `display_entities` field in node definition containing a entity name indexed table. See below for description of each display_entities fields.
|
||||
- `on_place`, `on_construct`, `on_destruct` and `on_rotate` callbacks using display_api callbacks.\
|
||||
- `display_api` group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).\
|
||||
- a `display_entities` field in node definition containing a entity name indexed table. See below for description of each display_entities fields.\
|
||||
|
||||
### Display_entities fields
|
||||
`on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.
|
||||
|
||||
`depth`, `right` and `height`: Entity position regarding to node facedir/wallmounted main axis.
|
||||
Values for these fields can be any number between -1.5 and 1.5 (default value is 0).
|
||||
Position 0,0,0 is the center of the node.
|
||||
`depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5).
|
||||
`on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.\
|
||||
`depth`, `right` and `height`: Entity position regarding to node facedir/wallmounted main axis.\
|
||||
Values for these fields can be any number between -1.5 and 1.5 (default value is 0). Position 0,0,0 is the center of the node.\
|
||||
`depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5).\
|
||||
`yaw`: Entity yaw in radians, regarding to main axis. Default is 0, aligned to node face.
|
||||
|
||||
In order to avoid flickering text, it's better to have text a little behind node surface. A good spacing value is given by `display_api.entity_spacing` variable.
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user