Improved on_place

Now uses player view direction when trying to place nodes on the floor or ceiling, for both wallmounted and facedir nodes.
Also supports nodes where paramtype2 is not wallmounted or facedir.
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12Me21 2018-09-20 16:07:43 -04:00 committed by GitHub
parent 2793e0ab8f
commit dfaf64cd61
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@ -191,26 +191,24 @@ function display_api.on_place(itemstack, placer, pointed_thing)
local above = pointed_thing.above local above = pointed_thing.above
local under = pointed_thing.under local under = pointed_thing.under
local dir = {x = under.x - above.x, local dir = {x = under.x - above.x,
y = under.y - above.y, y = 0,
z = under.z - above.z} z = under.z - above.z}
if ndef then -- If item is not placed on a wall, use the player's view direction instead
if ndef.paramtype2 == "wallmounted" then if dir.x == 0 and dir.z == 0 then
local wdir = minetest.dir_to_wallmounted(dir)
if wdir == 0 or wdir == 1 then
dir = placer:get_look_dir() dir = placer:get_look_dir()
dir.y = 0 dir.y = 0
wdir = minetest.dir_to_wallmounted(dir)
end end
return minetest.item_place(itemstack, placer, pointed_thing, wdir) local param2
else if ndef then
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(dir)) if ndef.paramtype2 == "wallmounted" then
param2 = minetest.dir_to_wallmounted(dir)
elseif ndef.paramtype2 == "facedir" then
param2 = minetest.dir_to_facedir(dir)
end end
end end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end end
--- On_construct callback for display_api items. Creates entities and update them. --- On_construct callback for display_api items. Creates entities and update them.