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Improved on_place
Now uses player view direction when trying to place nodes on the floor or ceiling, for both wallmounted and facedir nodes. Also supports nodes where paramtype2 is not wallmounted or facedir.
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@ -191,26 +191,24 @@ function display_api.on_place(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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local dir = {x = under.x - above.x,
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y = under.y - above.y,
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y = 0,
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z = under.z - above.z}
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if ndef then
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if ndef.paramtype2 == "wallmounted" then
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local wdir = minetest.dir_to_wallmounted(dir)
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if wdir == 0 or wdir == 1 then
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-- If item is not placed on a wall, use the player's view direction instead
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if dir.x == 0 and dir.z == 0 then
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dir = placer:get_look_dir()
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dir.y = 0
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wdir = minetest.dir_to_wallmounted(dir)
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end
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return minetest.item_place(itemstack, placer, pointed_thing, wdir)
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else
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(dir))
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local param2
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if ndef then
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if ndef.paramtype2 == "wallmounted" then
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param2 = minetest.dir_to_wallmounted(dir)
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elseif ndef.paramtype2 == "facedir" then
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param2 = minetest.dir_to_facedir(dir)
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end
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--- On_construct callback for display_api items. Creates entities and update them.
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